Article View: alt.games.microprose.transport-tyc
Article #51Re: Maximum number of trains???
From: Anthony Houghton
Date: Fri, 02 Apr 1999 00:00
Date: Fri, 02 Apr 1999 00:00
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Paul Nicholson wrote in message <7e0skl$7fm$1...@news6.svr.pol.co.uk>... >I appear to have the maximum of 80 trains....(won't let me purchase any >more!) >Any way of increasing this number? >The competition seem unable to get their act together and make any viable >plans. >Any ideas on how I can get them to try harder? I've even sold off several >trains to give them the opportunity to expand, but alas in vain. > >Bank balance �311,000,000. > >Urgent answer please as I have to return to work on Monday for another six >month stint.. > 80 seems to be the maximum, as far as I can tell, along with 80 road vehicles, and 50 each of aeroplanes and boats. The game runs under DOS 4GW which if I remember rightly imposes a 4Mb maximum on the amount of memory that can be addressed, so I guess he couldn't fit any more vehicles in. There is an option to set the intelligence of the competitors under the game options, but even set to high, they are about as bright as a deranged rabbit. Personally, I think the game is much better played SimCity style, without any competitors. I can't stand the way they bubble the land, trying to get it the right shape. Particularly if it is a home made scenario that I've spent hours putting together. Ant
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From: "Anthony Houghton" <aj...@zetnet.co.uk> Subject: Re: Maximum number of trains??? Date: 1999/04/02 Message-ID: <7e3k58$s8f$1@irk.zetnet.co.uk> X-Deja-AN: 462107517 References: <7e0skl$7fm$1@news6.svr.pol.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Trace: irk.zetnet.co.uk 923096040 28943 194.247.41.52 (2 Apr 1999 23:34:00 GMT) NNTP-Posting-Date: 2 Apr 1999 23:34:00 GMT Newsgroups: alt.games.microprose.transport-tyc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit