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Thread View: alt.games.microprose.transport-tyc
1 messages
1 total messages Started by Josef Drexler Mon, 22 Nov 2004 02:42
2.0.1 alpha 40
#28080
Author: Josef Drexler
Date: Mon, 22 Nov 2004 02:42
52 lines
3370 bytes
Hi all,

TTDPatch 2.0.1 alpha 40 is now available at http://www.ttdpatch.net/src/

Apart from the usual bug fixes (see below for the list), Marijn has added 
another new switch, "townbuildnoroads", which prevents towns from 
building any roads whatsoever.  This switch is off by default, and if you 
turn it on, it is your (or your competitor's) responsibility to build 
roads that allow towns to grow.

Have fun,

Josef.

All changes in 2.0.1 alpha 40:
- make sure refit window is closed when closing vehicle window (or
  selling vehicle)
- allow 15 bits callback results, now anything with bit 7 of the
  high byte set is a callback result with bits 0..6 of the high byte
  used as high bits (if high byte is FF, it is converted to 80)
- allow capacity callback to return up to 32511 (7EFF)
- allow setting base cost multipliers via feature 8 action 0 prop 08
- made Cht: RestartConst available in alpha (non-debug) versions as
  well
- prevent hang when adding wagons with cargo name suffix to train,
  or when trying to refit vehicle with cargo name suffix
- fixed crash when selling & buying refitted rail engine or plane
- fixed problems with helicopter rotor override
- by Marijn:
  * fixed crash clicking on a news history item
  * new switch "townbuildnoroads on" prevents towns from building
    roads, you have to do it for them
- fixed bug allowing AI companies to build electric locos in regular
  depots
- fixed bug with plane callbacks being incorrect after loading game
- fixed bug with standard helicopters getting incorrect rotor
  sprites
- fixed bug with wagons with callback 5 bit set but cargoids without
  callbacks defined not being refittable
- fixed crash when station built before alpha 26 has random trigger
  event
- fixed crash logger not recording correct sprite number
- bitswitch had default option incorrectly written in hex
- fixed train refit button not getting updated when
  attaching/detaching wagon
- support AI road vehicle refitting

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
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