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Thread View: alt.games.microprose.transport-tyc
8 messages
8 total messages Started by Josef Drexler Mon, 14 Feb 2005 00:23
TTDPatch 2.0.1 alpha 43
#28173
Author: Josef Drexler
Date: Mon, 14 Feb 2005 00:23
113 lines
6255 bytes
Hi all,

after a long time of waiting, here's another alpha version for you to 
try out.  Get it at http://www.ttdpatch.net/src/

NOTE: Due to more stringent requirements for some of the new graphics 
features, some graphics files may need to be updated.  Currently the 
files which are known to require updates are:

	Tropic Set
	DB Set XL
	New Stations
	Canals

I've made updated versions available at 
http://www.ttdpatch.net/newgrf.html - please download those for alpha 
43.  They will work in older alpha versions too.

The changes are almost too numerous to list them all.  Briefly, Oskar 
found a way to allow people to have more graphics files active 
simultaneously by boosting the limit of active sprites to 11383 for each 
feature, instead of 11383 in total as it was before.

Csaba has written a number of bugfixes, as well as several new graphics 
functions, in particular the beginnings of a new industry switch. 
Currently, this switch can be used to give new graphics to the existing 
industries, without changing much of their functionality yet.

Marijn has worked a lot on improving TTD's user interface, and added the 
ability to make windows "sticky" (they won't be closed by the "Delete" 
or backspace keys), as well as making several windows resizable, 
including the map and depot windows.  The map also has a button that 
allows it to follow the main view.  In addition, he wrote a new railroad 
construction interface that follows Locomotion's construction interface. 
You can either choose to use this interface by default or stay with the 
regular interface.  In either case, opening the railroad construction 
window while holding Ctrl opens the other choice.  To make the most out 
of these new interface features, please download and install the 
"gui(w).grf" graphics from the TTDPatch New Graphics site as well.

Have fun trying out all the new features, and please bear with me for a 
couple of days with some of the bugs that have been reported already 
that aren't fixed yet in alpha 43.  I'll have a little more time now so 
it shouldn't take too long to get most of the bugs ironed out.

Josef


All changes in 2.0.1 alpha 43:
- by Oskar: allow more active sprites, now 11383 per grf feature
  (disable this with miscmods.smallspritelimit on)
- include Csaba's changes up to version alpha 42 VCS 4:
  * a small tweak in the savegame compression algorithm that
    saves 3-4% according to my tests (can be disabled by
    miscmods.noenhancedcomp) The decompress code hasn't been
    touched, so it's 100% backwards compatible.
  * trains no longer break down at signals (can be disabled by
    miscmods.breakdownatsignal, can be refined if forum people
    say so)
  * callback 1E for houses to allow choosing the color mapping
    independently from the sprites
  * added property 1C and extended variable 44 for houses to
    allow "building classes"
  * newindustries patch and new industry tile support. It's far
    from usable yet...
  * added variable 40 for towns, and refactored some code to
    allow this
  * fixed a bug that made morecurrencies disable the wrong
    currencies after Euro has been introduced
  * fixed a bug that caused glitches when house random trigger 2
    was used for multi-tile buildings
  * fixed a bug with random trigger handling for newhouses
- included Marijn's changes:
  * fix display of coasts under bridges
  * Support for resizable windows.
  * Support for sticky windows.
  * New "locomotiongui" switch to build rails and signals with a
    locomotion-like gui (if not enabled by default, Ctrl-click on
    the rail building menu)
  * Added a tooltip when resizing rail-depot windows, displaying
    the size of the depot
  * Added a remove signal button to the signal tab in the
    locomotiongui.
  * Made it possible to de-select the signal build buttons in the
    new gui.
  * New miscmods flag: displaytownsize; displays the population
    of a town in brackets after the name of the town in the main
    view.
  * New enhgui feature: in the minimap window a new button is
    added, when this button is pressed, the minimap will
    auto-center it's view with the main view.
- show error message about missing newgrf(w).cfg only if a file
  other than the default filename is specified using the newgrfcfg
  config file switch
- fixed bug with wagon speed limit set to FFFF not removing the
  speed limit
- allow callback 14 to return up to 255 tile types
- fixed bug with incorrect vehicles in regular/electrified depot
- fixed helicopters having incorrect cargo capacities
- made preprocessing of assembly code work again
- added a mechanism to prevent changes in texts.inc from messing up
  news messages in the queue of existin savegames (see new
  textdef.ah and morenews.asm)
- changed display of reserved paths to make them more visible in
  complex tiles

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
 Please help Conserve Gravity    |  Email address is *valid*.
 Walk with a light step.         |  Don't remove the "nospam" part.
Re: TTDPatch 2.0.1 alpha 43
#28174
Author: Afoklala
Date: Mon, 14 Feb 2005 08:30
16 lines
1439 bytes
Op Mon, 14 Feb 2005 00:23:02 GMT schreef Josef Drexler:

> Hi all,
> 
> after a long time of waiting, here's another alpha version for you to 
> try out.  Get it at http://www.ttdpatch.net/src/
> 
Brilliant. Things were so slow in this ng, I was getting worried that it
was dead. Great to see a new version again.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
Re: TTDPatch 2.0.1 alpha 43
#28175
Author: hij
Date: Mon, 14 Feb 2005 08:54
1 lines
1070 bytes
Bravo, ditto that, thought da joint was dead 
Re: TTDPatch 2.0.1 alpha 43
#28176
Author: Afoklala
Date: Mon, 14 Feb 2005 09:02
25 lines
2001 bytes
Op Mon, 14 Feb 2005 00:23:02 GMT schreef Josef Drexler:

> Hi all,
> 
> after a long time of waiting, here's another alpha version for you to 
> try out.  Get it at http://www.ttdpatch.net/src/
> 
Two remarks for localizing:
- The new button for making a window sticky has an 'S' on it, for 'Sticky'
I presume. However, in many languages the word for 'sticky' will not start
with S. Is it possible to introduce a symbol (an icon) for this button?
- Numbers greater than 999 use a separator: ','. However, in several
languages ',' is not used as thousands separator, but '.'. OTOH, the
decimal sign, which is '.' in English, is in fact ',' in many other
languages. So the number of sprites 11,383 will be interpreted as 11 plus
383/1000, which makes no sense. Is it possible to make both separator signs
localizable?
Thanks for all the hard work you people put in this.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
Re: TTDPatch 2.0.1 alpha 43
#28177
Author: Owen Rudge
Date: Mon, 14 Feb 2005 10:28
12 lines
1325 bytes
> I presume. However, in many languages the word for 'sticky' will not start
> with S. Is it possible to introduce a symbol (an icon) for this button?

If you download the gui(w).grf file from www.ttdpatch.net/newgrf.html and 
put that in your newgrf(w).cfg file, you'll get a little pin icon instead.

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765 
Re: TTDPatch 2.0.1 alpha 43
#28179
Author: Josef Drexler
Date: Mon, 14 Feb 2005 16:47
12 lines
1859 bytes
Afoklala wrote:
> - Numbers greater than 999 use a separator: ','. However, in several
> languages ',' is not used as thousands separator, but '.'. OTOH, the
> decimal sign, which is '.' in English, is in fact ',' in many other
> languages. So the number of sprites 11,383 will be interpreted as 11 plus
> 383/1000, which makes no sense. Is it possible to make both separator signs
> localizable?

This is using TTD's built-in formatting, which depends on the language
of TTD itself.  The German version, for example, writes numbers like
11.383.  I think the TTD Translator program has an option to change this
too.
Re: TTDPatch 2.0.1 alpha 43
#28178
Author: Afoklala
Date: Tue, 15 Feb 2005 09:04
17 lines
1736 bytes
Op Mon, 14 Feb 2005 10:28:35 -0000 schreef Owen Rudge:

>> I presume. However, in many languages the word for 'sticky' will not start
>> with S. Is it possible to introduce a symbol (an icon) for this button?
> 
> If you download the gui(w).grf file from www.ttdpatch.net/newgrf.html and 
> put that in your newgrf(w).cfg file, you'll get a little pin icon instead.

Blyme. I HAD done put the grf file into the grf folder, but I forgot to
include it in the config file. Thanks.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
Re: TTDPatch 2.0.1 alpha 43
#28180
Author: Afoklala
Date: Tue, 15 Feb 2005 09:10
23 lines
1944 bytes
Op Mon, 14 Feb 2005 16:47:03 GMT schreef Josef Drexler:

> Afoklala wrote:
>> - Numbers greater than 999 use a separator: ','. However, in several
>> languages ',' is not used as thousands separator, but '.'. OTOH, the
>> decimal sign, which is '.' in English, is in fact ',' in many other
>> languages. So the number of sprites 11,383 will be interpreted as 11 plus
>> 383/1000, which makes no sense. Is it possible to make both separator signs
>> localizable?
> 
> This is using TTD's built-in formatting, which depends on the language
> of TTD itself.  The German version, for example, writes numbers like
> 11.383.  I think the TTD Translator program has an option to change this
> too.

And so it has! I hadn't discovered that yet. Now everything's fine. Thanks.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I hate it when people tell me I cannot take criticism.
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