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Thread View: alt.games.microprose.transport-tyc
3 messages
3 total messages Started by Shulem Tue, 09 Mar 2004 01:35
docks on canals
#27499
Author: Shulem
Date: Tue, 09 Mar 2004 01:35
1 lines
1002 bytes
is it possible to create docks on canals
Re: docks on canals
#27501
Author: Josef Drexler
Date: Tue, 09 Mar 2004 02:00
11 lines
1593 bytes
Shulem wrote on Tue, 9 Mar 2004 01:35:46 -0000:
> is it possible to create docks on canals

Yes, but only on sloped land, so you have to raise the land next to the 
water, just like for regular docks at sealevel.

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Walk with a light step.         | Don't remove the "nospam" part.
Re: Depots on canals
#27503
Author: Donald J Braun
Date: Tue, 09 Mar 2004 05:21
20 lines
2248 bytes
I have also found that if you make a side canal (a "t")  that is two lengths
long. The depot will fit on the side channel.  Look neat to have the ships
move into the depot.  I plant trees all around the depot and it hides the
open end by the land side.

Don

"Josef Drexler" <nospa...@joesbox.cjb.net> wrote in message
news:MPG.1ab6ef47c1d405d7989e63@server.our.house...
> Shulem wrote on Tue, 9 Mar 2004 01:35:46 -0000:
> > is it possible to create docks on canals
>
> Yes, but only on sloped land, so you have to raise the land next to the
> water, just like for regular docks at sealevel.
>
> -- 
>    Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
> ---------------------------------+---------------------------------------
>  Please help Conserve Gravity    | Email address is *valid*.
>  Walk with a light step.         | Don't remove the "nospam" part.
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