Thread View: alt.games.microprose.transport-tyc
3 messages
3 total messages
Started by Chris
Sun, 11 Sep 2005 19:40
Canal Graphics invalid sprite?
Author: Chris
Date: Sun, 11 Sep 2005 19:40
Date: Sun, 11 Sep 2005 19:40
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Good evening, I've been playing with the latest alpha of ttdlx (after about six months of having far too much work to even contemplate looking at a PC). I'm getting an invalid sprite #54 (code 8/4) in my newgrf/canalsw.grf file! Meaning that the canal graphics don't load. Anyone else having this problem? I realise it's fairly probable that the graphics set needs updating as the patch is a new version.... but if it's ok for everyone else then it must be a problem with my config or something! (o: Chris
Re: Canal Graphics invalid sprite?
Author: Josef Drexler
Date: Tue, 13 Sep 2005 14:18
Date: Tue, 13 Sep 2005 14:18
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Chris wrote:
> Good evening,
>
> I've been playing with the latest alpha of ttdlx (after about six
> months of having far too much work to even contemplate looking at a
> PC).
>
> I'm getting an invalid sprite #54 (code 8/4) in my newgrf/canalsw.grf
> file! Meaning that the canal graphics don't load.
This kind of error almost always indicates that the graphics file is
outdated and that you need to download an updated version.
--
Josef Drexler | http://jdrexler.com/home/
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Re: Canal Graphics invalid sprite?
Author: Chris
Date: Tue, 13 Sep 2005 19:55
Date: Tue, 13 Sep 2005 19:55
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On Tue, 13 Sep 2005 14:18:06 GMT, Josef Drexler <nospam0905@joesbox.cjb.net> wrote: >> I'm getting an invalid sprite #54 (code 8/4) in my newgrf/canalsw.grf >> file! Meaning that the canal graphics don't load. > >This kind of error almost always indicates that the graphics file is >outdated and that you need to download an updated version. Thanks Josef, you are indeed correct - I'd downloaded a new canals.grf from your site, but looks like I didn't have my thinking hat on and unzipped it without the replace. So yes, I am stupid! Regards Chris
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