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Thread View: alt.games.microprose.transport-tyc
3 messages
3 total messages Started by Chris Sun, 11 Sep 2005 19:40
Canal Graphics invalid sprite?
#28333
Author: Chris
Date: Sun, 11 Sep 2005 19:40
17 lines
1455 bytes
Good evening,

I've been playing with the latest alpha of ttdlx (after about six
months of having far too much work to even contemplate looking at a
PC).

I'm getting an invalid sprite #54 (code 8/4) in my newgrf/canalsw.grf
file!  Meaning that the canal graphics don't load.

Anyone else having this problem?  I realise it's fairly probable that
the graphics set needs updating as the patch is a new version....  but
if it's ok for everyone else then it must be a problem with my config
or something!

(o:

Chris
Re: Canal Graphics invalid sprite?
#28334
Author: Josef Drexler
Date: Tue, 13 Sep 2005 14:18
18 lines
2029 bytes
Chris wrote:
> Good evening,
> 
> I've been playing with the latest alpha of ttdlx (after about six
> months of having far too much work to even contemplate looking at a
> PC).
> 
> I'm getting an invalid sprite #54 (code 8/4) in my newgrf/canalsw.grf
> file!  Meaning that the canal graphics don't load.

This kind of error almost always indicates that the graphics file is 
outdated and that you need to download an updated version.

-- 
    Josef Drexler                 |       http://jdrexler.com/home/
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Re: Canal Graphics invalid sprite?
#28335
Author: Chris
Date: Tue, 13 Sep 2005 19:55
16 lines
1531 bytes
On Tue, 13 Sep 2005 14:18:06 GMT, Josef Drexler
<nospam0905@joesbox.cjb.net> wrote:

>> I'm getting an invalid sprite #54 (code 8/4) in my newgrf/canalsw.grf
>> file!  Meaning that the canal graphics don't load.
>
>This kind of error almost always indicates that the graphics file is 
>outdated and that you need to download an updated version.


Thanks Josef,  you are indeed correct - I'd downloaded a new
canals.grf from your site, but looks like I didn't have my thinking
hat on and unzipped it without the replace.  So yes, I am stupid!

Regards
Chris
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