Thread View: alt.games.microprose.transport-tyc
6 messages
6 total messages
Started by Compfix
Sun, 10 Oct 2004 21:04
Locomotion again
Author: Compfix
Date: Sun, 10 Oct 2004 21:04
Date: Sun, 10 Oct 2004 21:04
6 lines
1388 bytes
1388 bytes
After playing the game for a while I find I must change my opinion of it. At first I considered it a really poor substitute for TTDLX, but it sort of grows on you. There are still some things that could be done better, probably in a bugfix/upgrade to deluxe. Bob
Re: Locomotion again
Author: Me
Date: Sun, 10 Oct 2004 22:07
Date: Sun, 10 Oct 2004 22:07
13 lines
1668 bytes
1668 bytes
On Sun, 10 Oct 2004 21:04:20 +0000 (UTC), Compfix wrote: > After playing the game for a while I find I must change my opinion of it. > At first I considered it a really poor substitute for TTDLX, but it sort of > grows on you. There are still some things that could be done better, > probably in a bugfix/upgrade to deluxe. > > Bob I found I have been through several stages of hating/liking it. I am hating it now as a couple of scenarios can be so easily won by building several Concorde. It really doesn't belong in the game, or needs to carry less people and cost about 50 times more a month to run!
Re: Locomotion again
Author: Hristo Todorov
Date: Mon, 11 Oct 2004 14:54
Date: Mon, 11 Oct 2004 14:54
30 lines
2174 bytes
2174 bytes
On Sun, 10 Oct 2004 23:07:23 +0100, Me wrote: > On Sun, 10 Oct 2004 21:04:20 +0000 (UTC), Compfix wrote: > >> After playing the game for a while I find I must change my opinion of it. >> At first I considered it a really poor substitute for TTDLX, but it sort of >> grows on you. There are still some things that could be done better, >> probably in a bugfix/upgrade to deluxe. >> >> Bob > > I found I have been through several stages of hating/liking it. I am hating > it now as a couple of scenarios can be so easily won by building several > Concorde. It really doesn't belong in the game, or needs to carry less > people and cost about 50 times more a month to run! I don't mean to be heretic about ttd/locomotion but after seeing what the demo of the new RCT3 is - fully 3d, nice grapiscs, etc. I thing i'll be sticking to it. Thw only new feature in locomotion that i really want to see in ttd is playfield rotation - in fact i was thinking of a way to acheive it by saving the same and rotaing the tiles in the save. It is trivial but complicated to do. Some graphics wont be ok, but roting on 180 degress would be fine . well graphis wont be ok. as for rct3 - the engine is wery good and the trakbuilding is more conveniet. only the put the simcity 4 interface in. but i can sware maxis were bought by EA not Atari.
Re: Locomotion again
Author: SirLoin465a
Date: Thu, 14 Oct 2004 05:52
Date: Thu, 14 Oct 2004 05:52
19 lines
1948 bytes
1948 bytes
"Compfix" <compfix@btinternet.com> wrote in message news:ckc84j$f1u$1@sparta.btinternet.com... > After playing the game for a while I find I must change my opinion of it. > At first I considered it a really poor substitute for TTDLX, but it sort > of grows on you. There are still some things that could be done better, > probably in a bugfix/upgrade to deluxe. > > Bob > I agree, I didn't like it at first, but am enjoying it more all the time. The main thing I don't like is that the reliability drops so fast, and there is no way to slow it (as per depot and/or scheduled maintenance). The only way that I have found is to replace it with a new engine, which gets to be soooooooooo time consuming when you have a lot of engines!! I end up having to spend too much time doing that instead of working on other projects .....'sigh' Bob R./SirLoin465a
Re: Locomotion again
Author: Antoine
Date: Sun, 17 Oct 2004 18:46
Date: Sun, 17 Oct 2004 18:46
15 lines
1953 bytes
1953 bytes
SirLoin465a wrote: > The main thing I don't like is that the reliability drops so fast, and there > is no way to slow it (as per depot and/or scheduled maintenance). On tt-forums there is two "mods" (actually it is a modified version of all vehicles of the game) : - no breakdowns (so no problem if vehicles are old and not reliable) - increased relability for new vehicles I prefer the seconds. New vehicles get a 180-160% reliability instead of 80% or something like that, so they last about 20-25 years instead of less than 10 before they become too old. So with this mod it is finally it is a little like the good old TTD, except you do not get a message when the vehicle becomes old (but since the vehicles can be sorted by reliability, you can quickly find which ones are too old).
Re: Locomotion again
Author: SirLoin465a
Date: Mon, 18 Oct 2004 08:44
Date: Mon, 18 Oct 2004 08:44
12 lines
1636 bytes
1636 bytes
"Antoine" <antp@-removethispart-clara.co.uk> wrote in message news:1098038806.20178.0@spandrell.news.uk.clara.net... > On tt-forums there is two "mods" (actually it is a modified version of all > vehicles of the game) : > - no breakdowns (so no problem if vehicles are old and not reliable) > - increased relability for new vehicles Kewl! That will sure help the frustration level :-) Thanks, Bob R./SirLoin465a
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads