Article View: alt.games.microprose.transport-tyc
Article #387Rules for Competition
From: Edward Bernard
Date: Sun, 08 Aug 1999 00:00
Date: Sun, 08 Aug 1999 00:00
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1445 bytes
I've had an idea for the rules. We don't want to make it too easy but not too difficult as we don't want to biased against newcomers. I'm perhaps of medium ability, so I thought these might be alright. Max Competitors: 5 Start time: 3 Months Towns: Depends on scenario Industries: Depends on scenario Loan: �500,000 Interest: 2% Vehicle running costs: Medium Speed of computer: Medium Intelligence of computer: High Breakdowns: Reduced Subsidy multiplier: x4 Construction costs: Low (it costs enough as it is to raise the sea bed. Can be �32,000!) Type of land: Depends on scenario Sea/Lakes: Depends on scenario Economy: Fluctuating Train reversing: At end of line and at stations Disasters: On I hope you'll find this satisfactory. Do you have an idea when it will be ready? Eddie
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From: "Edward Bernard" <edw...@ebernard.swinternet.co.uk> Subject: Rules for Competition Date: 1999/08/08 Message-ID: <7okd7b$blf$1@news5.svr.pol.co.uk> X-Deja-AN: 510293555 X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: ab...@theplanet.net X-Trace: news5.svr.pol.co.uk 934131755 11951 195.92.4.53 (8 Aug 1999 17:02:35 GMT) Organization: Customer of Planet Online X-MSMail-Priority: Normal NNTP-Posting-Date: 8 Aug 1999 17:02:35 GMT Newsgroups: alt.games.microprose.transport-tyc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit