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Thread View: alt.games.microprose.transport-tyc
3 messages
3 total messages Started by Chris Fri, 16 Sep 2005 08:17
ghost stations (revisited)
#28359
Author: Chris
Date: Fri, 16 Sep 2005 08:17
16 lines
1528 bytes
Here's an interesting one.....

I had a station which consisted of rail, road, bus, and helepad.
They'd been there for ages, but I wanted to remove the railway station
to put it somewhere else...  So I demolished it... and it demolished
all the stations, but left the sign (a coloured one, with all the
different accepts).  Which was annoying as I couldn't get rid of it,
or link any new station parts to it.

So I used the cheat to remove ghosts, and it removed the railway
station sign but not the airport, bus station, or hgv station.....

Is the sign cheat just for removing ghost railway stations?

Regards
Chris
Re: ghost stations (revisited)
#28360
Author: Josef Drexler
Date: Fri, 16 Sep 2005 13:25
24 lines
2389 bytes
Chris wrote:
> Here's an interesting one.....
> 
> I had a station which consisted of rail, road, bus, and helepad.
> They'd been there for ages, but I wanted to remove the railway station
> to put it somewhere else...  So I demolished it... and it demolished
> all the stations, but left the sign (a coloured one, with all the
> different accepts).  Which was annoying as I couldn't get rid of it,
> or link any new station parts to it.
> 
> So I used the cheat to remove ghosts, and it removed the railway
> station sign but not the airport, bus station, or hgv station.....
> 
> Is the sign cheat just for removing ghost railway stations?

Not yet, I'm afraid.  And the above was a bug in a59, it's fixed in a60. 
  I hope you have a savegame before that, because the only way to fix it 
would be to hex-edit the savegame.

-- 
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Re: ghost stations (revisited)
#28361
Author: Chris
Date: Fri, 16 Sep 2005 22:00
13 lines
1490 bytes
On Fri, 16 Sep 2005 13:25:02 GMT, Josef Drexler
<nospam0905@joesbox.cjb.net> wrote:

>Not yet, I'm afraid.  And the above was a bug in a59, it's fixed in a60. 
>  I hope you have a savegame before that, because the only way to fix it 
>would be to hex-edit the savegame.

Fair enough  (o:  Do have a savegame that's a bit older - however it's
not really that relevant as I was just playing around to test the
patch really, to try and find all bugs I can to help its
development....

Chris 
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