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Thread View: alt.games.microprose.transport-tyc
1 messages
1 total messages Started by Josef Drexler Tue, 15 Mar 2005 05:38
2.0.1 alpha 46
#28198
Author: Josef Drexler
Date: Tue, 15 Mar 2005 05:38
69 lines
3911 bytes
Hi all,

latest alpha is up again at http://www.ttdpatch.net/src/

This one is again mostly bug fixes.  Sorry, I haven't had time to work on 
the path-based signalling feature either, so you'll still have trains 
stopping when they try to reverse and can't.  However, a lot of other 
bugs have been fixed (see below).

In addition, Oskar has written code for a new station type: bus stops 
(with newstations on). These are stations that act like simple bus stops 
on the side of the road, so they need to be connected at both sides.  
Busses can't reverse while on a bus stop.

Have fun!

Josef


All changes in 2.0.1 alpha 46:
- by Csaba:
  * Fixed the industry name bug
  * Added some array clearing that was left out from the previous
    diff
  * Fix to the "action 1 must always precede action 2" bug
  * House building tool with ctrl-rocks in the scenario editor
- fixed crash when viewing verbose switch list
- added all bit names of active bits in bit switches to verbose
  switch list
- added more details to "invalid sprite" error, showing type of
  error and, when possible, which byte of a sprite is triggering the
  error
- allow defining action 3 for a station which has not had prop.08
  set; in this case the action 3 is ignored, the same as for houses
  and industry tiles
- fixed bug with aircraft sprite not getting updated when var E6
  changed
- (devel) changed default Makefile not to use gcc-2 because it's a
  cygwin package that's no longer maintained; gcc 3.3.x works fine
  anyway
- fixed bug in DOS version with drag&drop dynamite getting "stuck"
  to the cursor
- TTDPatch now supports the Windows-style language definition like
  LANG=1031 too
- fixed bug with some news messages mentioning town of destination
  not town closest to current position
- in vehicle callback 1D, var.action type 82 will now use the engine
  of the destination consist, not the source consist
- (devel) moved veh.lastspeed to veh2
- fixed bug in random graphics feature
- fixed AI not building correct vehicle and station types
- fixed incorrect display of plane stats
- fixed bug with refitting not working except when paused, and it
  should also be safe to use in multiplayer games again
- by Mek:
  * new bit setting for locomotion gui to use TTD's station
    building window
  * switch between TTD's station building window and lomogui with
    Ctrl
  * fix incorrect display of too long station names in dropdowns
- by Oskar: allow bus stop construction (with newstations on)

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
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