Thread View: alt.games.microprose.transport-tyc
7 messages
7 total messages
Started by Josef Drexler
Mon, 10 May 2004 05:30
2.0.1 alpha 26
Author: Josef Drexler
Date: Mon, 10 May 2004 05:30
Date: Mon, 10 May 2004 05:30
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4783 bytes
Hi all, Here's the latest alpha version: http://www.ttdpatch.net/src/ Because of changes in the internal graphics format, you have to download the new station and canals graphics again, the old files will no longer work in alpha 26. Just go to http://server/yoda- pages/Homepage/ttdpatch/newgrf.html#201 and get them there. Thanks to Oskar's diligence, it's now possible to build bridges that are more than one height level above the ground, something that used to be firmly planted in the "impossible to do" category. Well, it's only impossible until somebody does it.... To use this feature, set "higherbridges on" (-Yh), and just build the bridges as usual. Note that it's still not possible to have crossing bridges, bridges over diagonal track, or anything else that used to be impossible. But they can be higher now, finally. A new contributor to TTDPatch, Marijn (not to be confused with Marcin), has improved the "moreindustries" switch. It now allows you to fund prospecting of primary industries such as coal mines. This is very expensive, and with no guarantee of success, in fact, the more industries of that type are already on the map, the less likely the prospecting is to succeed. Just open the "Fund Industry" window, and click on a primary industry to fund prospecting. For my part, I've fixed a host of bugs that were present in alpha 25, in particular those related to the new station graphics. Now they no longer need "signalsontrafficside on", and neither does the waypoint selection in the rail station window apply to other station types. So it's now safe to leave it set to waypoints. Also, the gamespeed feature now works in the DOS version as well, using the same "q", "w" and "e" keys as the Windows version. Finally, if you have "morehotkeys on", the space bar will now cancel news messages in summary mode as well (that is those scrolling blue messages in the status bar). And that's it for today. Have fun with the new features! Josef. All changes in 2.0.1 alpha 26: - make gamespeed hotkeys work in DOS too - by Marijn: "moreindustries" now allows funding the prospecting of new primary industries, with less chance of success the more industries of that type there are - by Oskar: "higherbridges" or -Yh allows building bridges more than one height level high - fixed bug with station waypoint selection being applied to other station types as well - fixed bug requiring signalsontrafficside on for new station graphics to work - fixed bug with removing electrified track from under bridge and pylons not being removed as well - changed meaning of station var 40, and introduced new var 41 which gives separate tile information for all individually built sections - changed definition of station prop 09 to allow defining variable number of tiles - added callback 14 for stations to display other tile types - by Oskar: changed canals to use action 1/2/3 system - fixed bug with showing wrong error sprite in grf status window - allow forcing a .grf to activate - with "morehotkeys on", space bar now cancels summary news messages as well - fixed inverted meaning of miscmods bit 10 (value 1024), without it now vehicle names will really be used in news messages; set the bit to disable this - change freighttrains to show "20 tons of coal (x5)" instead of multiplied amount -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Carry a helium balloon. | Don't remove the "nospam" part.
Re: 2.0.1 alpha 26
Author: Josef Drexler
Date: Mon, 10 May 2004 05:41
Date: Mon, 10 May 2004 05:41
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I wrote on Mon, 10 May 2004 01:30:01 -0400: > > Because of changes in the internal graphics format, you have to download > the new station and canals graphics again, the old files will no longer > work in alpha 26. Just go to http://server/yoda- > pages/Homepage/ttdpatch/newgrf.html#201 and get them there. Hehe, oops, that should be http://www.ttdpatch.net/newgrf.html#201 of course... -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Carry a helium balloon. | Don't remove the "nospam" part.
higherbridges on
Author: Demon
Date: Tue, 11 May 2004 01:53
Date: Tue, 11 May 2004 01:53
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how deos it work, i still cant get bridges higher then 1 block "Josef Drexler" <nospam0504@joesbox.cjb.net> wrote in message news:MPG.1b08dd6261810cf2989e87@server.our.house... > > Hi all, > > Here's the latest alpha version: http://www.ttdpatch.net/src/ > > Because of changes in the internal graphics format, you have to download > the new station and canals graphics again, the old files will no longer > work in alpha 26. Just go to http://server/yoda- > pages/Homepage/ttdpatch/newgrf.html#201 and get them there. > > Thanks to Oskar's diligence, it's now possible to build bridges that are > more than one height level above the ground, something that used to be > firmly planted in the "impossible to do" category. Well, it's only > impossible until somebody does it.... To use this feature, set > "higherbridges on" (-Yh), and just build the bridges as usual. Note that > it's still not possible to have crossing bridges, bridges over diagonal > track, or anything else that used to be impossible. But they can be > higher now, finally. > > A new contributor to TTDPatch, Marijn (not to be confused with Marcin), > has improved the "moreindustries" switch. It now allows you to fund > prospecting of primary industries such as coal mines. This is very > expensive, and with no guarantee of success, in fact, the more industries > of that type are already on the map, the less likely the prospecting is > to succeed. Just open the "Fund Industry" window, and click on a primary > industry to fund prospecting. > > For my part, I've fixed a host of bugs that were present in alpha 25, in > particular those related to the new station graphics. Now they no longer > need "signalsontrafficside on", and neither does the waypoint selection > in the rail station window apply to other station types. So it's now > safe to leave it set to waypoints. > > Also, the gamespeed feature now works in the DOS version as well, using > the same "q", "w" and "e" keys as the Windows version. Finally, if you > have "morehotkeys on", the space bar will now cancel news messages in > summary mode as well (that is those scrolling blue messages in the status > bar). > > And that's it for today. Have fun with the new features! > > Josef. > > > All changes in 2.0.1 alpha 26: > - make gamespeed hotkeys work in DOS too > - by Marijn: "moreindustries" now allows funding the prospecting of > new primary industries, with less chance of success the more > industries of that type there are > - by Oskar: "higherbridges" or -Yh allows building bridges more than > one height level high > - fixed bug with station waypoint selection being applied to other > station types as well > - fixed bug requiring signalsontrafficside on for new station > graphics to work > - fixed bug with removing electrified track from under bridge and > pylons not being removed as well > - changed meaning of station var 40, and introduced new var 41 which > gives separate tile information for all individually built > sections > - changed definition of station prop 09 to allow defining variable > number of tiles > - added callback 14 for stations to display other tile types > - by Oskar: changed canals to use action 1/2/3 system > - fixed bug with showing wrong error sprite in grf status window > - allow forcing a .grf to activate > - with "morehotkeys on", space bar now cancels summary news messages > as well > - fixed inverted meaning of miscmods bit 10 (value 1024), without it > now vehicle names will really be used in news messages; set the > bit to disable this > - change freighttrains to show "20 tons of coal (x5)" instead of > multiplied amount > > -- > Josef Drexler | http://publish.uwo.ca/~jdrexler/ > ---------------------------------+--------------------------------------- > Please help Conserve Gravity | Email address is *valid*. > Carry a helium balloon. | Don't remove the "nospam" part.
Re: 2.0.1 alpha 26
Author: Paul Hoppe
Date: Wed, 12 May 2004 11:20
Date: Wed, 12 May 2004 11:20
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Hello I have to say the "higherbridges" are really useful. Thanks. greetings Paul
Re: 2.0.1 alpha 26
Author: SirLoin465a
Date: Thu, 13 May 2004 20:11
Date: Thu, 13 May 2004 20:11
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I've tried to download the latest patch, but I keep getting a "You are not authorized to view this page/http error 403 - forbidden" message..... any suggestions? R. Raygor/SirLoin465a "Josef Drexler" <nospam0504@joesbox.cjb.net> wrote in message news:MPG.1b08dd6261810cf2989e87@server.our.house... > > Hi all, > > Here's the latest alpha version: http://www.ttdpatch.net/src/
Re: 2.0.1 alpha 26
Author: Josef Drexler
Date: Thu, 13 May 2004 22:36
Date: Thu, 13 May 2004 22:36
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SirLoin465a wrote on Thu, 13 May 2004 20:11:37 GMT: > I've tried to download the latest patch, but I keep getting a > "You are not authorized to view this page/http error 403 - forbidden" > message..... > any suggestions? Where are you trying to download it from? http://www.ttdpatch.net/src/ works fine. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Use tape&glue, no paperweights | Don't remove the "nospam" part.
Re: 2.0.1 alpha 26
Author: SirLoin465a
Date: Fri, 14 May 2004 07:09
Date: Fri, 14 May 2004 07:09
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My error... Once I dropped my firewall it downloaded :-) R. Raygor/SirLoin465a - - - - - - > Where are you trying to download it from? > http://www.ttdpatch.net/src/ works fine. > > -- > Josef Drexler | http://publish.uwo.ca/~jdrexler/ > ---------------------------------+--------------------------------------- > Please help Conserve Gravity | Email address is *valid*. > Use tape&glue, no paperweights | Don't remove the "nospam" part.
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