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Thread View: alt.games.microprose.transport-tyc
17 messages
17 total messages Started by - --Ă—-[Jorick]-Ă—-- - Wed, 03 Mar 2004 18:01
No ICE 'end' more after I'dd installed dbsetxlw
#27448
Author: - --Ă—-[Jorick]-Ă—-- -
Date: Wed, 03 Mar 2004 18:01
23 lines
1707 bytes
Hi all,

After I did installed dbsetxlw, the ends of my ICE's are gone.
Before I did it installed, I was using TTDPatch 2.0.1 alpha 15 and the
first edition of the DB set.

Now, after installing TTDPatch 2.0.1 alpha 18 (because I tought alpha 15
was the problem) I'm still missing the ends.

When I send my ICE's to a depot, to build an end (by pressing the Ctrl
button and 'Build Vehicle'), the word STOP will apear on the last 'nose'
(the word stop is flashing).

I did tried to find an explanation for this, but I can't find it.

What do I have to change, or what am I doing wrong??

Help me please :-) !!

Thanks in advance,

Jorick [NL]
jorickdelange@planet.nl
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27449
Author: Ark
Date: Wed, 03 Mar 2004 18:16
12 lines
1635 bytes
I have the same thing.
I think I know what causes this but I didn't have time to check if I was
right.
Anyway, there seems to be a conflict between [the totally amazig] DBXL set
and the -M "Multihead" switch of the [just great] TTD Patch.
Again, just my thoughts, didn't check.

> When I send my ICE's to a depot, to build an end (by pressing the Ctrl
> button and 'Build Vehicle'), the word STOP will apear on the last 'nose'
> (the word stop is flashing).
>
> I did tried to find an explanation for this, but I can't find it.
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27450
Author: Daan Krantz
Date: Wed, 03 Mar 2004 18:59
39 lines
2499 bytes
Hi,
well I had a litle discusion about this, this is the result:

<broodje> I'm always in doubt how to respond to mesages of people who 
didnt read the manual...
<broodje> should I swear at them?
<broodje> ignore them?
<GoneWacko> RTFMODB
<broodje> hmm to this: After I did installed dbsetxlw, the ends of my 
ICE's are gone.
<broodje> Before I did it installed, I was using TTDPatch 2.0.1 alpha 15 
and the
<broodje> first edition of the DB set.
<GoneWacko> Read The F00king Manual Or Die Biatch
<broodje> he even got an answer from some one with the same problem :/
<GoneWacko> just say that
<broodje> oke I quote that on that mailinglist okey?

(I'm broodje)

Gues you both know what to now, micheal didnt write that manual for nothing.

Ark wrote:
> I have the same thing.
> I think I know what causes this but I didn't have time to check if I was
> right.
> Anyway, there seems to be a conflict between [the totally amazig] DBXL set
> and the -M "Multihead" switch of the [just great] TTD Patch.
> Again, just my thoughts, didn't check.
> 
> 
>>When I send my ICE's to a depot, to build an end (by pressing the Ctrl
>>button and 'Build Vehicle'), the word STOP will apear on the last 'nose'
>>(the word stop is flashing).
>>
>>I did tried to find an explanation for this, but I can't find it.
> 
> 
> 
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27481
Author: Michael Blunck
Date: Wed, 03 Mar 2004 19:00
22 lines
1693 bytes
Ark wrote:

[...]

> Anyway, there seems to be a conflict between [the totally amazig]
> DBXL set and the -M "Multihead" switch of the [just great] TTD
> Patch.

No no.

>>From the DB Set XL readme file:

"These different coaches and trailers are made available automatically, i.e. you
have to buy only the ICE-3 "engine" (the first trailer, although the ICE-3 in
the buying menu looks as it was a double-head) and then - constantly buying
coaches, either local or long-distance ones with different capacity - these are
automatically allocated according to their specific design and data (weight and
power) and will even give you the end trailer automatically. "

HTH

Michael
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27451
Author: Daan Krantz
Date: Wed, 03 Mar 2004 19:00
48 lines
2670 bytes
Ohw oops double post :P


Daan Krantz wrote:

> Hi,
> well I had a litle discusion about this, this is the result:
> 
> <broodje> I'm always in doubt how to respond to mesages of people who 
> didnt read the manual...
> <broodje> should I swear at them?
> <broodje> ignore them?
> <GoneWacko> RTFMODB
> <broodje> hmm to this: After I did installed dbsetxlw, the ends of my 
> ICE's are gone.
> <broodje> Before I did it installed, I was using TTDPatch 2.0.1 alpha 15 
> and the
> <broodje> first edition of the DB set.
> <GoneWacko> Read The F00king Manual Or Die Biatch
> <broodje> he even got an answer from some one with the same problem :/
> <GoneWacko> just say that
> <broodje> oke I quote that on that mailinglist okey?
> 
> (I'm broodje)
> 
> Gues you both know what to now, micheal didnt write that manual for 
> nothing.
> 
> Ark wrote:
> 
>> I have the same thing.
>> I think I know what causes this but I didn't have time to check if I was
>> right.
>> Anyway, there seems to be a conflict between [the totally amazig] DBXL 
>> set
>> and the -M "Multihead" switch of the [just great] TTD Patch.
>> Again, just my thoughts, didn't check.
>>
>>
>>> When I send my ICE's to a depot, to build an end (by pressing the Ctrl
>>> button and 'Build Vehicle'), the word STOP will apear on the last 'nose'
>>> (the word stop is flashing).
>>>
>>> I did tried to find an explanation for this, but I can't find it.
>>
>>
>>
>>
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27482
Author: - --Ă—-[Jorick]-Ă—-- -
Date: Wed, 03 Mar 2004 19:33
22 lines
1854 bytes
> No no.
>
> From the DB Set XL readme file:
>
> "These different coaches and trailers are made available
automatically, i.e. you
> have to buy only the ICE-3 "engine" (the first trailer, although the
ICE-3 in
> the buying menu looks as it was a double-head) and then - constantly
buying
> coaches, either local or long-distance ones with different capacity -
these are
> automatically allocated according to their specific design and data
(weight and
> power) and will even give you the end trailer automatically. "

Thanks a lot... :-)

Greetz,

Jorick [NL]
jorickdelange@planet.nl
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27462
Author: Ark
Date: Wed, 03 Mar 2004 21:01
10 lines
1587 bytes
> Gues you both know what to now, micheal didnt write that manual for
nothing.
>

I guess you can well picture the trick I'm going to tell you to perform. It
would involve combining your pointless, rude comment and your behind.

People like you never cease to amaze me. You guys always seem to have plenty
of time to shout "RTFM", but explaining - that's a no-no.
Pathetic.
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27464
Author: Josef Drexler
Date: Wed, 03 Mar 2004 21:56
23 lines
2334 bytes
Ark wrote:
>> Gues you both know what to now, micheal didnt write that manual for
> nothing.
> I guess you can well picture the trick I'm going to tell you to perform. It
> would involve combining your pointless, rude comment and your behind.
> 
> People like you never cease to amaze me. You guys always seem to have plenty
> of time to shout "RTFM", but explaining - that's a no-no.
> Pathetic.

So you were too lazy to read it and feel superior for that?

People like you never cease to amaze me. You guys never read the
instructions and then waste the time of other people asking for help which
you could have gotten yourself if you just weren't so lazy.

Pathetic.

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+----------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Don't do push ups               |  Don't remove the "nospam" part.
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27466
Author: Michael Blunck
Date: Wed, 03 Mar 2004 22:22
11 lines
1252 bytes
Josef Drexler wrote:

[...]

> Pathetic.

Hehe, Josef. :o)

Qué ha sucedido?

Michael
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27478
Author: Jan van Beers
Date: Wed, 03 Mar 2004 23:15
19 lines
1559 bytes
Josef Drexler <nospam0204@joesbox.cjb.net> wrote:
>Ark wrote:
[...]
>So you were too lazy to read it and feel superior for that?
>
>People like you never cease to amaze me. You guys never read the
>instructions and then waste the time of other people asking for help which
>you could have gotten yourself if you just weren't so lazy.
>
>Pathetic.
*LOL*

YMMD, really, you did ;)

Cu
Jan
-- 
The only thing we give is a damn...
Saxon
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27480
Author: Ark
Date: Thu, 04 Mar 2004 01:00
24 lines
2196 bytes
> So you were too lazy to read it and feel superior for that?
>

If you have questions - ask away. Don't go guessing.
I read the .grf info file. The latest one - dated 18.02.04 (DB_XL v0.63,
that is).
This is how I managed to enable random liveries for tanker carriages, that
didn't work by default.
I didn't notice the ICE-3 bit, though. Shit happens.

> People like you never cease to amaze me. You guys never read the
> instructions and then waste the time of other people asking for help which
> you could have gotten yourself if you just weren't so lazy.
>

Whatever, mate :)
If you're so terribly busy - why do I see this moaning of yours in the TTD
newsgroup?
It's not that anyone was forcing you to type, is it?

> Pathetic.
>

Enjoy yourself :)
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27479
Author: Ark
Date: Thu, 04 Mar 2004 01:01
3 lines
1405 bytes
Well, I got the answer I needed.

Enjoy yourself, "busy guy".
Re: No ICE 'end' more after I'dd installed dbsetxlw
#27468
Author: Ark
Date: Thu, 04 Mar 2004 01:07
5 lines
1619 bytes
Since you decided to join our nicely-shaping cheery discussion here, could
you kindly answer the question I asked you more than a week ago - the one
about goods carriages?
(I believe this topic was not mentioned in the manual)
Thank you so much.
Re: Question about goods carriages, was: No ICE 'end' more after I'dd installed dbsetxlw
#27470
Author: Michael Blunck
Date: Thu, 04 Mar 2004 08:16
12 lines
1724 bytes
Ark wrote:

> Since you decided to join our nicely-shaping cheery discussion
> here, could you kindly answer the question I asked you more than a
> week ago - the one about goods carriages?

Sorry, I don´t remember and I didn´t find that question in agmtt postings of the
last two weeks.

Could you please ask it again?

Michael
Re: Question about goods carriages, was: No ICE 'end' more after I'dd installed dbsetxlw
#27472
Author: Ark
Date: Wed, 10 Mar 2004 18:39
32 lines
2545 bytes
Sorry, been away for a while.

Anyway, I was wandering if the carriages were meant to have twice the normal
capacity when refitted to carry goods. If I'm not mistaken, it always used
to be the same before the new DBXL.
Say, the "goods van" (long wheel base): 30 units od livestock but 60 crates
of goods, and so on.

Is this a bug or a feature? (the eternal question! :) )

----- Original Message ----- 
From: "Michael Blunck" <michael...@ewetel.net>
Newsgroups: alt.games.microprose.transport-tyc
Sent: Thursday, March 04, 2004 3:16 AM
Subject: Re: Question about goods carriages, was: No ICE 'end' more after
I'dd installed dbsetxlw


> Ark wrote:
>
> > Since you decided to join our nicely-shaping cheery discussion
> > here, could you kindly answer the question I asked you more than a
> > week ago - the one about goods carriages?
>
> Sorry, I don?t remember and I didn?t find that question in agmtt postings
of the
> last two weeks.
>
> Could you please ask it again?
>
> Michael
>
Re: Question about goods carriages, was: No ICE 'end' more after I'dd installed dbsetxlw
#27474
Author: Michael Blunck
Date: Fri, 12 Mar 2004 21:29
19 lines
1821 bytes
"Ark" wrote:

> Anyway, I was wandering if the carriages were meant to have twice
> the normal capacity when refitted to carry goods.

Well, in TTD one "crate of goods" weighs 1/2 ton.

> If I'm not
> mistaken, it always used to be the same before the new DBXL.
> Say, the "goods van" (long wheel base): 30 units od livestock but
> 60 crates of goods, and so on.

No. It didn´t change.

> Is this a bug or a feature? (the eternal question! :) )

It´s good ol´ TTD customs.

Michael
Re: Question about goods carriages, was: No ICE 'end' more after I'dd installed dbsetxlw
#27476
Author: Ark
Date: Mon, 22 Mar 2004 04:11
9 lines
1795 bytes
Oh...
I guess I got confused since it wasn't possible to refit goods carriages
before.
Thanks anyway.

> > Anyway, I was wandering if the carriages were meant to have twice
> > the normal capacity when refitted to carry goods.
>
> Well, in TTD one "crate of goods" weighs 1/2 ton.
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