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Thread View: alt.games.microprose.transport-tyc
1 messages
1 total messages Started by Josef Drexler Mon, 02 May 2005 01:03
2.0.1 alpha 49
#28276
Author: Josef Drexler
Date: Mon, 02 May 2005 01:03
100 lines
5961 bytes
Hi all,

I've finally uploaded the latest alpha version.  You can get alpha 49 as 
usual at http://www.ttdpatch.net/src/

The long delay was mostly due to me having to fight with Windows about 
who's boss in my computer.  Besides occasionally refusing to work, or 
locking up when I was testing the patch, it recently decided that I had 
no sound card (despite all evidence to the contrary), and that DirectX 
was an illusion.  No amount of reinstalling helped.  So eventually I 
decided that I had it with Windows, and moved my whole patch development 
to Linux, which I'd been using as my main OS for years anyway.

After a few initial difficulties, I'm now able to develop the patch 
entirely on Linux, so we're set for a steady stream of alpha versions 
again.  No thanks to Windows :)

So what's new?  Apart from the usual bug fixes and minor improvements to 
various newgrf features, there are a few new items as well.  The first 
one is a new "Fund Industry" window written by Csaba, who also 
implemented the display of snow in the temperate climate.  This needs a 
.grf file to enable the snow line though, so wait for one to be released 
some time in the future.  Another new switch, "townroadbranchprob" might 
be useful to reduce the number of streets that get built in a town.

Mek hasn't been lazy either, and wrote the "fifoloading" feature 
(fifo=first in, first out), which lets trains that have "full load" in 
their orders get loaded in the order that they arrive at stations.  This 
isn't perfect yet, for instance this means that there will never be more 
than one train being loaded at once, and sometimes there are problems 
when trains are sent to the depot from a station.  If you find that a 
station is "stuck" and doesn't load any trains at all, try the "Cht: 
ResetFifo" switch.

So enjoy the new version and look forward to even more new stuff soon!

-Josef


All changes in 2.0.1 alpha 49:
- support sprite sizes > 32KB (now up to 64KB supported)
- fixed bug with station overbuilding not working near map edges
- fixed road vehicles sometimes stopping in front of bus stops
- fixed gamemode variable 92 getting set too late when loading
  savegame
- fixed traffic jams when bus leaving bus stop breaks down or is
  stopped
- made action 1 nument and action 5 numsprites an extended byte (use
  FF xx xx for word values)
- added changes by Csaba:
  * Added property 0d (land shape flags) to industry tiles
  * Added property 20 (prospecting success change) to industries
  * Documented changes being undocumented in the previous version
  * Drop down menus now use the actual screen height instead of
    the hardcoded 480 to decide when to "drop up"
  * Finished the new industry generation window, now it should be
    able to do anything the old one did, including funding
    prospections
  * Newhouses bug fixed: when deciding whether to call callback
    1C for the first time, the wrong byte was checked
  * Minor bug fixed: coal mines had strange color on the map in
    the Win version with newindustries being on
- gamespeed now takes a parameter that specifies the initial setting
- implemented action 10, GOTO labels for action 7/9
- fixed crash when too many station types are available in a given
  class
- by Mek:
  * fixed bug where building track built the wrong track piece
  * new switch `fifoloading on' (-YF) to set trains to load in
    the order they arrive if they have are set to full load
- embedded oslash glyphs in newspaper font size (with generalfixes)
- added changes by Csaba:
  * new switch: "tempsnowline", currently supports a stationary
    snow line only, without snowy trees
  * New callback 22 for industries to allow disabling industry
    types according to global variables (especially date)
  * New triggers 02 and 04 for industry tiles
  * Added 16 random bits to industries
  * Added variable 18 to allow passing extra information to GRFs
    during callbacks
  * Added variable 97 to allow defining the snow line (can be
    modified via action D)
  * New switch: townroadbranchprob (I hope Oskar is happy now ;)
  * Fixed performance scores showing up negative if they're above
    127
  * Fix: house overrides weren't cleared after loading a game
  * Fixed some bugs copying original industry build chances
  * New debug sign cheat "cht: snowline xx" to set the snow line
    height to xx (decimal)
  * Tweaked random bit handling so it supports separating 80 and
    83 modified bits
  * Fixed a bug that prevented newtownnames from working after
    entering a game from the title screen.

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Play Hockey, not Baseball.      |  Don't remove the "nospam" part.
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