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Thread View: alt.games.microprose.transport-tyc
32 messages
32 total messages Started by Carlos Correia Tue, 25 Oct 2005 19:12
Another nice feature option?
#28404
Author: Carlos Correia
Date: Tue, 25 Oct 2005 19:12
19 lines
1853 bytes
Hello Again...

Another feature i always asked myself why C. Sawyer
did not introduce was a kind of "map rotation", like
"Sim City 2000" (i think). The game has a N-S / W-E,
being the lower right corner the SE. Is it possible to
introduce any option that makes the map rotate, alowing
the view of the map for the 4 corners? I believe it is (even if
it gives a lot of work...). Another feature i always liked to see,
was airplanes that land on water and docks (floatplanes). Now
that i mencioned it, airports with 2 runways coul be very cool too,
one for incoming traffic and other for outgoing traffic...

Come on, keep posting, don't let this NG dies! TTDX forever!

Keep up all of you!

Carlos Correia
Lisbon, Portugal
Re: Another nice feature option?
#28405
Author: Tony Polson
Date: Wed, 26 Oct 2005 11:51
12 lines
1390 bytes
"Carlos Correia" <c...@oninet.pt> wrote:

>Another feature i always asked myself why C. Sawyer
>did not introduce was a kind of "map rotation", like
>"Sim City 2000" (i think). The game has a N-S / W-E,
>being the lower right corner the SE. Is it possible to
>introduce any option that makes the map rotate, alowing
>the view of the map for the 4 corners? I believe it is (even if
>it gives a lot of work...). 


This feature is available in Roller Coaster Tycoon and in Locomotion.
Re: Another nice feature option?
#28406
Author: Afoklala
Date: Thu, 27 Oct 2005 09:21
15 lines
1523 bytes
Op Wed, 26 Oct 2005 12:51:18 +0100 schreef Tony Polson:

> "Carlos Correia" <cak@oninet.pt> wrote:
> 
>>Another feature i always asked myself why C. Sawyer
>>did not introduce was a kind of "map rotation", like
>>"Sim City 2000" (i think). The game has a N-S / W-E,
>>being the lower right corner the SE. Is it possible to
>>introduce any option that makes the map rotate, alowing
>>the view of the map for the 4 corners? I believe it is (even if
>>it gives a lot of work...). 
> 
> This feature is available in Roller Coaster Tycoon and in Locomotion.

But not in TTD. And that's what we're talking about here.
Re: Another nice feature option?
#28407
Author: Tony Polson
Date: Thu, 27 Oct 2005 10:24
30 lines
2125 bytes
Afoklala <afoklala@afokla.la> wrote:

>Op Wed, 26 Oct 2005 12:51:18 +0100 schreef Tony Polson:
>
>> "Carlos Correia" <cak@oninet.pt> wrote:
>> 
>>>Another feature i always asked myself why C. Sawyer
>>>did not introduce was a kind of "map rotation", like
>>>"Sim City 2000" (i think). The game has a N-S / W-E,
>>>being the lower right corner the SE. Is it possible to
>>>introduce any option that makes the map rotate, alowing
>>>the view of the map for the 4 corners? I believe it is (even if
>>>it gives a lot of work...). 
>> 
>> This feature is available in Roller Coaster Tycoon and in Locomotion.
>
>But not in TTD. And that's what we're talking about here.


True.  But Roller Coaster Tycoon was a development of TTD from the
same author - Chris Sawyer - and Locomotion is a further development
of them both.  I am sure it would not be beyond the wit of man to add
the rotation feature to TTD - the only questions are 
(1) who would do it? 
and 
(2) would there be enough of a market for it?

I would happily spend my $$ on an updated and improved version of TTD.

 
Re: Another nice feature option?
#28434
Author: Marcin Grzegorczyk
Date: Thu, 27 Oct 2005 12:46
21 lines
2232 bytes
Carlos Correia wrote:
> Another feature i always asked myself why C. Sawyer
> did not introduce was a kind of "map rotation", like
> "Sim City 2000" (i think).

It would certainly be possible to do the way it's done in SimCity 2000 - 
that is, by changing the screen positions and order of sprites, and 
drawing them horizontally mirrored for 90- and 270-degree rotations.  Of 
course, the view rotation would then feel as unnatural as it does in 
SC2000, but it could still be useful.

I actually have thought of that feature for some time, but with the very 
limited time I've recently had to work on TTDPatch and related stuff, I 
haven't yet gone farther than actually drawing the sprites mirrored. 
That's just the beginning; a whole lot of other things (sprite sorting, 
landscape<->pixel coordinate mapping, ...) will need updating before 
this feature could really work.  Also, multi-tile buildings (esp. 
industry buildings) would probably require special support.

-- 
Marcin Grzegorczyk
Re: Another nice feature option?
#28408
Author: Hyronymus
Date: Thu, 27 Oct 2005 13:16
39 lines
2616 bytes
Tony Polson schreef:
> Afoklala <afoklala@afokla.la> wrote:
> 
> 
>>Op Wed, 26 Oct 2005 12:51:18 +0100 schreef Tony Polson:
>>
>>
>>>"Carlos Correia" <cak@oninet.pt> wrote:
>>>
>>>
>>>>Another feature i always asked myself why C. Sawyer
>>>>did not introduce was a kind of "map rotation", like
>>>>"Sim City 2000" (i think). The game has a N-S / W-E,
>>>>being the lower right corner the SE. Is it possible to
>>>>introduce any option that makes the map rotate, alowing
>>>>the view of the map for the 4 corners? I believe it is (even if
>>>>it gives a lot of work...). 
>>>
>>>This feature is available in Roller Coaster Tycoon and in Locomotion.
>>
>>But not in TTD. And that's what we're talking about here.
> 
> 
> 
> True.  But Roller Coaster Tycoon was a development of TTD from the
> same author - Chris Sawyer - and Locomotion is a further development
> of them both.  I am sure it would not be beyond the wit of man to add
> the rotation feature to TTD - the only questions are 
> (1) who would do it? 
> and 
> (2) would there be enough of a market for it?
> 
> I would happily spend my $$ on an updated and improved version of TTD.
> 
>  
I think with 'being in RCT' afoklala means it's not coded into the TTD 
code. If you're familiar with stories about how patches are added to the 
game you might also know how many limitations TTD has in its code. So I 
don't think it's even possible to add rotating maps to TTD.
Re: Another nice feature option?
#28409
Author: Tony Polson
Date: Thu, 27 Oct 2005 14:02
14 lines
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Hyronymus <hyronymus@gmail.com> wrote:
>
>I think with 'being in RCT' afoklala means it's not coded into the TTD 
>code. If you're familiar with stories about how patches are added to the 
>game you might also know how many limitations TTD has in its code. So I 
>don't think it's even possible to add rotating maps to TTD.


Anything is *possible*, even if it means rewriting much of the code. 

The issue here is whether it is *practicable*, and whether enough
people would buy the revised game to make the cost and effort
worthwhile ... I suspect not.  I would buy it, but I suspect there are
not enough TTD users who are willing to pay to make it worth doing.
Re: Another nice feature option?
#28410
Author: Hyronymus
Date: Thu, 27 Oct 2005 14:31
23 lines
2187 bytes
Tony Polson schreef:
> Hyronymus <hyronymus@gmail.com> wrote:
> 
>>I think with 'being in RCT' afoklala means it's not coded into the TTD 
>>code. If you're familiar with stories about how patches are added to the 
>>game you might also know how many limitations TTD has in its code. So I 
>>don't think it's even possible to add rotating maps to TTD.
> 
> 
> 
> Anything is *possible*, even if it means rewriting much of the code. 
> 
> The issue here is whether it is *practicable*, and whether enough
> people would buy the revised game to make the cost and effort
> worthwhile ... I suspect not.  I would buy it, but I suspect there are
> not enough TTD users who are willing to pay to make it worth doing.
> 
> 
> 
> 
Why does it have to cost money all of a sudden btw? Patchman never 
charged money for any of his patches, no matter how much they improved 
gameplay.
Re: Another nice feature option?
#28411
Author: Tony Polson
Date: Thu, 27 Oct 2005 14:49
33 lines
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Hyronymus <hyronymus@gmail.com> wrote:

>Tony Polson schreef:
>> Hyronymus <hyronymus@gmail.com> wrote:
>> 
>>>I think with 'being in RCT' afoklala means it's not coded into the TTD 
>>>code. If you're familiar with stories about how patches are added to the 
>>>game you might also know how many limitations TTD has in its code. So I 
>>>don't think it's even possible to add rotating maps to TTD.
>> 
>> 
>> 
>> Anything is *possible*, even if it means rewriting much of the code. 
>> 
>> The issue here is whether it is *practicable*, and whether enough
>> people would buy the revised game to make the cost and effort
>> worthwhile ... I suspect not.  I would buy it, but I suspect there are
>> not enough TTD users who are willing to pay to make it worth doing.
>> 
>> 
>> 
>> 
>Why does it have to cost money all of a sudden btw? Patchman never 
>charged money for any of his patches, no matter how much they improved 
>gameplay.

Because, if the code needs to be changed, rather than just skirting
round it with a patch, it is a significant amount of work.  

However, if it can be done without changing the code - for example by
means of a patch - I would be very happy indeed!

;-)
Re: Another nice feature option?
#28422
Author: Aquila
Date: Thu, 27 Oct 2005 15:08
34 lines
2489 bytes
"Tony Polson" <tp@nospam.co.uk> wrote in message 
news:ffa1m1ho4vujinir0g589lhgnglebp3sc8@4ax.com...
> Afoklala <afoklala@afokla.la> wrote:
>
>>Op Wed, 26 Oct 2005 12:51:18 +0100 schreef Tony Polson:
>>
>>> "Carlos Correia" <cak@oninet.pt> wrote:
>>>
>>>>Another feature i always asked myself why C. Sawyer
>>>>did not introduce was a kind of "map rotation", like
>>>>"Sim City 2000" (i think). The game has a N-S / W-E,
>>>>being the lower right corner the SE. Is it possible to
>>>>introduce any option that makes the map rotate, alowing
>>>>the view of the map for the 4 corners? I believe it is (even if
>>>>it gives a lot of work...).
>>>
>>> This feature is available in Roller Coaster Tycoon and in Locomotion.
>>
>>But not in TTD. And that's what we're talking about here.
>
>
> True.  But Roller Coaster Tycoon was a development of TTD from the
> same author - Chris Sawyer - and Locomotion is a further development
> of them both.  I am sure it would not be beyond the wit of man to add
> the rotation feature to TTD - the only questions are
> (1) who would do it?
> and
> (2) would there be enough of a market for it?
>
> I would happily spend my $$ on an updated and improved version of TTD.
>
>
There already is. It's called Locomotion!
Re: Another nice feature option?
#28423
Author: Tony Polson
Date: Thu, 27 Oct 2005 16:59
19 lines
1944 bytes
"Aquila" <Aquila@Aquila.net> wrote:
>"Tony Polson" <tp@nospam.co.uk> wrote in message 
>> True.  But Roller Coaster Tycoon was a development of TTD from the
>> same author - Chris Sawyer - and Locomotion is a further development
>> of them both.  I am sure it would not be beyond the wit of man to add
>> the rotation feature to TTD - the only questions are
>> (1) who would do it?
>> and
>> (2) would there be enough of a market for it?
>>
>> I would happily spend my $$ on an updated and improved version of TTD.
>>
>>
>There already is. It's called Locomotion!


I have Locomotion but I wouldn't describe it as "improved".  
I don't enjoy playing it ... it is just too slow, and nowhere near as
absorbing as TTD.   A big disappointment, in my opinion.
Re: Another nice feature option?
#28424
Author: Aquila
Date: Thu, 27 Oct 2005 19:44
25 lines
2208 bytes
"Tony Polson" <tp@nospam.co.uk> wrote in message 
news:5n12m11p4202t53ekqkm8efkrg511crbo4@4ax.com...
> "Aquila" <Aquila@Aquila.net> wrote:
>>"Tony Polson" <tp@nospam.co.uk> wrote in message
>>> True.  But Roller Coaster Tycoon was a development of TTD from the
>>> same author - Chris Sawyer - and Locomotion is a further development
>>> of them both.  I am sure it would not be beyond the wit of man to add
>>> the rotation feature to TTD - the only questions are
>>> (1) who would do it?
>>> and
>>> (2) would there be enough of a market for it?
>>>
>>> I would happily spend my $$ on an updated and improved version of TTD.
>>>
>>>
>>There already is. It's called Locomotion!
>
>
> I have Locomotion but I wouldn't describe it as "improved".
> I don't enjoy playing it ... it is just too slow, and nowhere near as
> absorbing as TTD.   A big disappointment, in my opinion.
>
>
If you say so. I don't, and I played TTD for years.
Re: Another nice feature option?
#28425
Author: Klaatu
Date: Thu, 27 Oct 2005 20:01
17 lines
1506 bytes
On Thu, 27 Oct 2005 15:08:18 GMT, Aquila posted to
alt.games.microprose.transport-tyc:

>> I would happily spend my $$ on an updated and improved version of TTD.
>>
>>
> There already is. It's called Locomotion!
>

He said "improved". That leaves out Locomotion.

OTOH, it could be that www.openttd.org is what he's after.

-- 
"Just think of how stupid the average person is.  And half of 'em are
stupider than that!"
    - George Carlin
Re: Another nice feature option?
#28412
Author: Afoklala
Date: Fri, 28 Oct 2005 11:53
16 lines
1873 bytes
Op Thu, 27 Oct 2005 16:31:18 +0200 schreef Hyronymus:

> Tony Polson schreef:
>> 
>> The issue here is whether it is *practicable*, and whether enough
>> people would buy the revised game to make the cost and effort
>> worthwhile ... I suspect not.  I would buy it, but I suspect there are
>> not enough TTD users who are willing to pay to make it worth doing.
>> 
> Why does it have to cost money all of a sudden btw? Patchman never 
> charged money for any of his patches, no matter how much they improved 
> gameplay.

Who's 'Patchman'? TTDpatch is made by a team presided by Josef. Do you guys
even _know_ about TTDpatch? Have a look at www.ttdpatch.net, and _then_ you
can come back and talk about 'improving' a great game...
Re: Another nice feature option?
#28426
Author: Afoklala
Date: Fri, 28 Oct 2005 12:03
41 lines
2736 bytes
Op Thu, 27 Oct 2005 11:24:08 +0100 schreef Tony Polson:

> Afoklala <afoklala@afokla.la> wrote:
> 
>>Op Wed, 26 Oct 2005 12:51:18 +0100 schreef Tony Polson:
>>
>>> "Carlos Correia" <cak@oninet.pt> wrote:
>>> 
>>>>Another feature i always asked myself why C. Sawyer
>>>>did not introduce was a kind of "map rotation", like
>>>>"Sim City 2000" (i think). The game has a N-S / W-E,
>>>>being the lower right corner the SE. Is it possible to
>>>>introduce any option that makes the map rotate, alowing
>>>>the view of the map for the 4 corners? I believe it is (even if
>>>>it gives a lot of work...). 
>>> 
>>> This feature is available in Roller Coaster Tycoon and in Locomotion.
>>
>>But not in TTD. And that's what we're talking about here.
> 
> True.  But Roller Coaster Tycoon was a development of TTD from the
> same author - Chris Sawyer - 

No it isn't. RCT is about rollercoasters, and TTD is about transportation.

> and Locomotion is a further development
> of them both.  I am sure it would not be beyond the wit of man to add
> the rotation feature to TTD - the only questions are 

Chris Sawyer has stated on many occasions that TTD (or any other game of 
is) was not to be changed. "If you don't like it, don't buy it" or words to 
that effect. In fact, RCT has a feature that tries to determine whether 
patches have been applied to savegames you try to load into it, and if it 
finds one, it refuses all further activity. Not only with the said 
savegame, the whole game stops functioning.

> (1) who would do it? 

There's a whole team of enthusiasts improving TTD on an almost daily basis. 
If what you're talking about is feasible, pretty soon they'll have done it. 
Visit www.ttdpatch.net.
Re: Another nice feature option?
#28413
Author: Hyronymus
Date: Fri, 28 Oct 2005 12:17
29 lines
2475 bytes
Afoklala schreef:
> Op Thu, 27 Oct 2005 16:31:18 +0200 schreef Hyronymus:
> 
> 
>>Tony Polson schreef:
>>
>>>The issue here is whether it is *practicable*, and whether enough
>>>people would buy the revised game to make the cost and effort
>>>worthwhile ... I suspect not.  I would buy it, but I suspect there are
>>>not enough TTD users who are willing to pay to make it worth doing.
>>>
>>
>>Why does it have to cost money all of a sudden btw? Patchman never 
>>charged money for any of his patches, no matter how much they improved 
>>gameplay.
> 
> 
> Who's 'Patchman'? TTDpatch is made by a team presided by Josef. Do you guys
> even _know_ about TTDpatch? Have a look at www.ttdpatch.net, and _then_ you
> can come back and talk about 'improving' a great game...

This is getting funny. Who accuses who of ignorance. If you've ever been 
to www.tt-forums.net you SHOULD know that Patchman is the username Josef 
Drexler uses on those forums. Also, Josef started on the patch alone, 
it's only since a few years that people joined his efforts in patching TTD.

My advice: don't shout if you're clueless.

Hyronymus
Re: Another nice feature option?
#28427
Author: Hyronymus
Date: Fri, 28 Oct 2005 12:21
63 lines
3514 bytes
Afoklala schreef:
> Op Thu, 27 Oct 2005 11:24:08 +0100 schreef Tony Polson:
> 
> 
>>Afoklala <afoklala@afokla.la> wrote:
>>
>>
>>>Op Wed, 26 Oct 2005 12:51:18 +0100 schreef Tony Polson:
>>>
>>>
>>>>"Carlos Correia" <cak@oninet.pt> wrote:
>>>>
>>>>
>>>>>Another feature i always asked myself why C. Sawyer
>>>>>did not introduce was a kind of "map rotation", like
>>>>>"Sim City 2000" (i think). The game has a N-S / W-E,
>>>>>being the lower right corner the SE. Is it possible to
>>>>>introduce any option that makes the map rotate, alowing
>>>>>the view of the map for the 4 corners? I believe it is (even if
>>>>>it gives a lot of work...). 
>>>>
>>>>This feature is available in Roller Coaster Tycoon and in Locomotion.
>>>
>>>But not in TTD. And that's what we're talking about here.
>>
>>True.  But Roller Coaster Tycoon was a development of TTD from the
>>same author - Chris Sawyer - 
> 
> 
> No it isn't. RCT is about rollercoasters, and TTD is about transportation.
> 
> 
>>and Locomotion is a further development
>>of them both.  I am sure it would not be beyond the wit of man to add
>>the rotation feature to TTD - the only questions are 
> 
> 
> Chris Sawyer has stated on many occasions that TTD (or any other game of 
> is) was not to be changed. "If you don't like it, don't buy it" or words to 
> that effect. In fact, RCT has a feature that tries to determine whether 
> patches have been applied to savegames you try to load into it, and if it 
> finds one, it refuses all further activity. Not only with the said 
> savegame, the whole game stops functioning.
> 
> 
>>(1) who would do it? 
> 
> 
> There's a whole team of enthusiasts improving TTD on an almost daily basis. 
> If what you're talking about is feasible, pretty soon they'll have done it. 
> Visit www.ttdpatch.net.

I don't know, there are many suggestions that are by far easier to 
realise and even then the most common answer you get is 'it takes too 
much time'. I don't mean to argue if it really does take too much time, 
all I want to say is that this won't be realised pretty soon. I think 
it's comparable to expanding airports.

BTW: www.tt-forums.net is a much more active place where alot more 
discussion about TTD and TTDpatch is taking place then on this newsgroup 
or www.ttdpatch.net

Hyronymus
TT-forums & newsgroup, was: Another nice feature option?
#28428
Author: Marcin Grzegorczyk
Date: Fri, 28 Oct 2005 13:10
16 lines
2258 bytes
Hyronymus wrote:
> BTW: www.tt-forums.net is a much more active place where alot more 
> discussion about TTD and TTDpatch is taking place then on this newsgroup 
> or www.ttdpatch.net

Yes, but the average quality of a discussion IMVHO is lower there. ;-)

In any case, since I still cannot access the Net from home, using a web 
forum like www.tt-forums.net regularly is out of question to me.  <rant> 
And I generally dislike web forums: they tend to be overloaded with 
graphics, they usually lack proper message threading (tt-forums.net 
certainly does), there's no practical way to read them offline. </rant> 
  I'm going to stick to this newsgroup and the mailing lists, and I 
suspect I'm not alone in that.
-- 
Marcin Grzegorczyk
Re: TT-forums & newsgroup, was: Another nice feature option?
#28429
Author: Michael Blunck
Date: Fri, 28 Oct 2005 13:29
18 lines
1681 bytes
Marcin Grzegorczyk wrote:

[...]

> <rant> 
> And I generally dislike web forums: they tend to be overloaded with 
> graphics, they usually lack proper message threading (tt-forums.net 
> certainly does), there's no practical way to read them offline. </rant> 

[x] seconded.

>   I'm going to stick to this newsgroup and the mailing lists, and I 
> suspect I'm not alone in that.

O/c not. :)

regards
Michael
Re: TT-forums & newsgroup, was: Another nice feature option?
#28430
Author: Hyronymus
Date: Fri, 28 Oct 2005 13:51
29 lines
2050 bytes
Michael Blunck schreef:
> Marcin Grzegorczyk wrote:
> 
> [...]
> 
> 
>><rant> 
>>And I generally dislike web forums: they tend to be overloaded with 
>>graphics, they usually lack proper message threading (tt-forums.net 
>>certainly does), there's no practical way to read them offline. </rant> 
> 
> 
> [x] seconded.
> 
> 
>>  I'm going to stick to this newsgroup and the mailing lists, and I 
>>suspect I'm not alone in that.
> 
> 
> O/c not. :)
> 
> regards
> Michael
I did by no means intend to force the 2 of you to leave the newsgroup. 
Giving proper subjects is definetly a problem, as is patience and 
courtesy. But the forums have a larger audience and I think that's why 
they exist ;).

Hyronymus
Re: TT-forums & newsgroup, was: Another nice feature option?
#28433
Author: Owen Rudge
Date: Fri, 28 Oct 2005 14:12
15 lines
2293 bytes
> In any case, since I still cannot access the Net from home, using a web 
> forum like www.tt-forums.net regularly is out of question to me.  <rant> 
> And I generally dislike web forums: they tend to be overloaded with 
> graphics, they usually lack proper message threading (tt-forums.net 
> certainly does), there's no practical way to read them offline. </rant> 
> I'm going to stick to this newsgroup and the mailing lists, and I suspect 
> I'm not alone in that.

A while ago I did actually experiment with an NNTP interface with the 
forums... unfortunately, due to the lack of proper threading on the forums 
themselves, it didn't work too well, but it did work to a point...

-- 
Owen Rudge
http://www.owenrudge.net/ 
Re: TT-forums & newsgroup, was: Another nice feature option?
#28431
Author: Chris
Date: Fri, 28 Oct 2005 18:44
18 lines
2304 bytes
On Fri, 28 Oct 2005 15:29:35 +0200, Michael Blunck
<michael.blunck@ewetel.net> wrote:

>Marcin Grzegorczyk wrote:
>> And I generally dislike web forums: they tend to be overloaded with 
>> graphics, they usually lack proper message threading (tt-forums.net 
>> certainly does), there's no practical way to read them offline. </rant> 
>
>[x] seconded.

Thirded, or perhaps double seconded...   but I've been and looked at
the forums, and they appear slow, overburdened with graphics, avatars
etc., with a whole array of different forums for different things,
except that noone sticks to the forums that they should be posting in.
They're difficult to archive or search efficiently...  there's no
pratical way to read them offline, and of course, they're not allowed
at work  -  so when you've got that spare ten minutes to check what's
happening in the world..... you find that you can't!
Re: TT-forums & newsgroup, was: Another nice feature option?
#28432
Author: Michael Blunck
Date: Fri, 28 Oct 2005 18:51
13 lines
1790 bytes
Chris wrote:

>>> And I generally dislike web forums: [...]

> [...] and of course, they're not allowed
> at work  -  so when you've got that spare ten minutes to check what's
> happening in the world..... you find that you can't!

Even if youยดre not at work: "Sorry, but this board is currently
unavailable. Please try again later." :)

regards
Michael
Re: Another nice feature option?
#28419
Author: Stevie D
Date: Fri, 28 Oct 2005 22:49
20 lines
1846 bytes
Tony Polson wrote:

> Anything is *possible*, even if it means rewriting much of the code. 
> 
> The issue here is whether it is *practicable*, and whether enough
> people would buy the revised game to make the cost and effort
> worthwhile ... I suspect not.  I would buy it, but I suspect there are
> not enough TTD users who are willing to pay to make it worth doing.

One issue is that most buildings only have two visible sides. And
while it would look a bit odd if most houses were the same on opposite
sides, it wouldn't be a problem. But for airports, it _would_ make a
different to the pattern of air traffic. It might also make a
difference to the catchment area around some industries.

-- 
                          Stevie D
    \\\\\       /////     Bringing dating agencies to the
   \\\\\\\__X__///////    common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: Another nice feature option?
#28414
Author: Afoklala
Date: Sat, 29 Oct 2005 11:04
20 lines
2199 bytes
Op Fri, 28 Oct 2005 14:17:19 +0200 schreef Hyronymus:
 
> This is getting funny. Who accuses who of ignorance. If you've ever been 
> to www.tt-forums.net you SHOULD know that Patchman is the username Josef 
> Drexler uses on those forums. Also, Josef started on the patch alone, 
> it's only since a few years that people joined his efforts in patching TTD.
> 
> My advice: don't shout if you're clueless.
> 
> Hyronymus

As others have indicated: there are good reasons not to read the forums but 
to stick to this newsgroup. There is no reason why I should know what Josef 
calls himself outside the framework that we're in right now. For all I 
know, he has a totally different secret life somewhere where he calls him 
self Big Bad Bull or whatever. I don't care. Nor SHOULD I know.
In this ng he's always called himself Josef and that's the name people 
should use here.
Of course I know Josef started the patch alone, but that's not the current 
situation.
Re: Another nice feature option?
#28415
Author: Hyronymus
Date: Sat, 29 Oct 2005 11:38
28 lines
2721 bytes
Afoklala schreef:
> Op Fri, 28 Oct 2005 14:17:19 +0200 schreef Hyronymus:
>  
> 
>>This is getting funny. Who accuses who of ignorance. If you've ever been 
>>to www.tt-forums.net you SHOULD know that Patchman is the username Josef 
>>Drexler uses on those forums. Also, Josef started on the patch alone, 
>>it's only since a few years that people joined his efforts in patching TTD.
>>
>>My advice: don't shout if you're clueless.
>>
>>Hyronymus
> 
> 
> As others have indicated: there are good reasons not to read the forums but 
> to stick to this newsgroup. There is no reason why I should know what Josef 
> calls himself outside the framework that we're in right now. For all I 
> know, he has a totally different secret life somewhere where he calls him 
> self Big Bad Bull or whatever. I don't care. Nor SHOULD I know.
> In this ng he's always called himself Josef and that's the name people 
> should use here.
> Of course I know Josef started the patch alone, but that's not the current 
> situation.

No apologies for falling out against me? And sorry for me being unaware 
of the newsgroup rules, can some send me the charter of this newsgroup?

PS: lighten up a bit and feel the power of sarcasm & friends
Re: Another nice feature option?
#28420
Author: Boudewijn Dijkstra
Date: Sat, 29 Oct 2005 12:32
20 lines
2663 bytes
"Stevie D" <stevieinyork@yahoo.co.uk> schreef in bericht 
news:6ka5m1haffb08qvu0lq312affhhmqmr8lj@4ax.com...
> Tony Polson wrote:
>
>> Anything is *possible*, even if it means rewriting much of the code.
>>
>> The issue here is whether it is *practicable*, and whether enough
>> people would buy the revised game to make the cost and effort
>> worthwhile ... I suspect not.  I would buy it, but I suspect there are
>> not enough TTD users who are willing to pay to make it worth doing.
>
> One issue is that most buildings only have two visible sides. And
> while it would look a bit odd if most houses were the same on opposite
> sides, it wouldn't be a problem. But for airports, it _would_ make a
> different to the pattern of air traffic. It might also make a
> difference to the catchment area around some industries.

No it wouldn't, if implemented The Right Way.  You don't want to change the 
coordinates and directions of every object, you would 'just' interchange some 
sprites and change the location on which they get drawn on the screen. 
Re: Another nice feature option?
#28416
Author: Michael Blunck
Date: Sat, 29 Oct 2005 14:32
13 lines
1689 bytes
Hyronymus wrote:

> Afoklala schreef:
>> Op Fri, 28 Oct 2005 14:17:19 +0200 schreef Hyronymus:

> No apologies for falling out against me? [...]

<ermh> You could fight the discussion in dutch if you want to.

Popcorn! Peanuts! Beer! :)

regards
Michael
Re: Another nice feature option?
#28417
Author: Afoklala
Date: Sun, 30 Oct 2005 10:18
16 lines
1717 bytes
Op Sat, 29 Oct 2005 16:32:25 +0200 schreef Michael Blunck:

> Hyronymus wrote:
> 
>> Afoklala schreef:
>>> Op Fri, 28 Oct 2005 14:17:19 +0200 schreef Hyronymus:
> 
>> No apologies for falling out against me? [...]
> 
> <ermh> You could fight the discussion in dutch if you want to.
> 
> Popcorn! Peanuts! Beer! :)
> 
Popcorn! Pinda's! Bier!

Sorry if I stepped on anyone's toes.
Re: Another nice feature option?
#28435
Author: Christoph 'Mehdorn' Weber
Date: Sun, 30 Oct 2005 22:15
36 lines
2433 bytes
Hallo!

Carlos Correia <cak@oninet.pt>:

> Another feature i always asked myself why C. Sawyer
> did not introduce was a kind of "map rotation", like
> "Sim City 2000" (i think).

  I don't think I would need this feature. But sometimes in the "trans-
parent building"  mode, I'm  annoyed by  those overlapping  sky scraper
buildings in larger cities -- because  you can't see anything more than
without that mode.

  In those cases, I wish another "Sim City 2000" feature. There was a
little button to switch between normal view and schematic mode, were
buildings were represented by coloured squares. The colours told you
about the type of the building (house, industry, support) -- adapted to
"house, station types, industry types" (colours matching those of the
map window) could be great!

> Now that i mencioned it, airports with 2 runways coul be very cool
> too, one for incoming traffic and other for outgoing traffic...

  OpenTTD offers four  types of airport. The heliport,  the little air-
port, the large airport, some big-city airport and a huge-city airport.
The least two have multiple runways.

  The big-city one has two directly beneath each other, the other one at
the N-W and at the S-W side.


> Come on, keep posting, don't let this NG dies! TTDX forever!

  I don't think it'll die too fast.

Christoph
Re: Another nice feature option?
#28421
Author: Marcin Grzegorczyk
Date: Mon, 31 Oct 2005 12:22
26 lines
2622 bytes
Stevie D wrote:
> One issue is that most buildings only have two visible sides. And
> while it would look a bit odd if most houses were the same on opposite
> sides, it wouldn't be a problem.

Just for the record, that's how SimCity 2000 does it.  However, SC2000 
does not have irregularly-shaped features like TT's industries.

> But for airports, it _would_ make a
> different to the pattern of air traffic.

Yes, airports would be most problematic.  The ground parts could be 
handled by swapping sprites and drawing some of them mirrored 
horizontally and/or vertically (vertical mirror is actually easier to 
implement than horizontal), but for some features this would not give 
proper results.  At any rate, the back of the aircraft hangar is 
supposed to be solid wall, but there are no sprites to show that.

> It might also make a
> difference to the catchment area around some industries.

No, each tile would have to preserve its properties even if drawn with a 
different sprite.  I don't think it would be a big problem, though.

-- 
Marcin Grzegorczyk
Re: Another nice feature option?
#28418
Author: Carlos Correia
Date: Thu, 10 Nov 2005 02:30
27 lines
2194 bytes
> > Hyronymus wrote:
> >
> >> Afoklala schreef:
> >>> Op Fri, 28 Oct 2005 14:17:19 +0200 schreef Hyronymus:
> >
> >> No apologies for falling out against me? [...]
> >
> > <ermh> You could fight the discussion in dutch if you want to.

Now: in Japanese, Greek and Portuguese.

Ok... I'll tell you in Portuguese.

> > Popcorn! Peanuts! Beer! :)
> >
> Popcorn! Pinda's! Bier!

Pipocas! Amendoins! Cerveja! ;)

"Herr Ober, zum dunkles bier bitte mit lupinen"

ROTFL!

--
C.C.
aka
Ty_Coon (President of Vice)
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