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Article View: alt.games.microprose.transport-tyc
Article #445

Re: Heliports, helicopters and the like

#445
From: Brian.... Brian Ronald
Date: Tue, 17 Aug 1999 00:00
22 lines
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In article <7p71so$nk8$1...@news4.svr.pol.co.uk>,
	"Edward Bernard" <edw...@ebernard.swinternet.co.uk> writes:
> Has anyone ever noticed that when heliports become available, and you start
> to use the heliport, your helicopters never get serviced in a hanger in
> their life, and reliability drops down to 0%

Bummer, I know

> This only crossed my mind a couple of days ago. This was the first time I'd
> got the heliports - I'd only bought the game a few days ago in Electronics
> Boutique for a tenner - so I only noticed it when I was having to replace an
> old helicopter, which is a pain, as I had to give the helicopter an order to
> go to the airport so I could send it to the hangar. I think Chris Sawyer had
> forgotten about this when he created this game. The heliports should be a
> few squares bigger to incorporate a hangar.

I get around this - I use helicopter routes that go from an airport (often
one of the old, small ones) to an inner city heliport.

My biggest gripe about helicopters is that you can't use them after a certain
time.  The ones you have access to become out of date, and are withdrawn from
the market, and a replacement is never designed.
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Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <7p71so$nk8$1@news4.svr.pol.co.uk>

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From: Brian....@unforgettable.com (Brian Ronald)
Subject: Re: Heliports, helicopters and the like
Date: 1999/08/17
Message-ID: <fr2cp7.a43.ln@bronald.unisonfree.net>
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