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Thread View: alt.games.microprose.transport-tyc
6 messages
6 total messages Started by Michael Blunck Sun, 20 Mar 2005 18:40
DB Set XL v0.81
#28201
Author: Michael Blunck
Date: Sun, 20 Mar 2005 18:40
25 lines
1746 bytes
Hi all,

The DB Set XL v0.81 is out now fixing a couple of bugs and introducing
the new feature of "early vehicle retirement" which helps to avoid
purchasing of engines in their end phase of rapid reliability decrease.

Have fun
Michael

All changes in V0.81 (Mar 15th, 2005)

    * fixed bug with long-distance coaches not attaching to several
locomotives in alpha 46,
    * fixed bug with BR111 not using mail vans when in S-Bahn livery,
    * fixed bug allowing to add specific freight wagons to
passenger-only locomotives,
    * fixed bug w. white/red IC coaches erroneously displayed as
red/white IC dining-cars with BR181 and BR111 after 1997,
    * fixed bug w. container cars unable to carry all 32 random liveries,
    * fixed bug w. tankers changing to modern livery in 1997 instead of
1980,
    * restructuring of coach allocation: made IC and IR coaches
refittable for a broader number of engines.
    * added "early vehicle retirement" for locomotives, see engines
table for availability years.
Re: DB Set XL v0.81
#28202
Author: Michael Blunck
Date: Sun, 20 Mar 2005 18:42
16 lines
1193 bytes
> The DB Set XL v0.81 is out now fixing a couple of bugs and introducing
> the new feature of "early vehicle retirement" which helps to avoid
> purchasing of engines in their end phase of rapid reliability decrease.

Err ...

You may download it either from

http://www.ttdpatch.de/download.html

or from Josefยดs site:

http://www.ttdpatch.net/newgrf.html

regards
Michael
Re: DB Set XL v0.81
#28203
Author: DJTB
Date: Tue, 22 Mar 2005 10:38
63 lines
2915 bytes
Michael Blunck wrote:

> Hi all,
> 
> The DB Set XL v0.81 is out now fixing a couple of bugs and introducing
> the new feature of "early vehicle retirement" which helps to avoid
> purchasing of engines in their end phase of rapid reliability decrease.
> 

Here's a crash log. If you need the game which caused this crash, let me
know.

$ cat CRASH001.TXT
TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 47 (Windows)

Exception C0000005 at 0073:0060F448

EAX       EBX       ECX       EDX
00000000  7EC046BA  FFFFFFF9  00000000

ESI       EDI       ESP       EBP
00C00000  00004A0F  77ACF8D4  000120AB

DS        ES        FS        GS        SS        Flags
007B      007B      003B      0033      007B      00010246
FFFFFFFF  FFFFFFFF  00001F97  FFFFFFFF  FFFFFFFF (Segment limits)
00CFF300  00CFF300  0040F300  00DFF300  00CFF300 (Access rights)

Bytes at DS:EIP
66 AD 66 89 04 7B 8D 1C 6B 66 AD 66 89 04 7B C3

Stack Dump:
0060F3A2  0060F2F4  000007AA  00631908  006C400A  77ACF8FC  0060E7FF 
00BAC228
00000008  00004A0F  000049E7  0060E810  0060E4DE  00000782  00BFE248 
006C400A
77ACF928  0062A9F0  00BAC228  0000127A  00BAC254  006108D8  0060E54F 
0057D7A1
004D8C00  006C400A  77ACF950  00000005  00612443  00000005  7EA48E48 
00611C8E

Handler Stack Dump (at 007B:77ACF62C):
77EB8F41  77C56610  77EFD320  77ACF66C  00000033  0000003B  0000007B 
0000007B
00004A0F  00C00000  7EC046BA  00000000  FFFFFFF9  00000000  000120AB 
0060F448
00000073  00010246  77ACF8D4  0000007B  77C56618  0000000B  00000000 
00000000
77ACF6C4  008AADA2  77ACF6C4  77ACF76C  7C7A8662  00D92000  00000164 
00000000

Patch flags:
DFB8E9DF  DFBEFD7D  BEFF7FFD  00000BFF  00000000  00000000  00003C1F 
A0000000
00041004  0000FFFF  00000168  009607D0  01900096  016D003C  76260500 
13B14EC4
02580320  010012C0  FFFFFFFF  FFFFFFFF  50FFFFFF  14501E14  1E14141E 
64FFFF1E
05640064  F0F0FFFF  F101F0F0  0FFFFF00  01007802  07800402  1F020101 
0A010A22
14050501  01140A00  00000004

While processing GRF file: newgrf/dbsetxlw.grf; Sprite number: 0782 (hex)
Re: DB Set XL v0.81
#28204
Author: Josef Drexler
Date: Tue, 22 Mar 2005 14:18
30 lines
2229 bytes
DJTB wrote:
> Michael Blunck wrote:
> 
> 
>>Hi all,
>>
>>The DB Set XL v0.81 is out now fixing a couple of bugs and introducing
>>the new feature of "early vehicle retirement" which helps to avoid
>>purchasing of engines in their end phase of rapid reliability decrease.
>>
> 
> 
> Here's a crash log. If you need the game which caused this crash, let me
> know.
> 
> $ cat CRASH001.TXT
> TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 47 (Windows)
> 
> Exception C0000005 at 0073:0060F448

Are you running Wine?  This is a very odd crash, it seems like the 
Windows memory manager got confused.  It was able to read the sprite 
into memory, but now when trying to read it back it causes a protection 
fault for some reason.

-- 
    Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+----------------------------------------
  Please help Conserve Gravity    |  Email address is *valid*.
  Play Chess, not Basketball.     |  Don't remove the "nospam" part.
Re: DB Set XL v0.81
#28205
Author: DJTB
Date: Tue, 22 Mar 2005 21:13
11 lines
1308 bytes
Josef Drexler wrote:

> Are you running Wine?  This is a very odd crash, it seems like the
> Windows memory manager got confused.  It was able to read the sprite
> into memory, but now when trying to read it back it causes a protection
> fault for some reason.
> 

Yes, I'm running Wine 20041201 (the latest version 20050310 doesn't with
TTDPatch). I only get this error with alpha 47. If you need more
information, please let me know.
Re: DB Set XL v0.81
#28206
Author: Josef Drexler
Date: Wed, 23 Mar 2005 15:03
21 lines
2295 bytes
DJTB wrote:
> Josef Drexler wrote:
>>Are you running Wine?  This is a very odd crash, it seems like the
>>Windows memory manager got confused.  It was able to read the sprite
>>into memory, but now when trying to read it back it causes a protection
>>fault for some reason.
> 
> Yes, I'm running Wine 20041201 (the latest version 20050310 doesn't with
> TTDPatch). I only get this error with alpha 47. If you need more
> information, please let me know.

I suppose I'll have to try it on my Wine installation and see if I can 
reproduce it.  If I can't, you'd have to go in with the Wine debugger 
and see what's happening in detail, where it stores the sprites and why 
it can't read them back later.

-- 
    Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+----------------------------------------
  Please help Conserve Gravity    |  Email address is *valid*.
  Play Chess, not Basketball.     |  Don't remove the "nospam" part.
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