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Thread View: alt.games.microprose.transport-tyc
5 messages
5 total messages Started by Ronnie Clark Sat, 24 Sep 2005 00:54
State of the Patch
#28366
Author: Ronnie Clark
Date: Sat, 24 Sep 2005 00:54
22 lines
1977 bytes
You know, I think the patch has finally reach that situation where it does
everything I had ever hoped I could do with only 1 exception (I just wish
the scale was 256 times bigger with towns only about 20 times bigger, ie
cities having suburban services, and plenty of space for nice big junctions
and long realistic running lines! <me dribbles whilst daydreaming>). For
trains, there's so much you can do now to imitate the prototype so well that
it's hard to imagine any leaps and bounds that might turn up in the future.

I really just want to say thank you to Josef and the whole patch team for
their splendid work in developing what has to be THE ultimate computer game
patch of the world. There can't be many others out there that have kept
totally fresh a game that is now a decade old!

Well done all,


-- 
Ronnie
--
Have a great day...
...Have a Great Central day.
www.greatcentralrailway.com
Re: State of the Patch
#28367
Author: Josef Drexler
Date: Sun, 25 Sep 2005 18:38
23 lines
2411 bytes
On Sat, 24 Sep 2005 01:54:18 +0100, Ronnie Clark wrote:
> You know, I think the patch has finally reach that situation where it does
> everything I had ever hoped I could do with only 1 exception (I just wish
> the scale was 256 times bigger with towns only about 20 times bigger, ie
> cities having suburban services, and plenty of space for nice big junctions
> and long realistic running lines! <me dribbles whilst daydreaming>). For
> trains, there's so much you can do now to imitate the prototype so well that
> it's hard to imagine any leaps and bounds that might turn up in the future.

How about new sound effects, and train running and steam puff sounds ;)

> I really just want to say thank you to Josef and the whole patch team
> for their splendid work in developing what has to be THE ultimate
> computer game patch of the world. There can't be many others out there
> that have kept totally fresh a game that is now a decade old!

Well, I'm glad you enjoy it.

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Don't do push ups               |  Don't remove the "nospam" part.
Re: State of the Patch
#28368
Author: sean
Date: Wed, 28 Sep 2005 03:34
33 lines
2645 bytes
Is it ever possible in the future to make the map size bigger?

sean
"Josef Drexler" <nospam0905@joesbox.cjb.net> wrote in message 
news:pan.2005.09.25.18.37.24.928303@joesbox.cjb.net...
> On Sat, 24 Sep 2005 01:54:18 +0100, Ronnie Clark wrote:
>> You know, I think the patch has finally reach that situation where it 
>> does
>> everything I had ever hoped I could do with only 1 exception (I just wish
>> the scale was 256 times bigger with towns only about 20 times bigger, ie
>> cities having suburban services, and plenty of space for nice big 
>> junctions
>> and long realistic running lines! <me dribbles whilst daydreaming>). For
>> trains, there's so much you can do now to imitate the prototype so well 
>> that
>> it's hard to imagine any leaps and bounds that might turn up in the 
>> future.
>
> How about new sound effects, and train running and steam puff sounds ;)
>
>> I really just want to say thank you to Josef and the whole patch team
>> for their splendid work in developing what has to be THE ultimate
>> computer game patch of the world. There can't be many others out there
>> that have kept totally fresh a game that is now a decade old!
>
> Well, I'm glad you enjoy it.
>
> -- 
>   Josef Drexler                 |       http://jdrexler.com/home/
> ---------------------------------+---------------------------------------
> Please help Conserve Gravity    |  Email address is *valid*.
> Don't do push ups               |  Don't remove the "nospam" part.
> 
Re: State of the Patch
#28369
Author: Josef Drexler
Date: Wed, 28 Sep 2005 11:47
14 lines
1833 bytes
On Wed, 28 Sep 2005 03:34:40 +0000, sean wrote:

> Is it ever possible in the future to make the map size bigger?

Who knows what the future will bring? Not me...

It's not something I or anyone else is working on, due to the insanely
large amount of work involved.

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Play Hockey, not Baseball.      |  Don't remove the "nospam" part.
Re: State of the Patch
#28370
Author: Ronnie Clark
Date: Wed, 28 Sep 2005 11:51
21 lines
1835 bytes
"Josef Drexler" <nospa...@joesbox.cjb.net> wrote in message
news:pan.2005.09.28.11.46.39.753801@joesbox.cjb.net...
> On Wed, 28 Sep 2005 03:34:40 +0000, sean wrote:
>
> > Is it ever possible in the future to make the map size bigger?
>
> Who knows what the future will bring? Not me...
>
> It's not something I or anyone else is working on, due to the insanely
> large amount of work involved.

And something is only impossible until someone does it, eh? :)


-- 
Ronnie
--
Have a great day...
...Have a Great Central day.
www.greatcentralrailway.com
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