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14 messages
14 total messages Started by Tom Cumming Mon, 09 Aug 2004 02:16
OpenTTD discussion
#27852
Author: Tom Cumming
Date: Mon, 09 Aug 2004 02:16
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I've just discovered this rather cool open source clone of TTD. Is 
discussion about OpenTTD welcome in this newsgroup?

Thanks.

-- 
Tom Cumming

New to this newsgroup? Please have a read of the Frequently Asked 
Questions (FAQ) list at <http://www.tt-forums.net/faq/>. Thanks.
Re: OpenTTD discussion
#27853
Author: Boudewijn Dijkstra
Date: Mon, 09 Aug 2004 02:16
8 lines
1554 bytes
"Tom Cumming" <m...@privacy.net> schreef in bericht
news:cf587f$dl9$1@joesbox.cjb.net...
> I've just discovered this rather cool open source clone of TTD. Is
> discussion about OpenTTD welcome in this newsgroup?

IMHO, OpenTTD is just as related to TTD as TTDPatch and TTDAlter, only on a
deeper level, because it's a complete game.  And unlike Simutrans, it claims
to be a clone.
Re: OpenTTD discussion
#27854
Author: Boudewijn Dijkstra
Date: Mon, 09 Aug 2004 02:16
12 lines
1795 bytes
"Boudewijn Dijkstra" <usenet@bdijkstra.tmfweb.nl> schreef in bericht
news:cf5dp6$ga9$1@joesbox.cjb.net...
> "Tom Cumming" <me@privacy.net> schreef in bericht
> news:cf587f$dl9$1@joesbox.cjb.net...
> > I've just discovered this rather cool open source clone of TTD. Is
> > discussion about OpenTTD welcome in this newsgroup?
>
> IMHO, OpenTTD is just as related to TTD as TTDPatch and TTDAlter, only
> on a deeper level, because it's a complete game.  And unlike
> Simutrans, it claims to be a clone.

Conclusion: yes.
Re: OpenTTD discussion
#27864
Author: Ol' Duffer
Date: Mon, 09 Aug 2004 22:13
5 lines
901 bytes
In article <cf587f$dl9$1@joesbox.cjb.net>, me@privacy.net says...
> I've just discovered this rather cool open source clone of TTD.
> Is discussion about OpenTTD welcome in this newsgroup?

How about posting a link for the rest of us?
Re: OpenTTD discussion
#27866
Author: Owen Rudge
Date: Tue, 10 Aug 2004 00:20
13 lines
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> Good idea. The main homepage http://www.openttd.com/ is not
> working at the moment, but you can get hold of the game via the
> Sourceforge project page at http://sourceforge.net/projects/openttd .

There's also plenty of information and help at the OpenTTD section of
www.tt-forums.net.

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765
Re: OpenTTD discussion
#27855
Author: Tom Cumming
Date: Tue, 10 Aug 2004 01:02
34 lines
2711 bytes
On 08/08/04 20:02, Boudewijn Dijkstra wrote:

> Conclusion: yes.

Cool. I have a feeling that tt-forums.net will probably have more 
people on it who use it, but I prefer proper NNTP to all this 
web-based stuff. ;)

Here's the first question (well, 2 questions) to kick us off then:

I'm running the latest version under Mandrake Linux 10. Graphics 
is a 32Mb Geforce2Go on a 1400x1050 laptop panel, using the latest 
NVidia linux drivers. When i start the game up, it appears in a 
window, and it will let me change the resolution to anything upto 
1280x1024, but if I try to go to the full 1400x1050 then it 
crashes. If I switch to full screen mode, then 1280x1024 is the 
highest resolution possible. Does anyone know how to fix this? (i 
know there is not a lot of difference between 1280x1024 and 
1400x1050 (and both are a vast improvement on TTD's 640x480!) but 
TFT screens always look better running at their "native" resolution.

Secondly - the graphics are a little on the sluggish side when 
there are lots of vehicles on the screen at the same time. A bit 
like TTD used to be on my old 486/66, but this laptop's got a 1Ghz 
processor so it ought to be able to handle it. Is there any way I 
can improve the graphics performace a bit?

Many thanks.

-- 
Tom Cumming

New to this newsgroup? Please have a read of the Frequently Asked 
Questions (FAQ) list at <http://www.tt-forums.net/faq/>. Thanks.
Re: OpenTTD discussion
#27865
Author: Tom Cumming
Date: Tue, 10 Aug 2004 01:09
7 lines
1117 bytes
On 09/08/04 22:13, Ol' Duffer wrote:

> How about posting a link for the rest of us?

Good idea. The main homepage http://www.openttd.com/ is not 
working at the moment, but you can get hold of the game via the 
Sourceforge project page at http://sourceforge.net/projects/openttd .
Re: OpenTTD discussion
#27856
Author: Owen Rudge
Date: Tue, 10 Aug 2004 15:56
30 lines
2269 bytes
> I'm running the latest version under Mandrake Linux 10. Graphics
> is a 32Mb Geforce2Go on a 1400x1050 laptop panel, using the latest
> NVidia linux drivers. When i start the game up, it appears in a
> window, and it will let me change the resolution to anything upto
> 1280x1024, but if I try to go to the full 1400x1050 then it
> crashes. If I switch to full screen mode, then 1280x1024 is the
> highest resolution possible. Does anyone know how to fix this? (i
> know there is not a lot of difference between 1280x1024 and
> 1400x1050 (and both are a vast improvement on TTD's 640x480!) but
> TFT screens always look better running at their "native" resolution.

OpenTTD uses SDL on Linux for its graphics, so you may want to ask around on
the SDL site at www.libsdl.org. It could just be that your driver doesn't
support it - can you get X into that resolution?

> Secondly - the graphics are a little on the sluggish side when
> there are lots of vehicles on the screen at the same time. A bit
> like TTD used to be on my old 486/66, but this laptop's got a 1Ghz
> processor so it ought to be able to handle it. Is there any way I
> can improve the graphics performace a bit?

Reducing the size of the window is really the best way at the moment. Maybe
something will be done about this in the future.

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765
Re: OpenTTD discussion
#27857
Author: Tom Cumming
Date: Tue, 10 Aug 2004 17:13
22 lines
2078 bytes
On 10/08/04 15:56, Owen Rudge wrote:

> OpenTTD uses SDL on Linux for its graphics, so you may want to ask around on
> the SDL site at www.libsdl.org. It could just be that your driver doesn't
> support it - can you get X into that resolution?

Yup, KDE is running at 1400x1050 straight off.

> Reducing the size of the window is really the best way at the moment. Maybe
> something will be done about this in the future.

OK thanks.

I might download the Windows version and see how performance 
compares - I'm a bit new to Linux to be honest..


-- 
Tom Cumming

New to this newsgroup? Please have a read of the Frequently Asked 
Questions (FAQ) list at <http://www.tt-forums.net/faq/>. Thanks.
Re: OpenTTD discussion
#27858
Author: Michael Rodgers
Date: Mon, 16 Aug 2004 22:24
7 lines
1211 bytes
"Tom Cumming" <me@privacy.net> wrote in message 
news:cfavl1$3n4$1@joesbox.cjb.net...
> I might download the Windows version and see how performance compares - 
> I'm a bit new to Linux to be honest..

I've obviously been letting my anti-linux MSN based propaganda slip of late 
;) 
Re: OpenTTD discussion
#27859
Author: Hristo Todorov
Date: Fri, 20 Aug 2004 15:51
61 lines
3563 bytes
Hi Tom, 
In fact i play openttd for 3 month now.It apears Owen  I'm with 0.3.3
version build from sources, Redhat 9 (in fact it's not since i customized
it a bit), kernel 2.6.7 witk ck patches. The computer is a ibm r40e
laptop, with 2.4 celeron, ati igp340, the version of X is 4.3 tree,
patched again.

As for the first problem - screensize - I prefer to set it ro 800x600 (in
fact it does not matter, then use the maximize button to maximize my
windows - the button and message bar a convinietluy positioned at the
center ot the top and bottom edge. I am not sure why it crashes for your
resulution,  but try this. I suspect it is an issue with the backing
buffer allocated by the game fro prerendering the visual into sdl.

The second problem - speed.
In fact i have the reverseproblem. No matter what is my cpu speed (it can
go down to 300mhz) the game runs fast. With ot witout vehicles on screen
one game year is slightly more than 5 minutes. I usually play a little
more than 11 years for an hour.

Even with timidity to play the music there is no difference (timidity
actually consumer less than 2% cpu time for software synthesiser - great)

Some hours ago I subscribed to the developemnt list at sourceforge - it
happens that Owen is the admin of that list.

I am about to post there a bunch of suggestion of possible ways to enhance
the gameplay ot openttd.



On Tue, 10 Aug 2004 01:02:09 +0000, Tom Cumming wrote:

> On 08/08/04 20:02, Boudewijn Dijkstra wrote:
> 
>> Conclusion: yes.
> 
> Cool. I have a feeling that tt-forums.net will probably have more 
> people on it who use it, but I prefer proper NNTP to all this 
> web-based stuff. ;)
> 
> Here's the first question (well, 2 questions) to kick us off then:
> 
> I'm running the latest version under Mandrake Linux 10. Graphics 
> is a 32Mb Geforce2Go on a 1400x1050 laptop panel, using the latest 
> NVidia linux drivers. When i start the game up, it appears in a 
> window, and it will let me change the resolution to anything upto 
> 1280x1024, but if I try to go to the full 1400x1050 then it 
> crashes. If I switch to full screen mode, then 1280x1024 is the 
> highest resolution possible. Does anyone know how to fix this? (i 
> know there is not a lot of difference between 1280x1024 and 
> 1400x1050 (and both are a vast improvement on TTD's 640x480!) but 
> TFT screens always look better running at their "native" resolution.
> 
> Secondly - the graphics are a little on the sluggish side when 
> there are lots of vehicles on the screen at the same time. A bit 
> like TTD used to be on my old 486/66, but this laptop's got a 1Ghz 
> processor so it ought to be able to handle it. Is there any way I 
> can improve the graphics performace a bit?
> 
> Many thanks.
Re: OpenTTD discussion
#27860
Author: Owen Rudge
Date: Fri, 20 Aug 2004 23:13
21 lines
1762 bytes
> In fact i have the reverseproblem. No matter what is my cpu speed (it can
> go down to 300mhz) the game runs fast. With ot witout vehicles on screen
> one game year is slightly more than 5 minutes. I usually play a little
> more than 11 years for an hour.

If you download the latest nightly build, from 
http://openttd.rulez.org/download/nightlybuilds/, the graphics speed should 
be a bit faster now - a patch was recently applied to help speed it up.

> Some hours ago I subscribed to the developemnt list at sourceforge - it
> happens that Owen is the admin of that list.

Unfortunately the list isn't all that well-used. The forums and the IRC room 
(irc.freenode.net #openttd) are the best ways of contacting the developers.

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765 
Re: OpenTTD discussion
#27861
Author: Hristo Todorov
Date: Sat, 21 Aug 2004 10:53
25 lines
2234 bytes
Hi Owen
I'm not telling it is slow - i'm tellig the oposite - it is quite
fast, a low faster than the original. I don't have the time to spend
all my money even with silly building. I've double checked, it's not
in fast forward.
I said 300mhz just to assues the rest that the speed should be enough
to run the game fine.

Then where should i post my suggestions about it?

"Owen Rudge" <nntp@owenrudge.net> wrote in message news:<2oneuiFcj8iiU1@uni-berlin.de>...
> > In fact i have the reverseproblem. No matter what is my cpu speed (it can
> > go down to 300mhz) the game runs fast. With ot witout vehicles on screen
> > one game year is slightly more than 5 minutes. I usually play a little
> > more than 11 years for an hour.
> 
> If you download the latest nightly build, from 
> http://openttd.rulez.org/download/nightlybuilds/, the graphics speed should 
> be a bit faster now - a patch was recently applied to help speed it up.
> 
> > Some hours ago I subscribed to the developemnt list at sourceforge - it
> > happens that Owen is the admin of that list.
> 
> Unfortunately the list isn't all that well-used. The forums and the IRC room 
> (irc.freenode.net #openttd) are the best ways of contacting the developers.
Re: OpenTTD discussion
#27862
Author: Owen Rudge
Date: Sat, 21 Aug 2004 12:44
13 lines
1394 bytes
> I'm not telling it is slow - i'm tellig the oposite - it is quite
> fast, a low faster than the original. I don't have the time to spend
> all my money even with silly building. I've double checked, it's not
> in fast forward.

Oh, OK - that's good news then!

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765 
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