Thread View: alt.games.microprose.transport-tyc
3 messages
3 total messages
Started by Shulem
Wed, 12 May 2004 00:39
higherbridges
Author: Shulem
Date: Wed, 12 May 2004 00:39
Date: Wed, 12 May 2004 00:39
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1034 bytes
how does the higherbridges work, i tried it , but still couldnt get to do higher bridges, am i missing something shulem mail@ishalom.net
Re: higherbridges
Author: Josef Drexler
Date: Wed, 12 May 2004 01:34
Date: Wed, 12 May 2004 01:34
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Shulem wrote on Wed, 12 May 2004 01:39:34 +0100: > how does the higherbridges work, i tried it , but still couldnt get to do > higher bridges, am i missing something If you have alpha 26 and put "higherbridges on" in your ttdpatch.cfg, it's really very straightforward. Just build the bridge... Note that beginning and end have to be on the same height level, though. The valley in-between can be as deep as you want, however. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Use tape&glue, no paperweights | Don't remove the "nospam" part.
Re: higherbridges
Author: Josef Drexler
Date: Thu, 13 May 2004 17:25
Date: Thu, 13 May 2004 17:25
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Josef Drexler wrote: > Shulem wrote on Wed, 12 May 2004 01:39:34 +0100: >> how does the higherbridges work, i tried it , but still couldnt get to do >> higher bridges, am i missing something > > If you have alpha 26 and put "higherbridges on" in your ttdpatch.cfg, > it's really very straightforward. Just build the bridge... Ah, it turns out that higherbridges also requires "buildonslopes on", and that isn't (yet) turned on by default. Maybe that's why it wouldn't work for you. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+---------------------------------------- Please help Conserve Gravity | Email address is *valid*. Carry a helium balloon. | Don't remove the "nospam" part.
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