Thread View: alt.games.microprose.transport-tyc
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Started by Paul Nicholson
Thu, 01 Apr 1999 00:00
Maximum number of trains???
Author: Paul Nicholson
Date: Thu, 01 Apr 1999 00:00
Date: Thu, 01 Apr 1999 00:00
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I appear to have the maximum of 80 trains....(won't let me purchase any more!) Any way of increasing this number? The competition seem unable to get their act together and make any viable plans. Any ideas on how I can get them to try harder? I've even sold off several trains to give them the opportunity to expand, but alas in vain. Bank balance �311,000,000. Urgent answer please as I have to return to work on Monday for another six month stint.. Paul
Re: Maximum number of trains???
Author: Anthony Houghton
Date: Fri, 02 Apr 1999 00:00
Date: Fri, 02 Apr 1999 00:00
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Paul Nicholson wrote in message <7e0skl$7fm$1...@news6.svr.pol.co.uk>... >I appear to have the maximum of 80 trains....(won't let me purchase any >more!) >Any way of increasing this number? >The competition seem unable to get their act together and make any viable >plans. >Any ideas on how I can get them to try harder? I've even sold off several >trains to give them the opportunity to expand, but alas in vain. > >Bank balance �311,000,000. > >Urgent answer please as I have to return to work on Monday for another six >month stint.. > 80 seems to be the maximum, as far as I can tell, along with 80 road vehicles, and 50 each of aeroplanes and boats. The game runs under DOS 4GW which if I remember rightly imposes a 4Mb maximum on the amount of memory that can be addressed, so I guess he couldn't fit any more vehicles in. There is an option to set the intelligence of the competitors under the game options, but even set to high, they are about as bright as a deranged rabbit. Personally, I think the game is much better played SimCity style, without any competitors. I can't stand the way they bubble the land, trying to get it the right shape. Particularly if it is a home made scenario that I've spent hours putting together. Ant
Re: Maximum number of trains???
Author: majordeni... James Moody
Date: Sat, 03 Apr 1999 00:00
Date: Sat, 03 Apr 1999 00:00
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On Fri, 2 Apr 1999 20:06:21 +0100, "Anthony Houghton" <aj...@zetnet.co.uk> wrote: >80 seems to be the maximum, as far as I can tell, along with 80 road >vehicles, and 50 each of aeroplanes and boats. > >The game runs under DOS 4GW which if I remember rightly imposes a 4Mb >maximum on the amount of memory that can be addressed, so I guess he >couldn't fit any more vehicles in. > there is also a maximum number of vehicles, that i always hit when playing multiplayer, at around 90 trains on the map plus about 20 aircraft. I've actually worked out (at one point) what the number of separate vehicles was (full length train = 10, aircraft = 2, road veh = 1, ship = 1). I think it was about 850 ish (but it was ages ago that i did it). When you hit this, there are some interesting stunts you can pull. Try, with one more veh slot, to buy a big train, say a eurostar (a.k.a. aisastar i think, but i renamed it). you get just the first half. It is just as powerful and lighter (halves the train weight AFAICT). It works fine, too. When you sell it, you get twice the value back. Also, you can put that last truck on (if you can find another vehicle to scrap) and so get 9 trucks on a eurostar. Always helpful if you get stuck for capacity on a train network. This is a global limit, not a per-player one BTW. you can tell by blowing up a competitors vehicle, and it will let you build one more thing after it has disappeared. If it is caused by a 4 meg memory limit, why does it show 8 megs in use? (TTDeluxe does - TTorig had same veh limit in 4 megs, and no 80 trains limit), and why can it not use more of the 64megs it has available (in my machine). I think 16 megs wouldn't be pushing it considering the other requirements of the game. Also, anyone know why the game slows down so much in network mode? i have a PII 350, and a K6-233MMX, one has 128 ram, the other has 64, both have 100mbps network cards, connected through a dedicated hub, just for the two of them (yes, it does go at 100 - filetransfer is restricted to what the hard disks can do). So why is it like half the speed of the normal game?? James Moody (Major Denis Bloodnok) -- http://www.armed.force9.co.uk ICQ: 7000473 "People who design things to be completely foolproof often underestimate the ingenuity of complete fools." - The Hitch hikers Guide to the Galaxy
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