Thread View: alt.games.microprose.transport-tyc
3 messages
3 total messages
Started by RT
Mon, 25 Apr 2005 00:39
Train Crashes
Author: RT
Date: Mon, 25 Apr 2005 00:39
Date: Mon, 25 Apr 2005 00:39
173 lines
5107 bytes
5107 bytes
Im currently playing a challenge game with friends and am finding alot of train crashes. Im now almost considering them as natural attrition. Even the AI player is having crashes. I would have thought that even the computer can build tracks without any signalling faults that maybe I have in my designs. Is anyone else having these problems too? Or is it the way I have it configured? I can attach the save game if requested, but be warned, its a bit messy! :) Here is my cfg file as used with TTDXC. (great utility). -------------------------------------- [info] //ttdxc=File created by TTDXC 2.5.4 //ttdpatch=Detected TTDPatch version is TTDPatch 2.0.1 alpha 48 (Windows) [ttdxconfig] trains=240 planes=240 roadvehs=240 ships=240 morenews=on moveerrorpopup=on debtmax=on subsidiaries=on aiboost=off lowmemory=on signcheats=on cheatscost=on generalfixes=on diskmenu=on verbose=off forcerebuildovl=on win2k=on showfulldate=on plantmanytrees=7 eternalgame=on enhancegui=on morecurrencies=9 morehotkeys=on moretownstats=on buildonslopes=on buildoncoasts=on saveoptionaldata=on loadallgraphics=on newtrains=on newplanes=on newships=on newrvs=on electrifiedrailway=on semaphores=off errorpopuptime=3 startyear=1950 mammothtrains=on trainrefit=on nonstop=on loadtime=on fullloadany=on selectgoods=on multihead=35 enginespersist=on presignals=on extpresignals=on signal1waittime=70 signal2waittime=20 signalsontrafficside=on fastwagonsell=on manualconvert=on tracktypecostdiff=on unifiedmaglev=1 keepsmallairport=on moreairports=on planecrashcontrol=48 planespeed=off rvqueueing=on newrvcrash=1 morevehicles=3 autorenew=-6 forceautorenew=1 servint=545 showspeed=on gotodepot=on feederservice=off gradualloading=on newagerating=on spread=25 largestations=on longbridges=on extradynamite=on officefood=on bribe=on stableindustry=on noinflation=on morebuildoptions=63 largertowns=4 bridgespeedlimits=90 mountains=2222 curves=2222 disasters=off towngrowthlimit=64 towngrowthratemode=1 tgractstationexist=0 tgractstations=0 tgractstationsweight=0 tgrgoodsinoptim=0 tgrgoodsinweight=0 tgrmailinoptim=0 tgrmailinweight=0 tgrmailoutweight=0 tgrpassinmax=0 tgrpassinweight=0 tgrpassoutweight=0 tgrtownsizebase=0 tgrtownsizefactor=0 towngrowthratemax=0 towngrowthratemin=0 tgrfoodinoptim=0 tgrfoodinweight=0 tgrfoodinmin=0 townminpopulationsnow=0 tgrwaterinmin=0 tgrwaterinoptim=0 tgrwaterinweight=0 townminpopulationdesert=0 tgrfizzydrinksinoptim=0 tgrfizzydrinksinweight=0 tgrsweetsinoptim=0 tgrsweetsinweight=0 newperformance=on newspapercolour=2000 sharedorders=on showprofitinlist=on sortvehlist= moresteam=23 abandonedroads=0 moreindustriesperclimate=on newstations=on buildwhilepaused=on maprefresh=20 networktimeout=20 toylandfeatures=3 stretchwindow=off canals=on freighttrains=off gamespeed=off higherbridges=on losttrains=180 lostrvs=180 lostships=365 lostaircraft=90 mousewheel=1 morewindows=20 newhouses=on newbridges=on newtownnames=off enhanceddifficultysettings=on moreanimation=128 newshistory=on townbuildnoroads=on pathbasedsignalling=on newcargodistribution=on windowsnap=10 custombridgeheads=on resolutionwidth=800 resolutionheight=600 aichoosechances=on aibuildrailchance=30036 aibuildrvchance=20160 aibuildairchance=6826 wagonspeedlimits=off experimentalfeatures=off miscmods=off -- QUOTE : Back up my hard drive? How do I put it in reverse?
Re: Train Crashes
Author: RT
Date: Mon, 25 Apr 2005 02:04
Date: Mon, 25 Apr 2005 02:04
4 lines
1631 bytes
1631 bytes
Not a multiplayer game either Regards RT
Re: Train Crashes
Author: Josef Drexler
Date: Mon, 25 Apr 2005 02:11
Date: Mon, 25 Apr 2005 02:11
23 lines
2208 bytes
2208 bytes
RT wrote on Mon, 25 Apr 2005 12:39:29 +1200: > Im currently playing a challenge game with friends and am finding alot of > train crashes. Im now almost considering them as natural attrition. Even > the AI player is having crashes. I would have thought that even the > computer can build tracks without any signalling faults that maybe I have in > my designs. Is anyone else having these problems too? Or is it the way I > have it configured? I can attach the save game if requested, but be warned, > its a bit messy! :) > > Here is my cfg file as used with TTDXC. (great utility). > -------------------------------------- [...] > pathbasedsignalling=on It's most likely due to path based signalling. Whether it's a bug in PBS itself or just a problem of the savegame I can't tell without looking at it. -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Walk with a light step. | Don't remove the "nospam" part.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads