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Thread View: alt.games.microprose.transport-tyc
4 messages
4 total messages Started by Carlos Correia Wed, 26 Oct 2005 13:25
Another cheat bug
#28442
Author: Carlos Correia
Date: Wed, 26 Oct 2005 13:25
14 lines
1562 bytes
Another bug i found was:

"cht: snowline XX" is invalid, even with snow line on temperate
(on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only
shows artic snow, on temperate), and that is almost so strange
as doing "cht: climate 1".

In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for
Artic / Alpine, but i think the idea was not that...

Keep it up.

Carlos Correia
Lisbon, Portugal
Re: Another cheat bug
#28443
Author: Josef Drexler
Date: Sun, 30 Oct 2005 19:03
23 lines
2247 bytes
On Wed, 26 Oct 2005 14:25:30 +0100, Carlos Correia wrote:

> Another bug i found was:
> 
> "cht: snowline XX" is invalid, even with snow line on temperate
> (on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only
> shows artic snow, on temperate), and that is almost so strange
> as doing "cht: climate 1".

Where did you find this cheat?  It's only enabled in debug versions, not
for the alpha releases.  But with snowline.grf it's not needed anyway.

> In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for
> Artic / Alpine, but i think the idea was not that...

It defines the snow height for all climates with snow where it's enabled. 
With "tempsnowline on" it works in the temperate climate too.

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Play Chess, not Basketball.     |  Don't remove the "nospam" part.
Re: Another cheat bug
#28444
Author: Carlos Correia
Date: Thu, 10 Nov 2005 02:34
54 lines
3425 bytes
"Josef Drexler" <nospam1005@joesbox.cjb.net> wrote in message
> On Wed, 26 Oct 2005 14:25:30 +0100, Carlos Correia wrote:
>
> > Another bug i found was:
> >
> > "cht: snowline XX" is invalid, even with snow line on temperate
> > (on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only
> > shows artic snow, on temperate), and that is almost so strange
> > as doing "cht: climate 1".
>
> Where did you find this cheat?  It's only enabled in debug versions, not
> for the alpha releases.  But with snowline.grf it's not needed anyway.

In a49:
New debug sign cheat "cht: snowline xx" to set the snow line height to xx
(decimal)
new switch: "tempsnowline", currently supports a stationary snow line only,
without snowy trees

BTW, what is the real function of <cht: debugger>? I use it to erase
buildings when local
autorities do not allow... You know... Choose tile nş0, then dynamite the
same tile or some
strange sort of industrie is placed... Odd...

> > In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for
> > Artic / Alpine, but i think the idea was not that...
>
> It defines the snow height for all climates with snow where it's enabled.
> With "tempsnowline on" it works in the temperate climate too.

Not really... I have <tempsnowline on> and the snowline.grf enabled on
temperate but all i get is artic snow on temperate. You know, the
earth brown terrain covered with snow ... Not like Alpine climate
that actually shows snow over grass (green)...

2 factions are forming now. Or maybe not, Temperate with snow or alpine?
Well... Alpine is a artic modified only to accept DBsetXL... And temp.
with snow will actually accept every type of vehicles...

The tempsnowline with snowline.grf is just like playing a map with temp.
and making <cht: climate 1> until you save and load...

I have done very funny things in the past changing climates! Even purchasing
an airplain with rotor! (from Toyland) Haha! Very cute to use on heliports!

I have done questionable things, Mr. Drexler... Please do not punish me!

"Do not sit under apple trees or you will be strike by gravity"
--
C.C.
aka
Ty_Coon (President of Vice)
Re: Another cheat bug
#28445
Author: Josef Drexler
Date: Fri, 11 Nov 2005 17:29
72 lines
4429 bytes
Carlos Correia wrote:
> "Josef Drexler" <nospam1005@joesbox.cjb.net> wrote in message
> 
>>On Wed, 26 Oct 2005 14:25:30 +0100, Carlos Correia wrote:
>>
>>
>>>Another bug i found was:
>>>
>>>"cht: snowline XX" is invalid, even with snow line on temperate
>>>(on ttdpatch.cfg) + the snowline.grf (found on Mr. Drexler page only
>>>shows artic snow, on temperate), and that is almost so strange
>>>as doing "cht: climate 1".
>>
>>Where did you find this cheat?  It's only enabled in debug versions, not
>>for the alpha releases.  But with snowline.grf it's not needed anyway.
> 
> In a49:
> New debug sign cheat "cht: snowline xx" to set the snow line height to xx
> (decimal)
> new switch: "tempsnowline", currently supports a stationary snow line only,
> without snowy trees

As you'll note, it's a "debug" sign cheat, which means it's only present in 
debug versions for developers.  Basically, if it's not in the manual, you 
can not expect it to work...

> BTW, what is the real function of <cht: debugger>?

It's to open TTD's built-in debugger window.  As to the purpose of *that*, 
you should probably ask Chris Sawyer.  It was probably for testing various 
features during development.

> I use it to erase
> buildings when local
> autorities do not allow... You know... Choose tile nΒΊ0, then dynamite the
> same tile or some
> strange sort of industrie is placed... Odd...

That's generally not a good idea, because the game keeps track of number of 
buildings and population internally, and if you remove things with the 
debugger these numbers get messed up.

>>>In newgrf.cfg, newgrf /snowline.grf 10, defines the snow height for
>>>Artic / Alpine, but i think the idea was not that...
>>
>>It defines the snow height for all climates with snow where it's enabled.
>>With "tempsnowline on" it works in the temperate climate too.
> 
> Not really... I have <tempsnowline on> and the snowline.grf enabled on
> temperate but all i get is artic snow on temperate. You know, the
> earth brown terrain covered with snow ... Not like Alpine climate
> that actually shows snow over grass (green)...

Well, there is only one kind of snow in TTD.  So unless a grf file provides 
different graphics, that's what you'll get.  The snowline.grf has no 
graphics, it only sets the snowline.

> 2 factions are forming now. Or maybe not, Temperate with snow or alpine?
> Well... Alpine is a artic modified only to accept DBsetXL... And temp.
> with snow will actually accept every type of vehicles...
> 
> The tempsnowline with snowline.grf is just like playing a map with temp.
> and making <cht: climate 1> until you save and load...

Except Cht: Climate messes up the acceptance of industries, whereas 
snowline.grf just sets the snowline.

-- 
    Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+----------------------------------------
  Please help Conserve Gravity    |  Email address is *valid*.
  Play Chess, not Basketball.     |  Don't remove the "nospam" part.
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