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Thread View: alt.games.microprose.transport-tyc
11 messages
11 total messages Started by Josef Drexler Fri, 30 Jul 1999 00:00
[TTD] New version 1.4 of TTDPatch
#322
Author: Josef Drexler
Date: Fri, 30 Jul 1999 00:00
26 lines
1411 bytes
Hi fellow TTDers,

I've just posted an update to TTDPatch on my homepage at 
http://publish.uwo.ca/~jdrexler/ttdpatch/

New features include:

- Cheats supported in multiplayer games
- Mammoth trains: up to 126 carriages
- Pre-signals: you never knew how much you needed them until you see them
  in action.  *Greatly* improves handling of station entrances.
- and lots of other goodies, including a few more sign cheats.

Check it out!

Josef


[Again, sorry for the crosspost but I still don't get agmtt on my server]

-- 
Josef Drexler, Aquamarine Dragon (UDIC) | http://publish.uwo.ca/~jdrexler/
--------------------------------------------------------------------------
 Please help Conserve Gravity    |  To email me, please change the country
 Give up downhill skiing.        |  code to .ca - Death to Spammers!
-- 
Re: [TTD] New version 1.4 of TTDPatch
#323
Author: Chris locke
Date: Fri, 30 Jul 1999 00:00
5 lines
761 bytes
Well done Josef - give yourself another slap on the back!!!!!
(Another pint I owe you....)


Chris
Re: [TTD] New version 1.4 of TTDPatch
#324
Author: Aaron Baugher
Date: Fri, 30 Jul 1999 00:00
20 lines
1225 bytes
Josef Drexler <jdrexler@julian.uwo.canada> writes:

> I've just posted an update to TTDPatch on my homepage at 
> http://publish.uwo.ca/~jdrexler/ttdpatch/
> 
> New features include:

> - Mammoth trains: up to 126 carriages
> - Pre-signals: you never knew how much you needed them
>   until you see them in action.  *Greatly* improves handling
>   of station entrances.

Wow, these sound excellent; I can't wait to try it out!


Aaron
-- 
Aaron Baugher - abau...@rnet.com - Quincy, IL, USA
Extreme Systems Consulting - http://haruchai.rnet.com/esc/
CGI, Perl, Java, and Linux/Unix Administration
Re: [TTD] New version 1.4 of TTDPatch
#325
Author: Richard Berry
Date: Sat, 31 Jul 1999 00:00
13 lines
903 bytes
I am having trouble getting the patch to load.  I have unzipped it, but when
I try to run the programme, it comes with this message:

Unable to access Transport Tycoon Deluxe CD!
Result: [Error!]
Int 65 restored.

Please can you tell me what I have to do to get this to work properly.

Thanks
Richard Berry
r.b...@btinternet.com
English team of the Armory fan
Re: [TTD] New version 1.4 of TTDPatch
#326
Author: Chris locke
Date: Sat, 31 Jul 1999 00:00
9 lines
1075 bytes
Not meaning to be unhelpful, but it works on mine, so I know the patch
works.
When you normally run TTDX.EXE, do you use the CD?
Copy all files from the CD to your hard disk so you don't need the CD again.
(Its only a couple of Mb...)

Ensure the version of TTDX is compatible with the patch.
If you've any probs, email me or reply to the group.
I'm also on ICQ: 5642551
Re: [TTD] New version 1.4 of TTDPatch
#327
Author: Chris locke
Date: Sat, 31 Jul 1999 00:00
7 lines
866 bytes
Just another thought - did you ever run v1.3 of the patch?  If not, I can
email it to you to see if that works (to confirm if v1.4 has a problem in
it...)



Chris
Re: [TTD] New version 1.4 of TTDPatch
#328
Author: Josef Drexler
Date: Mon, 02 Aug 1999 00:00
30 lines
1872 bytes
In article "Re: [TTD] New version 1.4 of TTDPatch", Old Salt writes:
> On Sat, 31 Jul 1999 11:03:12 +0100, "Richard Berry"
> <r.b...@btinternet.com> decided to post words that all would read on,
> "Re: [TTD] New version 1.4 of TTDPatch", lets see if they are worth
> reading.
> 
>>Unable to access Transport Tycoon Deluxe CD! 
>>Result: [Error!]
>>Int 65 restored.
> 
> 	I also get the same error.

Did you append the name of the CD drive to the TTDPatch command line?

For example, it might look like
ttdpatch -a D:\
if D: is your CD drive.

If not, that's the problem.  If you did, there must be some bug in TTDPatch.
Unfortunately that's one of the areas I can't test myself, because my
version doesn't need the CD.

A workaround might be to install TTD so that it doesn't need the CD, as
shown here: http://i-want-a-website.com/about-tt/ttfaq12.html#12-2

-- 
Josef Drexler, Aquamarine Dragon (UDIC) | http://publish.uwo.ca/~jdrexler/
--------------------------------------------------------------------------
 Please help Conserve Gravity    |  To email me, please change the country
 Stop flipping pancakes.         |  code to .ca - Death to Spammers!
Re: [TTD] New version 1.4 of TTDPatch
#329
Author: Allan Hansen
Date: Wed, 04 Aug 1999 00:00
65 lines
2701 bytes
Hi Josef & all you other transporters

I bought this game (ttdlx) 3 or 4 years ago, and it is stil the one of the
greatest games
I´ve ever played. It´s been about a year since i last played it, and then
three days ago on my way home from work (I travel about 2 hours each way by
train) i just finished a scene in another classic Historyline1914-1918on my
portable. I lit a smoke, and just looked out the windows on woods, fields and
villages pasing by. And you know just felt that need to go home and reinstall
ttdlx.

I got home, startet ttdlx and were in heaven again.

Well about two days later i got that annoying message about vehicles limit.
I went on the www, and yiiiihaaaaa i found your great patch.

BUT ohhhh disaster, nothing happends.
I have followed the instruction, i get no errors, everthing works fine, but no
cheats, no station expanding no nothing.

I´ve atached a snapshot of  the startup (had to very fast), to tell the
version number.


By the way i got:

P166 mmx
64 mb ramm
soundblaster

And no problems at all running the game.

Allan /Denmark





Josef Drexler wrote:

> Hi fellow TTDers,
>
> I've just posted an update to TTDPatch on my homepage at
> http://publish.uwo.ca/~jdrexler/ttdpatch/
>
> New features include:
>
> - Cheats supported in multiplayer games
> - Mammoth trains: up to 126 carriages
> - Pre-signals: you never knew how much you needed them until you see them
>   in action.  *Greatly* improves handling of station entrances.
> - and lots of other goodies, including a few more sign cheats.
>
> Check it out!
>
> Josef
>
> [Again, sorry for the crosspost but I still don't get agmtt on my server]
>
> --
> Josef Drexler, Aquamarine Dragon (UDIC) | http://publish.uwo.ca/~jdrexler/
> --------------------------------------------------------------------------
>  Please help Conserve Gravity    |  To email me, please change the country
>  Give up downhill skiing.        |  code to .ca - Death to Spammers!
> --
Re: [TTD] New version 1.4 of TTDPatch
#330
Author: Allan Hansen
Date: Wed, 04 Aug 1999 00:00
35 lines
1840 bytes
Hi Again
Appearently I got some problems attaching this tiny little jpg.
But my ttdlx is version V2.01.119
Parsed version is V2.1.119 size 496601
Protected mode pointer 00010EA4 stored at Int 65.

Allan / Denmark

Josef Drexler wrote:

> Hi fellow TTDers,
>
> I've just posted an update to TTDPatch on my homepage at
> http://publish.uwo.ca/~jdrexler/ttdpatch/
>
> New features include:
>
> - Cheats supported in multiplayer games
> - Mammoth trains: up to 126 carriages
> - Pre-signals: you never knew how much you needed them until you see them
>   in action.  *Greatly* improves handling of station entrances.
> - and lots of other goodies, including a few more sign cheats.
>
> Check it out!
>
> Josef
>
> [Again, sorry for the crosspost but I still don't get agmtt on my server]
>
> --
> Josef Drexler, Aquamarine Dragon (UDIC) | http://publish.uwo.ca/~jdrexler/
> --------------------------------------------------------------------------
>  Please help Conserve Gravity    |  To email me, please change the country
>  Give up downhill skiing.        |  code to .ca - Death to Spammers!
> --
Re: [TTD] New version 1.4 of TTDPatch
#331
Author: Chris locke
Date: Thu, 05 Aug 1999 00:00
12 lines
1276 bytes
Have you started a new game from scratch?  And you're sure you're running
TTDPatch.exe ?  (And not the original shortcut to the game)
Please dont' think I'm being patronising asking these questions - just
trying to make sure.

The quickest way to test the "patch" is to put down a sign, and change it to
read "cht: year 2040" and see what happens.  If nothing, then something is
wrong - let me know - I'll try n help.
If the game goes to 2040, the patch is working, and it may not like the
original game.

But let me know.  I know the patch works, as I've run it no probs.
Re: [TTD] New version 1.4 of TTDPatch
#332
Author: Josef Drexler
Date: Wed, 11 Aug 1999 00:00
26 lines
1934 bytes
In article "Re: [TTD] New version 1.4 of TTDPatch", Chris locke writes:
> Have you started a new game from scratch?  And you're sure you're
> running TTDPatch.exe ?  (And not the original shortcut to the game)
> Please dont' think I'm being patronising asking these questions - just
> trying to make sure.
> 
> The quickest way to test the "patch" is to put down a sign, and change
> it to read "cht: year 2040" and see what happens.  If nothing, then
> something is wrong - let me know - I'll try n help. If the game goes to
> 2040, the patch is working, and it may not like the original game.
> 
> But let me know.  I know the patch works, as I've run it no probs.

It seems you want to be my official help desk?  Thanks for helping
everybody.

I could certainly use a relay station in alt.games.microprose.transport-tyc,
which I don't get here.

Maybe that would be an alternative if the pints don't work out ;-)

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+----------------------------------------
 Please help Conserve Gravity    |  To email me, please change the country
 Play Hockey, not Baseball.      |  code to .ca - Death to Spammers!
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