Thread View: alt.games.microprose.transport-tyc
2 messages
2 total messages
Started by CTM
Mon, 30 Aug 2004 21:22
OpenTTD and some problems
Author: CTM
Date: Mon, 30 Aug 2004 21:22
Date: Mon, 30 Aug 2004 21:22
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I wonder if anyone can help..... Just downloaded the game and fired it up and it works well.. full screen and I love the extras such as canals and the extra airports...... However, two problems.. the game runs very slow compared with the windows version that I have. Buses are slow and the Concorde look-alike airplane (Yate Haugan) takes off so slowly that it threatens to fall out of the air..... I am running the game using a AMD 300 chip, bags of memory and without anything else running in the background apparently. Is there a way to speed the game up? Secondly, I have the music playing in the openTTd version but no sounds of the vehicles. Coincidently, in the windows version that I have on my disc I have the sound effects but no music... is there a solution to get the sound effects in the OpenTTD version? All help most appreciated... CTM --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.744 / Virus Database: 496 - Release Date: 24/08/2004
Re: OpenTTD and some problems
Author: Christoph 'Mehdorn' Weber
Date: Sat, 18 Sep 2004 13:45
Date: Sat, 18 Sep 2004 13:45
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Hallo! CTM <cliff.martin@NOSPAMvirgin.net>: > However, two problems.. the game runs very slow compared with the windows > version that I have. Yes, it is slower. I used to play the DOS version on my Pentium 200 without any problems, but with OpenTTD you can hardly move the mouse around. So I decided to play on my Pentium III with 700MHz. > Is there a way to speed the game up? Disabling animations and full details helps a little, but for me it's still unplayable on my older computers. > Secondly, I have the music playing in the openTTd version but no sounds of > the vehicles. I had the same problem on my computer. The problem was timidity. It was started first and locked the /dev/dsp device, so OpenTTD couldn't use it for sounds. Modern sound card drivers may have no problems with that locking because they mix the sound when the device is used be multiple processes, but it didn't work with my sound card. To I configured OpenTTD to use another audio player I named "soundsystem" which is lying in /usr/local/openttd/. In fact, it is a little script looking like this: #v+ #!/bin/sh trap "test -n \"$PID\" && kill $PID" SIGINT SIGTERM PID="" # playmidi "$1" ssh hugh timidity "$1" PID=$! exit 0 #v- As you see, it will ssh to another machine called "hugh" an play the sound via timidity on this machine. Of course you have to copy the gm folder on this machine to the same location. For example, when the sounds are lying around in /usr/local/openttd/gm/ on your local machine, you will have to put them in the same directory on the remote machine or do some extra path rewriting (for example with sed) before ssh-ing to the remote machine. The other way would be to use /dev/sequencer for the midi sounds on the local machine. This would be the case if you uncomment the playmidi line and comment out the ssh line. Depending on your hardware, the music may sound awful or really good, and /dev/dsp will still be free for OpenTTD to play the ingame sounds. The script isn't perfect yet. It uses the trap to kill ssh if it's killed by OpenTTD (when you exit the game or use the stop button), but timidity will continue to run on the remote computer until the song is over. I'm thinking about a better solution, but with the playmidi variant everything works fine for me. Christoph
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