🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.microprose.transport-tyc
6 messages
6 total messages Started by Compfix Sun, 10 Oct 2004 21:04
Locomotion again
#28030
Author: Compfix
Date: Sun, 10 Oct 2004 21:04
6 lines
1388 bytes
After playing the game for a while I find I must change my opinion of it. 
At first I considered it a really poor substitute for TTDLX, but it sort of 
grows on you.  There are still some things that could be done better, 
probably in a bugfix/upgrade to deluxe.

Bob 
Re: Locomotion again
#28035
Author: Me
Date: Sun, 10 Oct 2004 22:07
13 lines
1668 bytes
On Sun, 10 Oct 2004 21:04:20 +0000 (UTC), Compfix wrote:

> After playing the game for a while I find I must change my opinion of it. 
> At first I considered it a really poor substitute for TTDLX, but it sort of 
> grows on you.  There are still some things that could be done better, 
> probably in a bugfix/upgrade to deluxe.
> 
> Bob

I found I have been through several stages of hating/liking it. I am hating
it now as a couple of scenarios can be so easily won by building several
Concorde. It really doesn't belong in the game, or needs to carry less
people and cost about 50 times more a month to run!
Re: Locomotion again
#28047
Author: Hristo Todorov
Date: Mon, 11 Oct 2004 14:54
30 lines
2174 bytes
On Sun, 10 Oct 2004 23:07:23 +0100, Me wrote:

> On Sun, 10 Oct 2004 21:04:20 +0000 (UTC), Compfix wrote:
> 
>> After playing the game for a while I find I must change my opinion of it. 
>> At first I considered it a really poor substitute for TTDLX, but it sort of 
>> grows on you.  There are still some things that could be done better, 
>> probably in a bugfix/upgrade to deluxe.
>> 
>> Bob
> 
> I found I have been through several stages of hating/liking it. I am hating
> it now as a couple of scenarios can be so easily won by building several
> Concorde. It really doesn't belong in the game, or needs to carry less
> people and cost about 50 times more a month to run!

I don't mean to be heretic about ttd/locomotion but after seeing what the
demo of the new RCT3 is - fully 3d, nice grapiscs, etc. I thing i'll be
sticking to it.

Thw only new feature in locomotion that i really want to see in ttd is
playfield rotation - in fact i was thinking of a way to acheive it by
saving the same and rotaing the tiles in the save. It is trivial but
complicated to do. Some graphics wont be ok, but roting on 180 degress
would be fine . well graphis wont be ok.


as for rct3 - the engine is wery good and the trakbuilding is more
conveniet. only the put the simcity 4 interface in. but i can sware maxis
were bought by EA not Atari.
Re: Locomotion again
#28039
Author: SirLoin465a
Date: Thu, 14 Oct 2004 05:52
19 lines
1948 bytes
"Compfix" <compfix@btinternet.com> wrote in message 
news:ckc84j$f1u$1@sparta.btinternet.com...
> After playing the game for a while I find I must change my opinion of it. 
> At first I considered it a really poor substitute for TTDLX, but it sort 
> of grows on you.  There are still some things that could be done better, 
> probably in a bugfix/upgrade to deluxe.
>
> Bob
>
I agree, I didn't like it at first, but am enjoying it more all the time. 
The main thing I don't like is that the reliability drops so fast, and there 
is no way to slow it (as per depot and/or scheduled maintenance). The only 
way that I have found is to replace it with a new engine, which gets to be 
soooooooooo time consuming when you have a lot of engines!!  I end up having 
to spend too much time doing that instead of working on other projects 
.....'sigh'

Bob R./SirLoin465a 
Re: Locomotion again
#28038
Author: Antoine
Date: Sun, 17 Oct 2004 18:46
15 lines
1953 bytes
SirLoin465a wrote:

> The main thing I don't like is that the reliability drops so fast, and there 
> is no way to slow it (as per depot and/or scheduled maintenance). 

On tt-forums there is two "mods" (actually it is a modified version of 
all vehicles of the game) :
- no breakdowns (so no problem if vehicles are old and not reliable)
- increased relability for new vehicles
I prefer the seconds. New vehicles get a 180-160% reliability instead of 
80% or something like that, so they last about 20-25 years instead of 
less than 10 before they become too old. So with this mod it is finally 
it is a little like the good old TTD, except you do not get a message 
when the vehicle becomes old (but since the vehicles can be sorted by 
reliability, you can quickly find which ones are too old).
Re: Locomotion again
#28037
Author: SirLoin465a
Date: Mon, 18 Oct 2004 08:44
12 lines
1636 bytes
"Antoine" <antp@-removethispart-clara.co.uk> wrote in message 
news:1098038806.20178.0@spandrell.news.uk.clara.net...

> On tt-forums there is two "mods" (actually it is a modified version of all 
> vehicles of the game) :
> - no breakdowns (so no problem if vehicles are old and not reliable)
> - increased relability for new vehicles

Kewl! That will sure help the frustration level :-)
Thanks,
Bob R./SirLoin465a
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads