🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.microprose.transport-tyc
9 messages
9 total messages Started by Edward Bernard Fri, 27 Aug 1999 00:00
IMPORTANT: Offical Rules
#618
Author: Edward Bernard
Date: Fri, 27 Aug 1999 00:00
35 lines
1809 bytes
It has come to my attention that I may have created the scenario with the
wrong rules. I have emailed Chris to tell him to update to these rules, but
before the contest begins, I'd just like to make sure that you have the
right rules. Everyone who has dowloaded the scenario, please ensure that
these are the correct ones.

Max competitors: 1
Competitor start time: 6 months
Loan: #500,000 (# because it could be �'s $'s etc.)
Interest rate: 3%
Cost of construction: Low
Speed of computer: Medium
Computer Intelligence: High
Breakdowns: Normal
Subsidy: *3
Construction cost: Low
Economy: Fluctuating
Train reversing: At end of line, and at stations
Disasters: On

There are some I've missed out because they have been fixed and are unable
to change.
Keep a copy of these rules. You will probably need to adjust them before
playing the game as rules set for other games you might have played, will
also apply to this so it is neccessary to change them.

Thank you,

Eddie

--
If you wanna laugh, then this is the place to go. Twisted jokes maybe, but
certain one's are really funny!

http://www.twistedhumor.com/cgi-bin/affiliate/banner.cgi?936
Re: IMPORTANT: Offical Rules
#619
Author: ankit... Ankit Desai
Date: Sun, 29 Aug 1999 00:00
60 lines
2647 bytes
The max loan amount should be fixed, not a "#".  £500,000 is equal to
$1,000,000 so, which one is it?  I already sent in my entry after the
first 10 years and I had your old settings:

Max competitors: 4
Competitor start time: 3 months
Loan: $300,000 (£150,000)
Interest rate: 3%
Cost of construction: Medium
Speed of computer: Fast
Computer Intelligence: Medium
Breakdowns: Normal
Subsidy: *2
Construction cost: Medium
Economy: Fluctuating
Train reversing: At end of line only.
Disasters: On

What should I do? Should I change the things I can change.  These
include all except the Initial Loan ($300,000) and Competitor Start
Time (3 months).  Also, I am not worried about the loan thing because
I already over $150 mil.  So that I can live it, but it was tough to
stay in that $300,000 loan limit while other competitors came in took
my routes (temporarily).

- Kit of AnkitPayal Movers and Shakers.


On Fri, 27 Aug 1999 14:46:40 +0100, "Edward Bernard"
<edw...@ebernard.swinternet.co.uk> wrote:

>It has come to my attention that I may have created the scenario with the
>wrong rules. I have emailed Chris to tell him to update to these rules, but
>before the contest begins, I'd just like to make sure that you have the
>right rules. Everyone who has dowloaded the scenario, please ensure that
>these are the correct ones.
>
>Max competitors: 1
>Competitor start time: 6 months
>Loan: #500,000 (# because it could be £'s $'s etc.)
>Interest rate: 3%
>Cost of construction: Low
>Speed of computer: Medium
>Computer Intelligence: High
>Breakdowns: Normal
>Subsidy: *3
>Construction cost: Low
>Economy: Fluctuating
>Train reversing: At end of line, and at stations
>Disasters: On
>
>There are some I've missed out because they have been fixed and are unable
>to change.
>Keep a copy of these rules. You will probably need to adjust them before
>playing the game as rules set for other games you might have played, will
>also apply to this so it is neccessary to change them.
>
>Thank you,
>
>Eddie
Re: IMPORTANT: Offical Rules
#620
Author: chunky
Date: Sun, 29 Aug 1999 00:00
18 lines
1049 bytes
I think that the currency units are irrelevant.
Although in real life �1 = $1.60, I think TT is
calculated in units so loan = #300,000, train X =
#25,000.

I've never tested this theory out, but it would
seem the most sensible way to set the program up.

cheers...
chunky

Ankit Desai wrote in message
<37c88a59....@netnews.worldnet.att.net>...
>The max loan amount should be fixed, not a "#".
�500,000 is equal to
>$1,000,000 so, which one is it?  I already sent
in my entry after the
>first 10 years and I had your old settings:
Re: IMPORTANT: Offical Rules
#621
Author: rlse... Aaron
Date: Sun, 29 Aug 1999 00:00
29 lines
1423 bytes
TT conversions go like this:

�1 = $2 = FF10 = DM4 = �200 = Pt200

So the unit does make a difference.


On Sun, 29 Aug 1999 12:09:30 +0100, "chunky" <chu...@ifb.co.uk> wrote:

>I think that the currency units are irrelevant.
>Although in real life �1 = $1.60, I think TT is
>calculated in units so loan = #300,000, train X =
>#25,000.
>
>I've never tested this theory out, but it would
>seem the most sensible way to set the program up.
>
>cheers...
>chunky
>
>Ankit Desai wrote in message
><37c88a59....@netnews.worldnet.att.net>...
>>The max loan amount should be fixed, not a "#".
>�500,000 is equal to
>>$1,000,000 so, which one is it?  I already sent
>in my entry after the
>>first 10 years and I had your old settings:
>
>
Re: IMPORTANT: Offical Rules
#622
Author: chunky
Date: Sun, 29 Aug 1999 00:00
43 lines
1637 bytes
Yeah, but does not train X cost �20,000 when using
UK units and $40,000 when playing a US game with a
corresponding increase in maximum loan amount,
therefore negating any apparent difference.

cheers...
chunky

Aaron wrote in message
<37c92530...@n3.idirect.com>...
>TT conversions go like this:
>
>�1 = $2 = FF10 = DM4 = �200 = Pt200
>
>So the unit does make a difference.
>
>
>On Sun, 29 Aug 1999 12:09:30 +0100, "chunky"
<chu...@ifb.co.uk> wrote:
>
>>I think that the currency units are irrelevant.
>>Although in real life �1 = $1.60, I think TT is
>>calculated in units so loan = #300,000, train X
=
>>#25,000.
>>
>>I've never tested this theory out, but it would
>>seem the most sensible way to set the program
up.
>>
>>cheers...
>>chunky
>>
>>Ankit Desai wrote in message
>><37c88a59....@netnews.worldnet.att.net>...
>>>The max loan amount should be fixed, not a "#".
>>�500,000 is equal to
>>>$1,000,000 so, which one is it?  I already sent
>>in my entry after the
>>>first 10 years and I had your old settings:
>>
>>
>
Re: IMPORTANT: Offical Rules
#625
Author: Edward Bernard
Date: Sun, 29 Aug 1999 00:00
84 lines
3751 bytes
I'm afraid Kit that you may have to start again, using the new rules. I
don't know where you got these rules from, but I'm assuming that you've
already played a game with these rules. TT then uses these original rules
for any new games, until you change them. In algebra (?)

If you played a game with 'x' rules, then any future games will be played
with them also, rather than having 'y' rules (where y stands for the correct
rules)

About your query on the loan then i mean �500,000. This becomes $1,000,000.
The game handles this by doubling all costs from the � option.

If you don't want to start again, fine. But it will make things harder for
yourself, as everyone else will only have 1 competitor

Eddie



Ankit Desai <ankit...@att.net> wrote in message
news:37c88a59.100367484@netnews.worldnet.att.net...
> The max loan amount should be fixed, not a "#".  �500,000 is equal to
> $1,000,000 so, which one is it?  I already sent in my entry after the
> first 10 years and I had your old settings:
>
> Max competitors: 4
> Competitor start time: 3 months
> Loan: $300,000 (�150,000)
> Interest rate: 3%
> Cost of construction: Medium
> Speed of computer: Fast
> Computer Intelligence: Medium
> Breakdowns: Normal
> Subsidy: *2
> Construction cost: Medium
> Economy: Fluctuating
> Train reversing: At end of line only.
> Disasters: On
>
> What should I do? Should I change the things I can change.  These
> include all except the Initial Loan ($300,000) and Competitor Start
> Time (3 months).  Also, I am not worried about the loan thing because
> I already over $150 mil.  So that I can live it, but it was tough to
> stay in that $300,000 loan limit while other competitors came in took
> my routes (temporarily).
>
> - Kit of AnkitPayal Movers and Shakers.
>
>
> On Fri, 27 Aug 1999 14:46:40 +0100, "Edward Bernard"
> <edw...@ebernard.swinternet.co.uk> wrote:
>
> >It has come to my attention that I may have created the scenario with the
> >wrong rules. I have emailed Chris to tell him to update to these rules,
but
> >before the contest begins, I'd just like to make sure that you have the
> >right rules. Everyone who has dowloaded the scenario, please ensure that
> >these are the correct ones.
> >
> >Max competitors: 1
> >Competitor start time: 6 months
> >Loan: #500,000 (# because it could be �'s $'s etc.)
> >Interest rate: 3%
> >Cost of construction: Low
> >Speed of computer: Medium
> >Computer Intelligence: High
> >Breakdowns: Normal
> >Subsidy: *3
> >Construction cost: Low
> >Economy: Fluctuating
> >Train reversing: At end of line, and at stations
> >Disasters: On
> >
> >There are some I've missed out because they have been fixed and are
unable
> >to change.
> >Keep a copy of these rules. You will probably need to adjust them before
> >playing the game as rules set for other games you might have played, will
> >also apply to this so it is neccessary to change them.
> >
> >Thank you,
> >
> >Eddie
>
Re: IMPORTANT: Offical Rules
#623
Author: rlse... Aaron
Date: Mon, 30 Aug 1999 00:00
29 lines
1783 bytes
Yeah, that's true, I think the game does all the calculations in � and
then adjusts for the currency you've chosen when it displays it.  For
the � and Pt you might notice that every price ends with two zeroes,
and in $ the price is always even, so it's kind of a dead give away
there.

Anyway, the original argument was about whether or not it made a
difference to say max. loan #500 000 or to specify the unit and I was
just pointing out that the unit does make a difference since �500 000
isn't the same as $500 000, which we seem to agree on anyway.  Oh
well.

On Sun, 29 Aug 1999 23:30:32 +0100, "chunky" <chu...@ifb.co.uk> wrote:

>Yeah, but does not train X cost �20,000 when using
>UK units and $40,000 when playing a US game with a
>corresponding increase in maximum loan amount,
>therefore negating any apparent difference.
>
>cheers...
>chunky
>
>Aaron wrote in message
><37c92530...@n3.idirect.com>...
>>TT conversions go like this:
>>
>>�1 = $2 = FF10 = DM4 = �200 = Pt200
>>
>>So the unit does make a difference.
Re: IMPORTANT: Offical Rules
#624
Author: chunky
Date: Mon, 30 Aug 1999 00:00
12 lines
995 bytes
Agreed :)

cheers...
chunky

Aaron wrote in message <37ca76e...@n3.idirect.com>...

>Anyway, the original argument was about whether or not it made a
>difference to say max. loan #500 000 or to specify the unit and I was
>just pointing out that the unit does make a difference since �500 000
>isn't the same as $500 000, which we seem to agree on anyway.  Oh
>well.
Re: IMPORTANT: Offical Rules
#626
Author: Chris locke
Date: Wed, 01 Sep 1999 00:00
4 lines
816 bytes
>If you don't want to start again, fine. But it will make things harder for
yourself,

Argh - my brain hurts.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads