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Thread View: alt.games.microprose.transport-tyc
16 messages
16 total messages Started by Owen Rudge Sat, 03 Apr 2004 12:18
TT2 announced, in the form of 'Locomotion'
#27487
Author: Owen Rudge
Date: Sat, 03 Apr 2004 12:18
9 lines
1170 bytes
Chris Sawyer has published details of the sequel to TTD - Locomotion:
http://www.gamespot.com/pc/strategy/cslocomotion/index.html

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765
Re: TT2 announced, in the form of 'Locomotion'
#27488
Author: Afoklala
Date: Sat, 03 Apr 2004 13:53
19 lines
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Op Sat, 3 Apr 2004 13:18:45 +0100 schreef Owen Rudge:

> Chris Sawyer has published details of the sequel to TTD - Locomotion:
> http://www.gamespot.com/pc/strategy/cslocomotion/index.html

>>From the screenshots, I get the impression it's basically the same game,
only with prettier vehicles and buildings. So far so good.
However, Chris needs to do quite a bit of work on the graphics for track
foundations. These look plain ugly, and are actually very confusing;
especially with railways I cannot see clearly which is where.
But it's a start, and I'm looking forward to the development of this game.

-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
I may be crazy, but I can fly.
Re: TT2 announced, in the form of 'Locomotion'
#27489
Author: Michael Blunck
Date: Sat, 03 Apr 2004 14:32
41 lines
2758 bytes
Afoklala wrote:

>> Chris Sawyer has published details of the sequel to TTD -
>> Locomotion: [...]

> From the screenshots, I get the impression it's basically the same
> game, only with prettier vehicles and buildings. So far so good.
> However, Chris needs to do quite a bit of work on the graphics for
> track foundations. These look plain ugly, and are actually very
> confusing; especially with railways I cannot see clearly which is
> where.

Well, it wouldn´t be an easy task to make a superior successor to TTD,
especially when there are so many transportation games on the market / in the
pipeline.

Of course, TTDPatch has added so many features to the original game that it
wouldn´t be possible to include the best of them and at the same time make the
game more "simpler to play than TTD". :o)

http://www.gamespot.com/pc/strategy/cslocomotion/news_6092788.html

As to the graphics, those pictures are .jpgs and thus details cannot be
inspected very well. But from my opinion, nothing really new, anything looks
rather RCT´ish. That wouldn´t be a big leap.

Graphical objects seem to be made by using pre-defined textures as opposed to
the individually drawn ones of TTD. Although I don´t like this approach in
general because it lacks individuality, I have to confess that those graphics of
Transport Giant http://www.transportgiant.com/?lang=en which uses the same
isometric approach look way better.

> But it's a start, and I'm looking forward to the development of
> this game.

Usually, CS seems to go public only when a game is "nearly finished". :o)

Interestingly, the publisher will be Atari.

regards
Michael
Re: TT2 announced, in the form of 'Locomotion'
#27494
Author: Paul Hoppe
Date: Sat, 03 Apr 2004 17:14
10 lines
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Hello

To be honest. It looks like a "polished" TTD. There are no real slopes. 
It looks like the same rectangle graphic in the old game.

Have a look at Simcity4 or RRT3 for a nice 3d enviroment. Personally i 
prefer the iso perspective as in transport giant or industry giant. That 
looks nice.

Paul
Re: TT2 announced, in the form of 'Locomotion'
#27495
Author: Donald J Braun
Date: Sat, 03 Apr 2004 20:03
17 lines
1846 bytes
why do I get the impression that I am at a roller Coaster Park.  The trains
are ugh.  Where are the cars. Ops Sim City.

Don

"Paul Hoppe" <praezentor@gmx.net> wrote in message
news:406ef0e3$0$17747$9b4e6d93@newsread2.arcor-online.net...
> Hello
>
> To be honest. It looks like a "polished" TTD. There are no real slopes.
> It looks like the same rectangle graphic in the old game.
>
> Have a look at Simcity4 or RRT3 for a nice 3d enviroment. Personally i
> prefer the iso perspective as in transport giant or industry giant. That
> looks nice.
>
> Paul
Re: TT2 announced, in the form of 'Locomotion'
#27490
Author: Jixor
Date: Sun, 04 Apr 2004 10:58
52 lines
3069 bytes
"Michael Blunck" <michael.blunck@ewetel.net> wrote in message
news:c4mhuf$2kjp67$1@ID-134360.news.uni-berlin.de...
> Afoklala wrote:
>
> >> Chris Sawyer has published details of the sequel to TTD -
> >> Locomotion: [...]
>
> > From the screenshots, I get the impression it's basically the same
> > game, only with prettier vehicles and buildings. So far so good.
> > However, Chris needs to do quite a bit of work on the graphics for
> > track foundations. These look plain ugly, and are actually very
> > confusing; especially with railways I cannot see clearly which is
> > where.
>
> Well, it wouldn´t be an easy task to make a superior successor to TTD,
> especially when there are so many transportation games on the market / in
the
> pipeline.
>
> Of course, TTDPatch has added so many features to the original game that
it
> wouldn´t be possible to include the best of them and at the same time make
the
> game more "simpler to play than TTD". :o)
>
> http://www.gamespot.com/pc/strategy/cslocomotion/news_6092788.html
>
> As to the graphics, those pictures are .jpgs and thus details cannot be
> inspected very well. But from my opinion, nothing really new, anything
looks
> rather RCT´ish. That wouldn´t be a big leap.
>
> Graphical objects seem to be made by using pre-defined textures as opposed
to
> the individually drawn ones of TTD. Although I don´t like this approach in
> general because it lacks individuality, I have to confess that those
graphics of
> Transport Giant http://www.transportgiant.com/?lang=en which uses the same
> isometric approach look way better.
>
> > But it's a start, and I'm looking forward to the development of
> > this game.
>
> Usually, CS seems to go public only when a game is "nearly finished". :o)
>
> Interestingly, the publisher will be Atari.
>

Well currently it is not very impressive, but I'm sure, or at least I hope
it has a long way to go. However I can see ttdpatch/openttd being more
enjoyable ;)
Re: TT2 announced, in the form of 'Locomotion'
#27491
Author: Jixor
Date: Sun, 04 Apr 2004 11:07
6 lines
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Sorry to reply to myself but I just wanted to quote him;
"Over the years I've learned that adding complexity doesn't necessarily mean
a game is more fun to play."
Well that's certainly not true for ttdpatch, its complexity is what makes it
so enjoyable. It would be nice if he took some interest in/inspiration from
the patch, but it doesn't look like thats the approach hes taking. :D
Re: TT2 announced, in the form of 'Locomotion'
#27492
Author: krasje
Date: Sun, 04 Apr 2004 12:46
20 lines
2072 bytes
"Jixor" <marg-news@optusnet.com.au> schreef in bericht
news:406fec20$0$6018$afc38c87@news.optusnet.com.au...
> Sorry to reply to myself but I just wanted to quote him;
> "Over the years I've learned that adding complexity doesn't necessarily
mean
> a game is more fun to play."
> Well that's certainly not true for ttdpatch, its complexity is what makes
it
> so enjoyable. It would be nice if he took some interest in/inspiration
from
> the patch, but it doesn't look like thats the approach hes taking. :D
>
>
Indeed the patch make it even more fun and the extra's from all the others
who build around the patch.

hmm... who knows maybe the patch will work for the new game also ;-)
Anyway what i saw from it it looks a bit the same but more detilas ...
Lets wait and see :-)
Re: TT2 announced, in the form of 'Locomotion'
#27493
Author: rutger
Date: Sun, 04 Apr 2004 13:00
14 lines
1826 bytes
Jixor wrote:
> Sorry to reply to myself but I just wanted to quote him;
> "Over the years I've learned that adding complexity doesn't necessarily mean
> a game is more fun to play."
> Well that's certainly not true for ttdpatch, its complexity is what makes it
> so enjoyable. It would be nice if he took some interest in/inspiration from
> the patch, but it doesn't look like thats the approach hes taking. :D

I would say he probably looks at some things from the patch, like the 
better signal handling, morevehicles and such. But maybe these things 
are to obvious to miss if you start creating from scratch Transport 
tycoon II.

rutger
Re: TT2 announced, in the form of 'Locomotion'
#27498
Author: agamemnon
Date: Sun, 04 Apr 2004 21:31
15 lines
1639 bytes
http://www.gamespot.com/pc/strategy/cslocomotion/screens.html?page=1
"Owen Rudge" <nntp@owenrudge.net> schreef in bericht
news:c4ma4n$2kdtes$1@ID-174885.news.uni-berlin.de...
> Chris Sawyer has published details of the sequel to TTD - Locomotion:
> http://www.gamespot.com/pc/strategy/cslocomotion/index.html
>
> -- 
> Owen Rudge
> http://www.owenrudge.net/
>
> MSN Messenger: owen@owenrudge.net
> ICQ: 125455765
>
>
>
Re: TT2 announced, in the form of 'Locomotion'
#27496
Author: agamemnon
Date: Sun, 04 Apr 2004 21:34
17 lines
1841 bytes
http://www.gamespot.com/pc/strategy/cslocomotion/screens.html?page=1

it seems to me that the AI didn't get much improvement (look f.i. at the red
player stations)

"Paul Hoppe" <praezentor@gmx.net> schreef in bericht
news:406ef0e3$0$17747$9b4e6d93@newsread2.arcor-online.net...
> Hello
>
> To be honest. It looks like a "polished" TTD. There are no real slopes.
> It looks like the same rectangle graphic in the old game.
>
> Have a look at Simcity4 or RRT3 for a nice 3d enviroment. Personally i
> prefer the iso perspective as in transport giant or industry giant. That
> looks nice.
>
> Paul
Re: TT2 announced, in the form of 'Locomotion'
#27500
Author: Maarten Andriessen
Date: Mon, 05 Apr 2004 06:29
15 lines
1669 bytes
"Owen Rudge" <nntp@owenrudge.net> wrote in message
news:c4ma4n$2kdtes$1@ID-174885.news.uni-berlin.de...
> Chris Sawyer has published details of the sequel to TTD - Locomotion:
> http://www.gamespot.com/pc/strategy/cslocomotion/index.html

For some reason, gamespot's site is not working correctly for me (not
displaying ANY pictures) where every other site works fine.... I have been
trying to go back to this site every damn hour to see them screenshots - but
no luck.

Are they found somewhere else too? Or can somebody put them up somewhere
else?

Maarten
Re: TT2 announced, in the form of 'Locomotion'
#27497
Author: Jixor
Date: Mon, 05 Apr 2004 06:55
27 lines
2188 bytes
"Paul Hoppe" <praezentor@gmx.net> wrote in message
news:406ef0e3$0$17747$9b4e6d93@newsread2.arcor-online.net...
> Hello
>
> To be honest. It looks like a "polished" TTD. There are no real slopes.
> It looks like the same rectangle graphic in the old game.
>
> Have a look at Simcity4 or RRT3 for a nice 3d enviroment. Personally i
> prefer the iso perspective as in transport giant or industry giant. That
> looks nice.
>
> Paul

Is it just me or do the graphics actually look less realistic in this game,
they seem to have more detail however also have a more cartoony quality to
them, rct style. I would have hoped that if we got a tt2 that its graphics
would have been sc4 quality (smooth 3d terrain, 3d rendered sprite buildings
that can terrain conform).

I have to say I think  RRT3 looks quite shockingly bad, I actually thought
that even Trains and Trucks tycoon (3DTT) looks better in some ways. There
are so many things in RRT3 that just look, well unfinished, or dodgy.

Of course, back to TT, I know the game is very much not just about graphics,
but I think going by these screenshots that I would have preferred the
game's graphics to be up to really today's standards, not RCT standards.
Re: TT2 announced, in the form of 'Locomotion'
#27515
Author: tussock
Date: Mon, 05 Apr 2004 07:02
20 lines
2109 bytes
Owen Rudge wrote:
> 
> Chris Sawyer has published details of the sequel to TTD - Locomotion:
> http://www.gamespot.com/pc/strategy/cslocomotion/index.html

    Cool. Rail on road, road depots (and trolley-car stations) over a
regular road section rather than as a seperate building off the side,
multi-level rail and tunnels, smooth curves (ala RCT), everything
buildable on all slope types, towns build under raised rail lines, full
map zoom-out capability, larger maps...

    That, and a supposedly greatly improved AI, "much more effective and
challenging opponents for players in the new game". Improvement
shouldn't be too hard for him, worth playing with is a whole 'nother
thing.

-- 
        tussock

Aspie at work, sorry in advance.
Re: TT2 announced, in the form of 'Locomotion'
#27502
Author: Owen Rudge
Date: Mon, 05 Apr 2004 11:54
11 lines
1257 bytes
> Are they found somewhere else too? Or can somebody put them up somewhere
> else?

http://www.tt-forums.net/viewtopic.php?p=146817#146817

-- 
Owen Rudge
http://www.owenrudge.net/

MSN Messenger: owen@owenrudge.net
ICQ: 125455765
Re: TT2 announced, in the form of 'Locomotion'
#27517
Author: Josef Drexler
Date: Mon, 05 Apr 2004 13:48
26 lines
2408 bytes
tussock wrote on Mon, 05 Apr 2004 19:02:33 +1200:
> Owen Rudge wrote:
> > 
> > Chris Sawyer has published details of the sequel to TTD - Locomotion:
> > http://www.gamespot.com/pc/strategy/cslocomotion/index.html
> 
>     Cool. Rail on road, road depots (and trolley-car stations) over a
> regular road section rather than as a seperate building off the side,
> multi-level rail and tunnels, smooth curves (ala RCT), everything
> buildable on all slope types, towns build under raised rail lines, full
> map zoom-out capability, larger maps...
> 
>     That, and a supposedly greatly improved AI, "much more effective and
> challenging opponents for players in the new game". Improvement
> shouldn't be too hard for him, worth playing with is a whole 'nother
> thing.

Except have a look at the screenshots how the AI actually builds their 
stations (e.g. the red ones).  Now that they can build in the air as well 
it's even worse :(

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Stop flipping pancakes.         | Don't remove the "nospam" part.
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