🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.microprose.transport-tyc
2 messages
2 total messages Started by Josef Drexler Tue, 07 Sep 2004 05:49
2.0.1 alpha 36
#27942
Author: Josef Drexler
Date: Tue, 07 Sep 2004 05:49
29 lines
2078 bytes
Hi all,

Alpha 36 is now available at http://www.ttdpatch.net/src/

It's mostly bugfixes, especially the bug causing trains to speed up while 
going uphill and slowing down downhill.

Josef.


All changes in 2.0.1 alpha 36:
- fixed wrong sign of acceleration of trains on hills
- fixed bug with multi-vehicle action 4 causing crash or overwriting
  the date
- allow station ground sprites to be from different sprite set than
  main sprites
- fixed higher bridges built in scenario editor not working when
  playing game
- new ship props. 14 and 15 allow setting speed fraction in the
  ocean and in canals
- fixed bug with c2 coefficient not being set until save is loaded
  again the first time

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Avoid showers. Take a bath.     | Don't remove the "nospam" part.
2.0.1 alpha 37
#27943
Author: Josef Drexler
Date: Wed, 08 Sep 2004 07:09
37 lines
2632 bytes
Yes, another quick one at http://www.ttdpatch.net/src/

This one fixes the newstations display problems, and (hopefully) the 
problem causing desynchs in multiplayer games when one player sells a 
vehicle and then buys a new one (the order index didn't get copied 
properly).

Csaba has also fixed the problem with town populations, and new town name 
schemes getting reset to German when going back to the title screen.

I've decided to release this alpha now because I'm going to get 
Locomotion tomorrow and might not have time for much else for a while ;)

Josef.


All changes in 2.0.1 alpha 37:
- fixed incorrect newstations graphics display (problem with setting
  prop 09 for multiple IDs in the same action 0)
- by Csaba:
  * Fix for negative town populations (it was my fault breaking
    Marcin's code)
  * Fix town name styles always reverting to German on the title
    screen
  * New property 44 for houses to get number of buildings of same
    type in the town/whole map (allows a more general solution
    for limiting number of buildings instead of church/stadium
    flags)
- fixed multiplayer desynch when selling an engine and buying a new
  one

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Don't hike up a mountain.       | Don't remove the "nospam" part.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads