Thread View: alt.games.microprose.transport-tyc
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4 total messages
Started by Carlos Correia
Wed, 26 Oct 2005 13:25
Another cheat bug
Author: Carlos Correia
Date: Wed, 26 Oct 2005 13:25
Date: Wed, 26 Oct 2005 13:25
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Another bug i found was: "cht: snowline XX" is invalid, even with snow line on temperate (on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only shows artic snow, on temperate), and that is almost so strange as doing "cht: climate 1". In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for Artic / Alpine, but i think the idea was not that... Keep it up. Carlos Correia Lisbon, Portugal
Re: Another cheat bug
Author: Josef Drexler
Date: Sun, 30 Oct 2005 19:03
Date: Sun, 30 Oct 2005 19:03
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On Wed, 26 Oct 2005 14:25:30 +0100, Carlos Correia wrote: > Another bug i found was: > > "cht: snowline XX" is invalid, even with snow line on temperate > (on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only > shows artic snow, on temperate), and that is almost so strange > as doing "cht: climate 1". Where did you find this cheat? It's only enabled in debug versions, not for the alpha releases. But with snowline.grf it's not needed anyway. > In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for > Artic / Alpine, but i think the idea was not that... It defines the snow height for all climates with snow where it's enabled. With "tempsnowline on" it works in the temperate climate too. -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Play Chess, not Basketball. | Don't remove the "nospam" part.
Re: Another cheat bug
Author: Carlos Correia
Date: Thu, 10 Nov 2005 02:34
Date: Thu, 10 Nov 2005 02:34
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"Josef Drexler" <nospam1005@joesbox.cjb.net> wrote in message > On Wed, 26 Oct 2005 14:25:30 +0100, Carlos Correia wrote: > > > Another bug i found was: > > > > "cht: snowline XX" is invalid, even with snow line on temperate > > (on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only > > shows artic snow, on temperate), and that is almost so strange > > as doing "cht: climate 1". > > Where did you find this cheat? It's only enabled in debug versions, not > for the alpha releases. But with snowline.grf it's not needed anyway. In a49: New debug sign cheat "cht: snowline xx" to set the snow line height to xx (decimal) new switch: "tempsnowline", currently supports a stationary snow line only, without snowy trees BTW, what is the real function of <cht: debugger>? I use it to erase buildings when local autorities do not allow... You know... Choose tile nΕ0, then dynamite the same tile or some strange sort of industrie is placed... Odd... > > In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for > > Artic / Alpine, but i think the idea was not that... > > It defines the snow height for all climates with snow where it's enabled. > With "tempsnowline on" it works in the temperate climate too. Not really... I have <tempsnowline on> and the snowline.grf enabled on temperate but all i get is artic snow on temperate. You know, the earth brown terrain covered with snow ... Not like Alpine climate that actually shows snow over grass (green)... 2 factions are forming now. Or maybe not, Temperate with snow or alpine? Well... Alpine is a artic modified only to accept DBsetXL... And temp. with snow will actually accept every type of vehicles... The tempsnowline with snowline.grf is just like playing a map with temp. and making <cht: climate 1> until you save and load... I have done very funny things in the past changing climates! Even purchasing an airplain with rotor! (from Toyland) Haha! Very cute to use on heliports! I have done questionable things, Mr. Drexler... Please do not punish me! "Do not sit under apple trees or you will be strike by gravity" -- C.C. aka Ty_Coon (President of Vice)
Re: Another cheat bug
Author: Josef Drexler
Date: Fri, 11 Nov 2005 17:29
Date: Fri, 11 Nov 2005 17:29
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Carlos Correia wrote:
> "Josef Drexler" <nospam1005@joesbox.cjb.net> wrote in message
>
>>On Wed, 26 Oct 2005 14:25:30 +0100, Carlos Correia wrote:
>>
>>
>>>Another bug i found was:
>>>
>>>"cht: snowline XX" is invalid, even with snow line on temperate
>>>(on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only
>>>shows artic snow, on temperate), and that is almost so strange
>>>as doing "cht: climate 1".
>>
>>Where did you find this cheat? It's only enabled in debug versions, not
>>for the alpha releases. But with snowline.grf it's not needed anyway.
>
> In a49:
> New debug sign cheat "cht: snowline xx" to set the snow line height to xx
> (decimal)
> new switch: "tempsnowline", currently supports a stationary snow line only,
> without snowy trees
As you'll note, it's a "debug" sign cheat, which means it's only present in
debug versions for developers. Basically, if it's not in the manual, you
can not expect it to work...
> BTW, what is the real function of <cht: debugger>?
It's to open TTD's built-in debugger window. As to the purpose of *that*,
you should probably ask Chris Sawyer. It was probably for testing various
features during development.
> I use it to erase
> buildings when local
> autorities do not allow... You know... Choose tile nΒΊ0, then dynamite the
> same tile or some
> strange sort of industrie is placed... Odd...
That's generally not a good idea, because the game keeps track of number of
buildings and population internally, and if you remove things with the
debugger these numbers get messed up.
>>>In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for
>>>Artic / Alpine, but i think the idea was not that...
>>
>>It defines the snow height for all climates with snow where it's enabled.
>>With "tempsnowline on" it works in the temperate climate too.
>
> Not really... I have <tempsnowline on> and the snowline.grf enabled on
> temperate but all i get is artic snow on temperate. You know, the
> earth brown terrain covered with snow ... Not like Alpine climate
> that actually shows snow over grass (green)...
Well, there is only one kind of snow in TTD. So unless a grf file provides
different graphics, that's what you'll get. The snowline.grf has no
graphics, it only sets the snowline.
> 2 factions are forming now. Or maybe not, Temperate with snow or alpine?
> Well... Alpine is a artic modified only to accept DBsetXL... And temp.
> with snow will actually accept every type of vehicles...
>
> The tempsnowline with snowline.grf is just like playing a map with temp.
> and making <cht: climate 1> until you save and load...
Except Cht: Climate messes up the acceptance of industries, whereas
snowline.grf just sets the snowline.
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
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