Thread View: alt.games.microprose.transport-tyc
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Started by Carlos Correia
Thu, 16 Feb 2006 02:50
More bugs with a71w...
Author: Carlos Correia
Date: Thu, 16 Feb 2006 02:50
Date: Thu, 16 Feb 2006 02:50
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ALPHA 71 WIN BUGS: After playing a while, i have noticed that RV's cannot find "depots" facing East and South; OTOH, they can find without any problems depots facing North and West... In random map creations, no transmitters are being placed in the maps, only lighthouses (bug noticed in temperate and artic). I still have the glitch when i press the "Show the hi-scrore chart" ! I'm sure i'm not the only one... No one presses the show hi-score chart anymore?! And now, for a good laugh: forests and plantations with foundations on slopes! Haha! That one killed me! 10 REM Blame Csaba 20 IF industrie = Forest THEN GOTO 30 30 SET foundation slope = 0 40 PRINT "Cannot remove obstacle on land" Doh! It's Perl, not Basic! God, i have to learn that! <DarthDrexler> Come to the dark side! ;) I still couldn't use a72w, it crashes and crashes and crashes... I hope my bug reports are worth of something. Keep it guys! L8ter at quake.net #tycoon -- Ty_Coon, President of Vice
Re: More bugs with a71w...
Author: Marcin Grzegorczyk
Date: Thu, 16 Feb 2006 13:56
Date: Thu, 16 Feb 2006 13:56
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Carlos Correia wrote: > After playing a while, i have noticed that RV's cannot find "depots" facing > East and South; OTOH, they can find without any problems depots facing > North and West... I think this is a genuine TTD bug, not specific to TTDPatch. (BTW, what do you consider 'north' in TTD? Left up or right up?) > In random map creations, no transmitters are being placed in the > maps, only lighthouses (bug noticed in temperate and artic). Due to a silly bug in TTD's random map creation procedure, transmitters can appear only on farmlands. Oh, and they can't appear below certain altitude (6 levels above sea to be exact), but that's intended. I guess you've got a modified set of industries with no TTD-style farmlands. Unfortunately, when I tried to fix it the most obvious way, the map got littered by tens of transmitters. I haven't yet figured out why it works right in TTO, after all. -- Marcin Grzegorczyk
Re: More bugs with a71w...
Author: Josef Drexler
Date: Thu, 16 Feb 2006 15:58
Date: Thu, 16 Feb 2006 15:58
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Marcin Grzegorczyk wrote:
> Carlos Correia wrote:
>
>> After playing a while, i have noticed that RV's cannot find "depots"
>> facing
>> East and South; OTOH, they can find without any problems depots facing
>> North and West...
>
> I think this is a genuine TTD bug, not specific to TTDPatch.
It may also be a bug in the trams code, in that case it's extremely likely
to already be fixed in the latest version.
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
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Re: More bugs with a71w...
Author: Carlos Correia
Date: Sun, 19 Feb 2006 02:34
Date: Sun, 19 Feb 2006 02:34
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"Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message news:dt2092$ik6$1@server.our.house... > Carlos Correia wrote: > > After playing a while, i have noticed that RV's cannot find "depots" facing > > East and South; OTOH, they can find without any problems depots facing > > North and West... > > I think this is a genuine TTD bug, not specific to TTDPatch. (BTW, what > do you consider 'north' in TTD? Left up or right up?) Right up, like normally, all consider. > > > In random map creations, no transmitters are being placed in the > > maps, only lighthouses (bug noticed in temperate and artic). > > Due to a silly bug in TTD's random map creation procedure, transmitters > can appear only on farmlands. Oh, and they can't appear below certain > altitude (6 levels above sea to be exact), but that's intended. I guess > you've got a modified set of industries with no TTD-style farmlands. Not really... > > Unfortunately, when I tried to fix it the most obvious way, the map got > littered by tens of transmitters. I haven't yet figured out why it > works right in TTO, after all. > > -- > Marcin Grzegorczyk
Re: More bugs with a71w...
Author: Boudewijn Dijkstra
Date: Sun, 19 Feb 2006 03:06
Date: Sun, 19 Feb 2006 03:06
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Op Sun, 19 Feb 2006 03:34:39 +0100 schreef Carlos Correia <cak@oninet.pt>: > "Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message > news:dt2092$ik6$1@server.our.house... >> Carlos Correia wrote: >> >> what do you consider 'north' in TTD? Left up or right up? > > Right up, like normally, all consider. I guess I'm not normal then. Have you done statistical analyses on this? -- Gemaakt met Opera's revolutionaire e-mailprogramma: http://www.opera.com/mail/
Re: More bugs with a71w...
Author: Marcin Grzegorczyk
Date: Tue, 21 Feb 2006 16:59
Date: Tue, 21 Feb 2006 16:59
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Boudewijn Dijkstra wrote: > Op Sun, 19 Feb 2006 03:34:39 +0100 schreef Carlos Correia <cak@oninet.pt>: >> "Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message news:dt2092$ik6$1@server.our.house... >>> what do you consider 'north' in TTD? Left up or right up? >> >> Right up, like normally, all consider. > > I guess I'm not normal then. This was my point: different people have different idea of 'north' in TT-style projection. In any case, the *real* north in TT is up (yes, diagonally). That's how default station names work. -- Marcin Grzegorczyk
Re: More bugs with a71w...
Author: Carlos Correia
Date: Sat, 25 Feb 2006 01:57
Date: Sat, 25 Feb 2006 01:57
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> > > In random map creations, no transmitters are being placed in the > > > maps, only lighthouses (bug noticed in temperate and artic). > > > > Due to a silly bug in TTD's random map creation procedure, transmitters > > can appear only on farmlands. Oh, and they can't appear below certain > > altitude (6 levels above sea to be exact), but that's intended. I guess > > you've got a modified set of industries with no TTD-style farmlands. > > Not really... Now i understand why, in a random creation with industries hi and mountain map, the engine placed 4 transmitter next to each other in a farmland... > > Unfortunately, when I tried to fix it the most obvious way, the map got > > littered by tens of transmitters. I haven't yet figured out why it > > works right in TTO, after all. I think Chris Sawyer was aware of that and made that option. That's not a real problem isn't it? When i want a transmitter, i go to the map editor and place it... It looks good, since i have the transmiter GRF from Andres. -- Ty_Coon, President of Vice
Re: More bugs with a71w...
Author: Marcin Grzegorczyk
Date: Tue, 28 Feb 2006 12:30
Date: Tue, 28 Feb 2006 12:30
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Carlos Correia wrote: > [random transmitters only in farmlands] > I think Chris Sawyer was aware of that and made that option. I'm pretty sure he wasn't... this has all the marks of a silly bug. > That's not > a real problem isn't it? When i want a transmitter, i go to the map editor > and place it... When you create a random game, you need TTDPatch (or file extension hack) to be able to load it into the editor. TTD was not supposed to allow this. -- Marcin Grzegorczyk
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