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Thread View: alt.games.microprose.transport-tyc
10 messages
10 total messages Started by Koen Schmidt Sat, 05 Jun 2004 18:19
Latest first view Locomotion !!!
#27738
Author: Koen Schmidt
Date: Sat, 05 Jun 2004 18:19
9 lines
1346 bytes
On Gamespot a first review and pictures can be seen of
a new upcoming title. Locomotion ; a game with the
Rollercoaster engine and the graphics of transporttycoon deluxe. Read the
review at
http://www.gamespot.com/pc/strategy/cslocomotion/factsheet_6096782.html

Transport Tycoon Deluxe II or should it be history?

                                           Koen Schmidt
Re: Latest first view Locomotion !!!
#27739
Author: SHADOW-XIII
Date: Sat, 05 Jun 2004 22:06
11 lines
1614 bytes
> On Gamespot a first review and pictures can be seen of
> a new upcoming title. Locomotion ; a game with the
> Rollercoaster engine and the graphics of transporttycoon deluxe. Read the
> review at
> http://www.gamespot.com/pc/strategy/cslocomotion/factsheet_6096782.html
>
> Transport Tycoon Deluxe II or should it be history?

It is well known news already but
I belive it won't be better than TTD ...
and it's graphic does not come from TTD (it's worse than TTD)
Re: Latest first view Locomotion !!!
#27740
Author: Antoine
Date: Sun, 06 Jun 2004 20:25
9 lines
1418 bytes
SHADOW-XIII wrote:
> and it's graphic does not come from TTD (it's worse than TTD)
> 
> 

Looks like it comes from RCT (which comes from TTD), but I wonder why 
the graphics look so bad compared to RCT, which looks already bad 
compared to TTD.
He should switch to 16 or 32 bits colors :D
Re: Latest first view Locomotion !!!
#27741
Author: Mario Schmidt
Date: Sun, 06 Jun 2004 20:45
11 lines
1353 bytes
Antoine schrieb:

> He should switch to 16 or 32 bits colors :D

That wouldn't improve it.

Currently, locomotion just sucks.

Maybe he should start again from scratch and get this idea of stations 
in the air out of his brain. This just looks sooo ugly in small towns 
and is very very unrealistic.
Re: Latest first view Locomotion !!!
#27742
Author: Alain Migeon
Date: Mon, 07 Jun 2004 09:52
21 lines
1724 bytes
In article <40c3827b$0$161$9b622d9e@news.freenet.de>, 
mario.schmidt@mediavillage-nojunkmail.de says...
> Antoine schrieb:
> 
> > He should switch to 16 or 32 bits colors :D
> 
> That wouldn't improve it.
> 
> Currently, locomotion just sucks.
> 
> Maybe he should start again from scratch and get this idea of stations 
> in the air out of his brain. This just looks sooo ugly in small towns 
> and is very very unrealistic.

It sounds also, according the screen shots, that the layout of the track 
is still totally anarchic, without any notion of network (more than 2 
stations on the same line).

___________________________________________
Alain Migeon
Please reverse dk and rovsing for replying.
Re: Latest first view Locomotion !!!
#27743
Author: pETe!
Date: Mon, 07 Jun 2004 19:06
15 lines
1759 bytes
No One forces you to build a station different groundlevel ;)

"Mario Schmidt" <mario.schmidt@mediavillage-nojunkmail.de> schrieb im
Newsbeitrag news:40c3827b$0$161$9b622d9e@news.freenet.de...
> Antoine schrieb:
>
> > He should switch to 16 or 32 bits colors :D
>
> That wouldn't improve it.
>
> Currently, locomotion just sucks.
>
> Maybe he should start again from scratch and get this idea of stations
> in the air out of his brain. This just looks sooo ugly in small towns
> and is very very unrealistic.
Re: Latest first view Locomotion !!!
#27744
Author: Mario Schmidt
Date: Mon, 07 Jun 2004 19:15
4 lines
1269 bytes
pETe! schrieb:
> No One forces you to build a station different groundlevel ;)

It already sucks that its possible at all.
Re: Latest first view Locomotion !!!
#27745
Author: Afoklala
Date: Tue, 08 Jun 2004 08:23
19 lines
1786 bytes
Op Mon, 07 Jun 2004 21:15:32 +0200 schreef Mario Schmidt:

> pETe! schrieb:
>> No One forces you to build a station different groundlevel ;)
> 
> It already sucks that its possible at all.

Now there I disagree. Elevated stations do exist, you know. And can be very
effective - see e.g. the station Amsterdam Sloterdijk (Netherlands), where
three levels of tracks cross each other. If only that were possible in
TTD...
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
During the day he works at the office and in the evening he works on my
nerves.
Re: Latest first view Locomotion !!!
#27747
Author: Michael Blunck
Date: Tue, 08 Jun 2004 12:10
13 lines
1528 bytes
Jan Willem wrote:

[...]

> Elevated stations do exist, [...] see e.g. the station Amsterdam
> Sloterdijk (Netherlands), where three levels of tracks cross each
> other. If only that were possible in TTD...

That must have been the challenge for Chris. Hopefully those elevated stations
donΒ΄t henpeck the game. :o)

regards
Michael
Re: Latest first view Locomotion !!!
#27746
Author: Peter J. Dobrovka
Date: Thu, 10 Jun 2004 12:44
16 lines
1831 bytes
"Mario Schmidt" <mario.schmidt@mediavillage-nojunkmail.de> schrieb im
Newsbeitrag news:40c4bedd$0$142$9b622d9e@news.freenet.de...
> pETe! schrieb:
> > No One forces you to build a station different groundlevel ;)
>
> It already sucks that its possible at all.

Seems that you never saw this in reality, eh?

But I agree that the graphics do suck tremendously. The opposite of
seamless. Not to speak of those blurry buildings.
But the ugliest are the elevated tracks. Of course they must exist, but
their look is a catastrophe!! Seems like some kind of sidewalks beside the
tracks with bricked walls to fence them. Aaargh.

Peter
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