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Thread View: alt.games.microprose.transport-tyc
2 messages
2 total messages Started by Josef Drexler Tue, 18 Oct 2005 03:52
2.0.1 alpha 64
#28398
Author: Josef Drexler
Date: Tue, 18 Oct 2005 03:52
34 lines
2256 bytes
Hi all,

A quick bugfix release, alpha 64 is available as usual at
http://www.ttdpatch.net/src/

Not much to say here, except that I'm sorry about all the things I broke
in order to get autoreplace working.  All crashes should be fixed now and
both autoreplace on or off should work fine, and the refit problems have
been fixed too.

Enjoy,

Josef.


All changes in 2.0.1 alpha 64:
- fixed autoreplace off breaking autorenew
- fixed crash after refitting
- changed malloc to always abort the process if out of memory
- fixed grfs changing the climate selection always being forced active
  in the title screen grf selection
- fixed roadbranchprob switch accidentally using hex arugments in cfg
  file
- changed action 3 to use lookup table for cargo types and livery
  overrides
- fixed veh.var 42
- fixed incorrect display cargo subtexts and callback 15 problems

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Boycott multistory buildings.   |  Don't remove the "nospam" part.
Re: 2.0.1 alpha 64
#28399
Author: Chris
Date: Tue, 18 Oct 2005 17:55
24 lines
1899 bytes
On Tue, 18 Oct 2005 03:52:03 GMT, Josef Drexler
<nospam1005@joesbox.cjb.net> wrote:

>A quick bugfix release, alpha 64 is available as usual at
>http://www.ttdpatch.net/src/
>
>Not much to say here, except that I'm sorry about all the things I broke
>in order to get autoreplace working.  All crashes should be fixed now and
>both autoreplace on or off should work fine, and the refit problems have
>been fixed too.

Hi Josef, did you get the email I sent about the new slopes 'feature'
-- alpha63 and up?

If not, see here...  

It appears that if you build a tunnel under a piece of diagonal track,
you can get a terrain error occur and for the tunnel to remove the
track!, see screenshot here of before and after:
http://www.r.dsl.pipex.com/ttd_error.jpg

Or something like that...

Chris
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