Article View: alt.games.microprose.transport-tyc
Article #456Re: Need suggestions for rail to maglev upgrade
From: Mantra
Date: Tue, 17 Aug 1999 00:00
Date: Tue, 17 Aug 1999 00:00
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2140 bytes
Hey, I agree that it does take the "fun" out of it. I don't tend to start all over. I do the entire thing in bits, but ensure that there is rail next to the maglev so that old trains can still get through. This is expensive, but tends to piss off the towns a bit less. There is a problem with runs like ore -> steel mill -> factory -> goods though, and I tend to fix these all at once... Just a few thoughts... Denver Ankit Desai <ankit...@att.net> wrote in message news:37b7bd54.11318658@netnews.worldnet.att.net... > Get Josef Drexler's patch, it makes this tedious job way way way too > easy... > > http://publish.uwo.ca/~jdrexler/ > > - Ankit > > On Sun, 15 Aug 1999 22:01:12 -0400, David Wallenstein > <DPW...@DELETEME.yahoo.com> wrote: > > >When I've played a good game, I find myself with a thorough and > >elaborate rail network that begins to fail when the trains are no longer > >upgradeable. That, of course, means it's time to upgrade to maglev, but > >I haven't found a good way to do it. My current method: write down all > >the train routes, sell all the trains, demolish and replace everything, > >replace the trains. Meanwhile, my entire network is down for long time. > > > >Replacing only small pieces at a time is a limited solution, since so > >many trains navigate through the grid. > > > >Any suggestions? >
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From: "Mantra" <den...@powerup.com.au> Subject: Re: Need suggestions for rail to maglev upgrade Date: 1999/08/17 Message-ID: <37b978e0@grissom> X-Deja-AN: 513813885 Distribution: world References: <37B770E6.AAD4782F@DELETEME.yahoo.com> <37b7bd54.11318658@netnews.worldnet.att.net> X-Original-NNTP-Posting-Host: ts53018.powerup.com.au X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Trace: ozemail.com.au 934901995 203.32.8.130 (Wed, 18 Aug 1999 00:59:55 EST) Organization: Primarily Software Design Pty Ltd X-MSMail-Priority: Normal NNTP-Posting-Date: Wed, 18 Aug 1999 00:59:55 EST Newsgroups: alt.games.microprose.transport-tyc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit