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Thread View: alt.games.microprose.transport-tyc
2 messages
2 total messages Started by Josef Drexler Mon, 16 Aug 2004 05:25
2.0.1 alpha 32
#27886
Author: Josef Drexler
Date: Mon, 16 Aug 2004 05:25
62 lines
3808 bytes
Hi all,

I'm back!  Well, I'm there, really, seeing as I've moved to a new city.  
I'm all settled in now and started working on the patch again.  You'll 
find the new version as usual at http://www.ttdpatch.net/src/

I'm not the only one who's back either, Csaba has contributed two new 
features, together with a number of bugfixes.  The first feature 
("mousewheel on") adds mouse wheel support to the Windows version of TTD.  
Scrolling the wheel either zooms in or out, or scrolls lists of any open 
windows if there are any.  For more details see the manual entry at 
http://wiki.ttdpatch.net/tiki-index.php?page=MouseWheel .

Csaba also wrote another new feature that allows opening more in-game 
windows at the same time.  TTD normally allows 7 regular windows open, 
with "morewindows #" you can set the number of open windows allowed.  
Note that three windows are always open (namely the toolbar, the main 
view and the status bar), so that you can open three windows less than 
what you specify for the switch.

Apart from this, most changes are bug fixes.  See below for the full 
list.

Now have fun, and I'm sorry to have kept you waiting with crashes, hangs 
and various other nastiness while I was moving,

Josef.


All changes in 2.0.1 alpha 32:
- fix planes getting wrong passenger capacity when refitting
- fixed bug with road vehicle/ship refitting to same cargo costing
  money
- new action 2 variable for current player and whether is AI or
  human
- fixed crash in Windows version when selling remaining head of
  dualheaded engine with fastwagonsell on
- by Csaba:
  * fixed manualconvert bug not changing both ends of a tunnel
  * new switch "mousewheel on/#" (-Yl #) adds support for mouse
    wheel in the Windows version
  * new switch "morewindows on" (-YW) allows opening more windows
    in the game at the same time
  * fixes a crash if the current currency is Euro, but Euros are
    disabled
  * changed enhanced GUI settings window, the texts can be
    localized now and the right mouse button no longer does the
    same thing as the left button
- fixed crash when looking at top corner of map with morevehicles
  and canals on
- new train prop 24 sets high byte of weight to allow > 255 ton
  vehicles
- fixed hang when choosing new station class whose stations are all
  unavailable
- query tool now shows names of station and its class, if available

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Avoid showers. Take a bath.     | Don't remove the "nospam" part.
Re: 2.0.1 alpha 33
#27887
Author: Josef Drexler
Date: Tue, 17 Aug 2004 06:14
46 lines
3006 bytes
Hi all,

Just a quick bug fix for a few relatively major bugs in alpha 32, now 
available at http://www.ttdpatch.net/src/

Also, you can now build regular water (not canals) at sealevel again, by 
holding Ctrl when building canals.  This does not work at higher 
elevations.

More or less experimentally, I've changed the display of vehicle status 
in the vehicle list.  When an old vehicle is in the depot, its colour is 
now purple (for red+blue).  Also, stopped vehicles not in a depot are 
shown in a white colour, or gray if they're old.  Finally, stopped 
vehicles will not generate messages that they're lost or getting old.

To help fix savegames corrupted by the earlier alpha's buggie articulated 
engines feature, a new sign cheat, "Cht: FindLostWagons" allows you to 
make "lost" wagons visible again, i.e. those invisible wagons in a depot 
that prevent you from destroying the depot.

Have fun,
Josef.


All changes in 2.0.1 alpha 33:
- fixed canals having dikes in the wrong places
- fixed road vehicle refit capacity callback being called with old
  cargo type
- building sealevel canal with Ctrl key actually places regular
  water
- fixed incorrect mousewheel switch range being written to
  ttdpatch.cfg
- stopped vehicles no longer generate "getting old" or "lost"
  messages
- vehicle list now shows old vehicles in depot in purple, and
  stopped vehicles in white, or gray if they're old
- Cht: FindLostWagons can recover "invisible" wagons in a depot
- fixed hang or corruption of status bar when choosing new station
  graphics

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Play Chess, not Basketball.     | Don't remove the "nospam" part.
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