Thread View: alt.games.microprose.transport-tyc
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Started by Chris
Fri, 16 Sep 2005 08:17
ghost stations (revisited)
Author: Chris
Date: Fri, 16 Sep 2005 08:17
Date: Fri, 16 Sep 2005 08:17
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Here's an interesting one..... I had a station which consisted of rail, road, bus, and helepad. They'd been there for ages, but I wanted to remove the railway station to put it somewhere else... So I demolished it... and it demolished all the stations, but left the sign (a coloured one, with all the different accepts). Which was annoying as I couldn't get rid of it, or link any new station parts to it. So I used the cheat to remove ghosts, and it removed the railway station sign but not the airport, bus station, or hgv station..... Is the sign cheat just for removing ghost railway stations? Regards Chris
Re: ghost stations (revisited)
Author: Josef Drexler
Date: Fri, 16 Sep 2005 13:25
Date: Fri, 16 Sep 2005 13:25
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Chris wrote:
> Here's an interesting one.....
>
> I had a station which consisted of rail, road, bus, and helepad.
> They'd been there for ages, but I wanted to remove the railway station
> to put it somewhere else... So I demolished it... and it demolished
> all the stations, but left the sign (a coloured one, with all the
> different accepts). Which was annoying as I couldn't get rid of it,
> or link any new station parts to it.
>
> So I used the cheat to remove ghosts, and it removed the railway
> station sign but not the airport, bus station, or hgv station.....
>
> Is the sign cheat just for removing ghost railway stations?
Not yet, I'm afraid. And the above was a bug in a59, it's fixed in a60.
I hope you have a savegame before that, because the only way to fix it
would be to hex-edit the savegame.
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Josef Drexler | http://jdrexler.com/home/
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Re: ghost stations (revisited)
Author: Chris
Date: Fri, 16 Sep 2005 22:00
Date: Fri, 16 Sep 2005 22:00
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On Fri, 16 Sep 2005 13:25:02 GMT, Josef Drexler <nospam0905@joesbox.cjb.net> wrote: >Not yet, I'm afraid. And the above was a bug in a59, it's fixed in a60. > I hope you have a savegame before that, because the only way to fix it >would be to hex-edit the savegame. Fair enough (o: Do have a savegame that's a bit older - however it's not really that relevant as I was just playing around to test the patch really, to try and find all bugs I can to help its development.... Chris
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