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Article View: alt.games.microprose.transport-tyc
Article #28659

Re: TTDPatch 2.5 beta 9

#28659
From: jixor
Date: Thu, 09 Nov 2006 01:39
109 lines
5995 bytes
Thats great, your really putting some serious work into this, its going 
to be one solid piece of software I expect!

Thanks for all your effort.

Cheers,
Steve.

Josef Drexler wrote:
> Hi TTDPatch fans!
> 
> Despite announcing in my last email that beta 8 would be the last 2.5
> beta, I've now released beta 9 at http://www.ttdpatch.net/src/
> 
> There were still a number of bugs to be fixed in beta 8, and I'd like to
> have the bugfixes tested a bit more before releasing a stable version.  By
> now, the number of open bugs for the 2.5 version on the tracker
> http://wiki.ttdpatch.net/tiki-view_tracker.php?trackerId=1 is negligible,
> so unless new issues crop up in this version, there's a good chance that
> we'll be able to release the 2.5 stable version soon.
> 
> If you reported a bug in earlier versions and it still isn't fixed in beta
> 9, I urge you to create a new ticket on the bug tracker to make sure that
> I will fix it before the stable release.
> 
> As is appropriate for a beta version, practically all the changes are
> bugfixes.  I won't even attempt to summarize them here, if you're
> interested see the complete list below.
> 
> Now please enjoy the new beta, test it extensively and do report any bugs
> you find, both new or old!
> 
> Josef
> 
> 
> All changes in 2.5 beta 9:
> - by Csaboka:
>   * bug fixed: turning newindustries on reintroduced the "temperate
>     banks on tropic" TTD bug
>   * fixed crash when enabling new industries in existing game
> - fixed cargo type FE not working in action 3
> - debug switch 'r' to not run TTDLOAD(W).OVL directly
> - fixed crash when running out of memory
> - fixed crash while processing action 1/5 blocks with pseudo-sprites
>   shorter than 8 bytes
> - fixed bug reserving several pieces on a tile when train fails to reverse
> - fix base graphics not getting loaded unless another .grf was loaded as
>   well
> - fix pathfinding issues with irregular station if north tile not part of
>   station
> - fix missing cargo type suffix in train info window
> - by DaleStan:
>   * Fix bitswitches with all bits set off being read as if the switch
>     was off.
>   * Fix gamespeed switch being written to ttdpatch.cfg as unsigned.
>   * Make Cht:Face work without a space between the : and the F.
>   * Fix Cht:Face potentially returning "Cht:Face h".
>   * Fix Cht:Face and Cht:Used overwriting their names with the returned
>     value.
>   * Make Cht: XXXX ? always show cost even for cheats that don't cost.
>   * Make Cht: XXXX ? not set the bit in Cht: Used.
>   * Use zlib to compress ttdprot?.bin.
> - correctly display non-ASCII characters in directory names
> - fix crash with directory names containing characters with no glyphs in
>   Unicode mode
> - by Lakie:
>   * fixed a bug in resizing depot windows when 32px mode was on
> - fixed bogus sprite error when calling a procedure beyond sprite 255
> - by JGR:
>   * split first line of land info window as necessary
>   * fix window resizing code with >127 entries
> - fixed station overbuilding to adjust the overwritten tile's numtiles
> - by stevenh:
>   * miscellaneous tram fixes
>   * show tram depot graphics in tram construction window
>   * fixed incorrect display of tram tracks on bridge with adjacent
>     level crossing
>   * fix bug causing some newly built roads to also have tram tracks
>   * change message for first vehicle arriving at station to indicate
>     trams correctly
> - add "name" property in addition to "desc" for switches.xml categories
> - prevent loading multiple GRFs with identical GRFID (except for FFFFFFFF)
> - fix lockup when reversing train with multiple reserved pieces on a
>   custom bridge head
> - fix consist variables/callbacks not being updated when selling wagon
> - add bridge sounds to callback 33 (via generic feature 6 callback)
> - fix "line too long" warning if it's a bit switch description (or any
>   other comment)
> - correctly translate characters B9, BC and BD in UTF-8 mode
> - don't crash when trying to display a text ID that's out of range
> - allow action 12 to overwrite unicode characters 9E..BD
> - calculate speed for new vehicle after var 40+x cache is initialized
> - ensure map and news history windows are not larger than screen when
>   loading game
> - fix news history sometimes having wrong number of items after loading
>   game
> - don't abort grf initialization due to resource conflict
> - prevent trains from reserving a path out of a depot if the surrounding
>   signals are manually set non-PBS signals
> - fix new aircraft getting wrong cargo type
> - prevent cursor keys from interfering with hotkeys in DOS
> - fix new freight aircraft having incorrect capacity, and try use callback
>   15 to determine capacity if enabled
> - fix draggable diagonal track building track across the entire map when
>   moving cursor into different window or outside of map
> - fix no-fail GRM operations not working
> - remove miscmods.loaduntilgreen, it was never actually implemented
> - allow CB18 to use the cargo translation table
> 
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Date: Thu, 09 Nov 2006 12:39:54 +1100
From: jixor <marg-news@optusnet.com.au>
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Subject: Re: TTDPatch 2.5 beta 9
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