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Article #28259

Re: dual track setup help!

#28259
From: Graham Moore
Date: Sun, 17 Apr 2005 14:11
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"Tom Cumming" <me@privacy.net> wrote in message 
news:d3r6po$sli$1@joesbox.cjb.net...
> On 16/04/05 11:24, Graham Moore wrote:
>> HI guys,
>>
>> I've got a very busy route and I'm trying to double up the amount of 
>> tracks (double the capacity, right?), but the configuration isn't going 
>> too well.
>>
>> Has anyone seen a tutorial about with a 4 track system? (2 in each 
>> direction).
>
> The problem is with two tracks running parallel and running to exactly the 
> same places, trains will invariably just take whichever is the slightly 
> shorter one and ignore the other one.


Cheers for all of your help guys.

I decided to split the 8 track stations at either end into 2 lots of 4 (have 
one loop per train), but then simply use a 'combined' signal between the two 
entry points, meaning that trains can get in and out doubly fast, but can 
still escape to the other loop if it's own loop is too busy.

It's a bit of a muck around really to test high capacity stations and 
routes.  I created a scenario with a very rich source of coal and enhanced 
the mines with the saved game editor and created a single power station at 
the other end of the map.

:o)

Cheers again,

G 
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From: "Graham Moore" <graham@graham-moore.com>
Newsgroups: alt.games.microprose.transport-tyc
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Subject: Re: dual track setup help!
Date: Sun, 17 Apr 2005 15:11:38 +0100
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