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Thread View: alt.games.microprose.transport-tyc
1 messages
1 total messages Started by Josef Drexler Thu, 12 May 2005 21:08
2.0.1 alpha 50
#28277
Author: Josef Drexler
Date: Thu, 12 May 2005 21:08
49 lines
3150 bytes
Hi all,

latest alpha is again available at http://www.ttdpatch.net/src/

Among some major internal changes to the compilation process, it's 
mostly bugfixes and a few new features for graphics authors.  In 
particular, I fixed one little bug that snuck into alpha 49 which made 
trains not wait at red PBS pre-signals as they should.

Have fun!

Josef


All changes in 2.0.1 alpha 50:
- fixed Cht: DeleteVeh not clearing reserved track when using PBS
- added var. 80+30 to industry array, contains construction date for
   industries built in alpha 50 or higher
- fixed bug breaking the addition of station platforms if station is
   near the middle of the map in X or Y
- fixed bug with labels causing GOTO to never execute any of the
   following actions
- fixed hang if remnants of train crash in tunnel are cleared
- if action that's invalid before action 8 is encountered, the error
   message is now "invalid sprite", not "wrong version"
- added station var 45 to tell whether track continues in the four
   directions
- (devel) changed uvar* macros to use .bss sections
- (devel) made reloc data an auxfile to require only a single nasm
   pass
- (devel) fixed bug in nasm, to compile a50 one must patch it with
   nasm-fixofs.diff.gz (updated nasm.exe and nasm included in source
   zip)
- fixed bug with fatal action B error message only being shown once,
   not being kept in grf status window
- fixed trains stopping at waypoints with "nonstop off"
- fixed incorrect error message if trying to replace last of TTD's
   sprites using action A
- allow historical buildings to appear when placing rocks with Ctrl
   in the scenario editor
- fixed bug in PBS causing trains to ignore red pre-signals and red
   two-way signals

-- 
    Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+----------------------------------------
  Please help Conserve Gravity    |  Email address is *valid*.
  Play Chess, not Basketball.     |  Don't remove the "nospam" part.
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