Thread View: alt.games.microprose.transport-tyc
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6 total messages
Started by Ronnie Clark
Sat, 11 Mar 2006 00:08
Alpha 69 problems - fixed?
Author: Ronnie Clark
Date: Sat, 11 Mar 2006 00:08
Date: Sat, 11 Mar 2006 00:08
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Hi Josef, et al, I've been playing a lot on Alpha 69 and begun experiencing problems which I haven't seen as being corrected in history logs for a70, a71, a72, a73 and b1. Basically, after a certain period of time my towns start to degenerate. The first symptom seems to be that on a non-road tile near the centre of the town, the town will delete whatever building is there and build a single tile of road (that doesn't connect to other tiles). Soon after, it becomes apparent that some buildings are being downgraded whilst others are simply being turned back to bare land. The building of random single tiles of road continues near the town centre, and the town as a whole continues to shrink. Ironically, this has forced me to play more prototypically, as hugely complex passenger networks need slimming down as passenger numbers fall :) Is this a known problem / fixed, or am I creating this problem via some obscure combinations in my .cfgs? -- Ronnie -- www.greatcentralrailway.com Adjust the farmyard animals before replying
Re: Alpha 69 problems - fixed?
Author: Tom Cumming
Date: Sat, 11 Mar 2006 10:47
Date: Sat, 11 Mar 2006 10:47
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On Sat, 11 Mar 2006 00:08:37 +0000, Ronnie Clark wrote: > Ironically, this has forced me to play more prototypically, as hugely > complex passenger networks need slimming down as passenger numbers fall :) That sounds quite fun in a strange kind of a way - I tend to find that after a few "years" of playing a single game, things just get so busy and crazy I just give up and start a new game.
Re: Alpha 69 problems - fixed?
Author: Michael Blunck
Date: Sat, 11 Mar 2006 17:03
Date: Sat, 11 Mar 2006 17:03
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Ronnie Clark wrote: [building of random single tiles of road] Sounds like you´re using trams. That feature seems still to be buggy, nevertheless some of its bugs have been removed in recent versions. Try 2.5 beta 1. regards Michael
Re: Alpha 69 problems - fixed?
Author: Ronnie Clark
Date: Sat, 11 Mar 2006 17:32
Date: Sat, 11 Mar 2006 17:32
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"Michael Blunck" <michael.blunck@ewetel.net> wrote in message news:duuvrm$4rc$1@news1.ewetel.de... > Ronnie Clark wrote: > > [building of random single tiles of road] > > Sounds like you´re using trams. That feature seems still to be buggy, > nevertheless some of its bugs have been removed in recent versions. Try > 2.5 beta 1. Alas, I have now upgraded to 2.5 b1 but none of the new vehicle graphics sets work, despite downloading the latest versions. In the case of the DB Set XL (for Windows) v0.82, I get invalid sprite #42, code 24/5. All the vehicle sets I have come up with the same code 24/5 on various sprites. It doesn't affect non-vehicle sets. -- Ronnie -- www.greatcentralrailway.com Adjust the farmyard animals before replying
Re: Alpha 69 problems - fixed?
Author: Michael Blunck
Date: Sat, 11 Mar 2006 19:15
Date: Sat, 11 Mar 2006 19:15
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Ronnie Clark wrote: > [using 2.5beta1] I get invalid sprite #42, code 24/5. All the > vehicle sets I have come up with the same code 24/5 on various sprites. "If you find that a large number of your .grf files suddenly have "invalid sprite" problems, you have probably accidentally enabled "mandatory GRF Resource Management" mode. This is mainly useful for graphics authors to test that their .grf files conform to the GRM specs, for most other people it should be turned of with "experimentalfeatures.mandatorygrm off" in ttdpatch.cfg." (Josef Drexler in ttdpatch-announce) HTH regards Michael
Re: Alpha 69 problems - fixed?
Author: Josef Drexler
Date: Sat, 11 Mar 2006 21:36
Date: Sat, 11 Mar 2006 21:36
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On Sat, 11 Mar 2006 20:15:25 +0100, Michael Blunck wrote: > > "[...] for most other people it should be turned off with > "experimentalfeatures.mandatorygrm off" in ttdpatch.cfg." > (Josef Drexler in ttdpatch-announce) ...as well as the beta 1 announcement here :) -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Stop flipping pancakes. | Don't remove the "nospam" part.
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