Article View: alt.games.microprose.transport-tyc
Article #28401How to improve features - ttdpatch.cfg (Part II)
From: Carlos Correia
Date: Tue, 25 Oct 2005 16:58
Date: Tue, 25 Oct 2005 16:58
853 lines
34414 bytes
34414 bytes
And this is my ttdpatch.cfg. i also liked to know if i can alter anything to improve my games features: (sorry about the size of the post): <-- START --> // `abandonedroads' (-YA) makes roads lose their owner if they aren't used for a period of time, so you can remove unused roads if they're in the way. You also get the ownership of unowned roads if your vehicles use them. In mode 0, all roads lose their owners, in mode 1, roads near towns are taken over by the towns if their aren't used for a while, in mode 2 they're taken over instantly. abandonedroads 0 // `aiboost' (-A) increases the AI recursion by this amount. aiboost 0 // `aibuildairchance' (no command line switch) the chance that the ai will build a air-route when it wants to build a new route. Range 0..65535, 0=0%, 65535=100%. Default 5041. aibuildairchance 5041 // `aibuildrailchance' (no command line switch) the chance that the ai will build a rail-route when it wants to build a new route. Range 0..65535, 0=0%, 65535=100%. Default 30246. aibuildrailchance 30246 // `aibuildrvchance' (no command line switch) the chance that the ai will build a rv-route when it wants to build a new route. Range 0..65535, 0=0%, 65535=100%. Default 20164. aibuildrvchance 20164 // `aichoosechances' (no command line switch) specify which chances to use when the ai decides what to build next (chance of building a ship route is 1-railchance-rvchance-airchance). aichoosechances off // `autorenew' (-Xa) renews engines when serviced this number of months after they get very old. Range -128..127. Default -6. autorenew -6 // `bribe' (-Xb) adds a `bribe' option to the local authority menu. bribe on // `bridgespeedlimits' (-XX) increases the speed limits on tubular monorail and maglev bridges to this percentage of the highest maximum engine speed in the class. Range 25..250. Default 90. bridgespeedlimits 250 // `buildoncoasts' (-YC) makes it possible to build on coasts or riverbanks without having to use the dynamite tool first. buildoncoasts on // `buildonslopes' (-Yb) makes it possible to build tracks, roads and stations on sloped land, on a foundation like houses. buildonslopes on // `buildwhilepaused' (-XB) enables all construction options even when the game is paused. buildwhilepaused on // `canals' (-Xl) allows building canals and locks using the `buy land' tool from the dock construction menu. canals on // `cdpath' (no command line switch) sets the CD path. cdpath f:\ // `cheatscost' (-Xo) makes sign cheats cost money when used. cheatscost off // `curves' (-c) sets curve speeds to normal (0), faster (1), fastest (2) or realistic (3). One digit for each of railroad, monorail, maglev and road vehicles. Default 0120. curves 3323 // `custombridgeheads' (-H) custom bridge heads. custombridgeheads on // `debtmax' (-L) enables borrowing/repaying the maximum amount by holding down the 'Ctrl' key. debtmax on // `disasters' (-XD) allows you to choose which disasters may occur. Bitcoded value, default 255 (all disasters). disasters.zeppelincrash on // Allow zeppelin crash disasters.smallufo on // Allow small UFO disasters.refineryexplosion on // Allow refinery explosion disasters.factoryexplosion on // Allow factory explosion disasters.largeufo on // Allow large UFO disasters.smallsubmarine on // Allow small submarine disasters.largesubmarine on // Allow large submarine disasters.coalminesubsidence on // Allow coal mine subsidence // `diskmenu' (-Xm) adds a load option to the disk menu, and a load game (or save game with 'Ctrl') to the scenario editor. diskmenu on // `electrifiedrailway' (-XE) removes one of the magnetic track systems (Monorail or MagLev) and replaces it with an electrified railroad system. electrifiedrailway on // `enginespersist' (-P) keeps engines around for as long as they are in use. enginespersist on // 'enhanceddifficultysettings' (-YD) makes it possible to select 'none' for the number of industries in the difficulty settings. enhanceddifficultysettings on // `enhancegui' (-YG) enhances the user interface. Change the settings from the entry in TTD's toolbox menu. enhancegui on // `enhancemultiplayer' (-u) enhances multiplayer games by allowing more human players. enhancemultiplayer off // `errorpopuptime' (-YE) changes the time after which red error popup windows automatically close. Range 1..255 (in seconds), or 0 for a very long time. Default 10. errorpopuptime 1 // `eternalgame' (-Xe) allows you to keep playing forever, the date isn't reset after 2070. eternalgame on // `experimentalfeatures' (-XF) enables the latest experimental features. experimentalfeatures.slowcrossing off // trains slow down before crossings experimentalfeatures.cooperative on // cooperative play, very limited // `extpresignals' (-Xw) allows to cycle between normal, pre-signals, exits and combined signals with 'Ctrl'. extpresignals on // `extradynamite' (-D) allows more things to be removed with dynamite. extradynamite on // `fastwagonsell' (-Yw) allows faster selling of trains with the 'Ctrl' key. fastwagonsell on // `feederservice' (-Xf) modifies forced unload and profit on a station accepting that cargo to leave the cargo at the station, not cash in. feederservice off // `fifoloading' (-YF) enable FIFO loading. fifoloading off // `forceautorenew' (-XA) forces servicing of vehicles when it is time for the auto-renewal (see `autorenew'). forceautorenew on // `forcerebuildovl' (-Xr) makes TTDPatch rebuild TTDLOAD.OVL or TTDLOADW.OVL every time it is started. forcerebuildovl on // `freighttrains' (-Yf) multiplies the cargo carried by cargo trains with the given factor, to simulate very long freight trains. This only affects train acceleration, the trains do not actually transport more. Range 1..100. Default 5. freighttrains 5 // `fullloadany' (-F) makes a train leave a station if any type of cargo is full. fullloadany off // `gamespeed' (-Yg) Makes the gamespeed changeable. This requires the hotkeys patch. Press 'q' to speed up the game by a factor 2 (to a max of 8x speed) and 'w' to slow it down. Parameter is the initial setting. Range -3..3. Default 0. gamespeed 0 // `generalfixes' (-g) fixes various little things, see the docs for more info on what exactly it does. generalfixes on // `gotodepot' (-Xd) allows you to add depots to vehicles' orders. gotodepot on // `gradualloading' (-Xg) changes the way vehicles are loaded to a more realistic gradual loading (also activates `loadtime'). gradualloading on // `higherbridges' (-Yh) allows building of higher bridges. higherbridges on // `irregularstations' (no command line switch) allows to build station in irregular forms. irregularstations on // `keepsmallairport' (-k) keeps small airports around forever. keepsmallairport on // `largertowns' (-XT) makes each one out of a given number of towns grow faster and larger (also applying `towngrowthlimit' selectively). Range 1..70. Default 4 (one out of four towns). largertowns 1 // `largestations' (-l) allows to add more platforms or make a station longer, up to 15x15. largestations on // `loadtime' (-q) enables a different calculation for load/unload times. loadtime off // `locomotiongui' (-U) enable the new locomotion style gui. locomotiongui.usenewgui on // Enable the new gui locomotiongui.defaultnewgui off // Use the new gui by default (with this disabled the new gui can be reached with ctrl, when enabled with ctrl the old gui will be used) locomotiongui.defaultstation off // Make the station build button open the locomotion gui station tab. // `longbridges' (-B) allows bridges of up to 127 squares length. longbridges on // `lostaircraft' (no command line switch) gives a warning about lost aircraft after the given number of days. Range 5..1000. Default 90. lostaircraft 60 // `lostrvs' (no command line switch) gives a warning about lost road vehicles after the given number of days. Range 5..1000. Default 150. lostrvs 60 // `lostships' (no command line switch) gives a warning about lost ships after the given number of days. Range 5..1000. Default 400. lostships 90 // `losttrains' (no command line switch) gives a warning about lost trains after the given number of days. Range 5..1000. Default 150. losttrains 60 // `lowmemory' (-Z) allows TTDPatch to run with approx. 3.5MB of memory, but makes it impossible to load games saved with a larger `morevehicles' setting. lowmemory off // `mammothtrains' (-z) allows mammoth trains with up to 126 cars. mammothtrains on // `manualconvert' (-Ym) allows manual track type conversion by placing new tracks over existing tracks. manualconvert on // `maprefresh' (-YR) overrides the frequency TTD updates the map window. Lower numbers mean faster refresh and more CPU usage. TTD's default is 64. Range 1..255. Default 1. maprefresh 1 // `miscmods' (-Yo) makes it posible to modify the working of some other switches, see the docs on more info. Bitcoded value, default 0 (no modifications). miscmods.nobuildonbanks off // towns don't build on waterbanks miscmods.servintonlyhuman off // servint setting doesn't apply to AI players miscmods.noroadtakeover on // towns don't claim all roads in the scenario editor miscmods.gradualloadbywagon on // gradual loading loads wagon by wagon first miscmods.dontfixlitres off // don't change litres so that 1000 l is a ton instead of 100 l miscmods.dontfixtropicbanks off // don't fix bank types in the sub-tropical climate miscmods.dontfixhousesprites off // don't fix offices being displayed as churches miscmods.oldtownterrmodlimit off // don't change the upper cost of terrain modification for towns miscmods.nozeppelinonlargeap off // prevent Zeppelins from crashing at large airports miscmods.nodefaultoldtracktype off // don't use previous track type as new default miscmods.usevehnnumbernotname off // don't change news messages to use vehicle names miscmods.norescalecompanygraph off // don't rescale company graph when companies are deselected miscmods.noyearlyfinances on // don't display yearly finances on Jan 1st miscmods.notimegiveaway off // don't try to give time slices away to conserve power miscmods.nodesynchwarning off // don't warn about multiplayer games being desynched miscmods.noworldedgeflooding off // don't let the edge of the map flood miscmods.doshowintro off // don't skip the game intro miscmods.nonewspritesorter off // don't use new sprite sorting algorithm miscmods.noenhancedcomp off // don't enhance savegame compression algorithm miscmods.breakdownatsignal off // don't fix trains breaking down while waiting on red signals miscmods.smallspritelimit off // don't increase the sprite limit miscmods.displaytownsize off // display town size in the name miscmods.noextendstationrange off // don't increase the maximum allowed distance between station sign and industry for cargo to be delivered miscmods.nooldvehiclenews off // don't generate news messages when vehicles get old miscmods.dontfixpaymentgraph off // don't fix the X axis of the cargo payment rate window miscmods.loaduntilgreen off // keep loading at station until exit signal is green // `moreairports' (-J) allows building more airports than the normal two per city. moreairports on // `moreanimation' (no command line switch) allows increasing the number of tiles that can be animated. TTD's default is 256. Range 256..65535. Default 4096. moreanimation 4096 // `morebuildoptions' (-YB) enables more build options. Bitcoded value. morebuildoptions.ctunnel on // allow crossing tunnels morebuildoptions.oilrefinery on // allow oil refinery everywhere morebuildoptions.moreindustries on // allow more than one industry of the same type morebuildoptions.removeobjects on // allow removing statues, lighthouses and transmitters morebuildoptions.removeindustry on // allow removing industries morebuildoptions.closeindustries on // allow same industries to be very close to each other morebuildoptions.enhancedbuoys on // allow buoys that work like normal stations morebuildoptions.bulldozesignals on // automatically bulldoze signals on track // `morecurrencies' (-XC) enables more currencies and the Euro. Parameter: 0 - curr. symbols at default place; 1 - curr. symbols before numbers; 2 - curr. symbols after numbers. Add 4 to the above value to disable the Euro. morecurrencies 0 // `morehotkeys' (-YH) enables new hotkeys. morehotkeys on // `moreindustriesperclimate' (-YI) enables more industries in climates, currently only paperindustries for temperate. moreindustriesperclimate off // `morenews' (-N) generates messages/news reports on more events, see the docs for more information. morenews on // `morestatistics' (no command line switch) enables collection of more statistics (only works if enhancegui is also enabled). morestatistics on // `moresteam' (-YM) shows more (or fewer) steam plumes. Parameter has two digits, first for length of steam plume, second for frequency, with 2 being TTD's default. Adding/subtracting one doubles/halves the length or frequency. Range 00..55. Default 23. moresteam 23 // With `moretownstats' (-Yt) additional statistics are displayed in town information windows. moretownstats on // `morevehicles' (-x) increases the total number of vehicles to value*850. Range 1..40. Default 1. morevehicles 2 // `morewindows' (-YW) allows more windows to be open on the screen. TTD's default is 10, but 3 slots are always occupied (main toolbar, main view, status bar), so the actual maximum count is 7. Drop-down menus and news messages count as windows as well. Range 11..255. Default 20. morewindows 20 // `mountains' (-m) sets mountain speeds to normal (0), faster (1), fastest (2) or realistic (3). One digit for each of railroad, monorail, maglev and road vehicles. Default 0120. mountains 3323 // `mousewheel' (-Yl) enables using the mouse wheel in the Windows version. 0 means original zooming with wheel (center stays), 1 means OpenTTD-style zooming (point under mouse cursor stays if possible). Add 2 to enable 'safe' zooming (two rollings trigger zoom). Add 4 for legacy wheel support (needed for some drivers and Win95). Range 0..2147483647. Default 5. mousewheel.cursorzoom on // Zoom at cursor location instead of screen center mousewheel.safezoom off // Zoom only after rolling wheel two notches mousewheel.legacy off // Enable support for older (legacy) operating systems and drivers (not normally needed) // `moveerrorpopup' (-E) moves all red error popups to the top-right corner of the screen. moveerrorpopup on // `multihead' (-M) allows an arbitrary number of engines on a train. Buy extra engines with 'Ctrl'. Parameter is max. speed-up by additional engines, in percent from 0 to 100, default 35%. multihead 0 // `networktimeout' (no command line switch) disconnects a network game if there is no response for the given number of seconds. Range 2..240. Default 10. networktimeout 10 // `newagerating' (-Ya) makes station ratings more tolerant to vehicle ages. Now wagons can be up to 21 instead of 3 years old. newagerating on // `newbridges' (-Yd) enables new graphics for bridges. newbridges on // `newcargos' (no command line switch) enables support for new cargo types. newcargos on // `newcargodistribution' (no command line switch) enhanced cargo distribution. newcargodistribution on // `newhouses' (-Xh) activates new town building types with new graphics. newhouses on // `newindustries' (no command line switch) enables support for new industry types. newindustries on // `newperformance' (-Xp) applies a more reasonable performance calculation regarding vehicle profits. newperformance on // `newplanes' (-XP) activates new aircract models with new graphics. newplanes on // `newrvcrash' (-Yr) changes train/road vehicle crashes. 1 makes the train break down after the crash; 2 disables train/road vehicle crashes at all. Default 1. newrvcrash 1 // `newrvs' (-XR) activates new road vehicle models with new graphics. newrvs on // `newships' (-S) activates new ship models with new graphics. newships on // `newshistory' (-XH) enables collecting and displaying of news history. newshistory on // `newsounds' (no command line switch) allows adding new sounds to the game via custom GRF files. newsounds.highfrequency on // (DOS only) Mix sounds at 22KHz instead of the default 11KHz. Allows correct playpack of 22KHz samples. // `newspapercolour' (-XN) changes newspapers to colour in the given year. Range 1920..2070. Default 2000. newspapercolour 2000 // `newstations' (-Yn) enables new station graphics. newstations on // `newtownnames' (-YN) allows adding new town name styles for random games via new grf files. newtownnames on // `newtrains' (-T) activates new train models with new graphics. newtrains on // `noinflation' (-I) turns off all inflation, both for cost and revenue. noinflation on // `nonstop' (-n) makes the "Non-stop" switch behave differently. nonstop on // `officefood' (-O) makes office towers accept food (tropic/arctic scenarios). officefood on // `onewayroads' (no command line switch) enables one-way roads onewayroads on // `pathbasedsignalling' (-XI) enables path based signalling. Before enabling it PLEASE read the manual, this feature is somewhat difficult to use correctly. pathbasedsignalling.autoconvertpresig off // Convert pre, exit and combo signals into PBS signals pathbasedsignalling.manualpbssig on // Allow manually setting PBS signals pathbasedsignalling.preservemanualpresig off // Don't convert junctions with manually set signals into PBS pathbasedsignalling.showreservedpath on // Show reserved track pieces darker pathbasedsignalling.shownonjunctionpath off // Show reserved track pieces on non-junction tiles too pathbasedsignalling.allowunsafejunction off // Don't hold trains at unsafe PBS signal pathbasedsignalling.allowunsafereverse off // Don't stop trains that can't reverse safely // `planecrashcontrol' (-Xc) allows you to control when planes are allowed to crash. Bitcoded value, default 1. planecrashcontrol.normdis on // normal plane crashes off if disasters off planecrashcontrol.jetsdis on // crashes of jets on small airports off if disasters off planecrashcontrol.normbrdown off // normal plane crashes only for broken down planes, rate * 4 planecrashcontrol.jetssamerate off // same rate for jets on small airports and normal crashes planecrashcontrol.normoff off // normal plane crashes off planecrashcontrol.jetsoff off // jets on small airport crashes off // `planes' (-p) sets the maximum number of planes. Range 1..240. Default 240. planes 240 // `planespeed' (-YP) makes planes fly at up to their indicated speed, not a quarter thereof, and reduces speed to 5/8 in case of a breakdown. Range 1..4. Default 4. planespeed 4 // `plantmanytrees' (-Yp) allows planting many trees at once. Bitcoded value: 1 - can plant more than one tree on a square; 2 - plant trees over a rectangular area with 'Ctrl'; 4 - more than one tree on a square in the rectangular planting mode. Default 3. plantmanytrees.morethanonepersquare on // Allow planting more than one tree per square plantmanytrees.rectangular on // Enable planting over a rectangular area with 'Ctrl' plantmanytrees.morethanonerectangular on // More than one tree on a square in the rectangular planting mode // `presignals' (-w) automatically sets up 'pre-signals' to improve station handling. presignals off // `resolutionheight' (no command line switch) enables and sets the height of the resolution patch. resolutionheight off // `resolutionwidth' (no command line switch) enables and sets the width of the resolution patch. resolutionwidth off // `roadvehs' (-r) sets the maximum number of road vehicles. Range 1..240. Default 240. roadvehs 240 // `rvqueueing' (-R) makes road vehicles queue up in front of a station, not turn around. rvqueueing on // `saveoptionaldata' (-Xx) makes TTDPatch save and load additional (optional) data at the end of savegames. saveoptionaldata on // With `selectgoods' (-G) goods arrive only after the service has been inaugurated, and disappear after the given number of days if the service stops. Specifying 2 means goods never disappear. Range: 2..600. Default: 365. selectgoods 365 // `semaphores' (-YS) turns new signals built before 1975 into semaphore signals. semaphores on // `servint' (-i) allows to change the initial service interval for new engines. Range 1..32767. Default 16000. servint 16000 // `sharedorders' (-XO) allows shared or copied orders. sharedorders on // `ships' (-b) sets the maximum number of ships. Range 1..240. Default 240. ships 240 // `showfulldate' (-d) always show the full date in the status, not only when the game is paused. showfulldate on // `showprofitinlist' (-XL) shows colour-coded profit in the list of vehicles. showprofitinlist on // `showspeed' (-Xs) shows the current speed for all vehicles in the status bar of their window. showspeed on // `signal1waittime' (-X1) changes the number of days after which a train waiting on a 1-way signal turns around. Range 0..254, or 255 to wait forever. signal1waittime 255 // `signal2waittime' (-X2) changes the number of days after which a train waiting on a 2-way signal turns around. Range 0..254, or 255 to wait forever. signal2waittime 255 // `signalsontrafficside' (-Ys) displays railroad signals on the same side of track road vehicles drive on. signalsontrafficside on // `signcheats' (-s) enables the sign cheats. signcheats on // `sortvehlist' (-Xv) sorts vehicles in vehicle list windows. The parameter sets how much time elapses between two updates. Lower settings requre more CPU time, but keep the list more up-to date. The setting of 10 means approximately a TTD day. Range 0..255. Default 10. sortvehlist 10 // `spread' (-e) makes it possible to have stations more spread out. Range 1..255. Default 20. spread 255 // `stableindustry' (-Xi) prevents industries from closing down if Economy is set to Steady in Difficulty settings. stableindustry on // `startyear' (-XY) sets the default start year for random games and allows greater choice of starting years in the scenario editor. Range 1921..2030. Default 1930. startyear 1921 // `stretchwindow' (-XW) stretches the TTD window to this horizontal size in pixels (only for the Windows version of TTD in windowed mode). Range 40..20480. Default 1280. stretchwindow off // `subsidiaries' (-XS) allows you to manage AI companies if you own 75%. subsidiaries on // `tempsnowline' (-YO) enables snow line on temperate (needs an appropriate GRF file to actually show snow) tempsnowline off // `tgractstationexist' (no command line switch) defines how much the existence of active stations increases the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range -128..127. Default 5. tgractstationexist 2 // `tgractstations' (no command line switch) defines how much each active station increases the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 10. tgractstations 10 // `tgractstationsweight' (no command line switch) defines how effectively active stations contribute to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 55. tgractstationsweight 55 // `tgrfizzydrinksinoptim' (no command line switch) defines the optimum population per each 2 incoming fizzy drinks in the toyland climate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 30. tgrfizzydrinksinoptim 30 // `tgrfizzydrinksinweight' (no command line switch) defines how effectively incoming fizzy drinks contribute to the growth rate of a town in the toyland climate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 30. tgrfizzydrinksinweight 30 // `tgrfoodinmin' (no command line switch) defines the minimum food requirement of towns in snow-covered or desert areas, in population per 2 tons of incoming food (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 80. tgrfoodinmin 80 // `tgrfoodinoptim' (no command line switch) defines the optimum population per each 2 tons of incoming food (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 20. tgrfoodinoptim 20 // `tgrfoodinweight' (no command line switch) defines how effectively incoming food contributes to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 30. tgrfoodinweight 30 // `tgrgoodsinoptim' (no command line switch) defines the optimum population per each 2 crates of incoming goods (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 20. tgrgoodsinoptim 20 // `tgrgoodsinweight' (no command line switch) defines how effectively incoming goods contribute to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 20. tgrgoodsinweight 20 // `tgrmailinoptim' (no command line switch) defines the optimum population per each 2 bags of incoming mail (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 25. tgrmailinoptim 25 // `tgrmailinweight' (no command line switch) defines how effectively incoming mail contributes to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 10. tgrmailinweight 10 // `tgrmailoutweight' (no command line switch) defines how effectively transported mail contributes to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 10. tgrmailoutweight 10 // `tgrpassinmax' (no command line switch) defines the maximum number of incoming passengers that can affect growth of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..65535. Default 5000. tgrpassinmax 5000 // `tgrpassinweight' (no command line switch) defines how effectively incoming passengers contribute to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 40. tgrpassinweight 40 // `tgrpassoutweight' (no command line switch) defines how effectively transported passengers contribute to the growth rate of a town (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 40. tgrpassoutweight 40 // `tgrsweetsinoptim' (no command line switch) defines the optimum population per each 2 bags of incoming candy (sweets) in the toyland climate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 20. tgrsweetsinoptim 20 // `tgrsweetsinweight' (no command line switch) defines how effectively incoming candy (sweets) contributes to the growth rate of a town in the toyland climate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 20. tgrsweetsinweight 20 // `tgrtownsizebase' (no command line switch) defines the base number of town buildings for the calculation involving `tgrtownsizefactor' (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 60. tgrtownsizebase 60 // `tgrtownsizefactor' (no command line switch) defines how much the size of a town influences its growth rate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 63 (i.e. 25% influence). tgrtownsizefactor 63 // `tgrwaterinmin' (no command line switch) defines the minimum water requirement of towns in desert areas, in population per 2 tons (2,000 liters) of incoming water (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 80. tgrwaterinmin 80 // `tgrwaterinoptim' (no command line switch) defines the optimum population per each 2 tons (2,000 liters) of incoming water in the sub-tropical climate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 1..255. Default 20. tgrwaterinoptim 20 // `tgrwaterinweight' (no command line switch) defines how effectively incoming water contributes to the growth rate of a town in the sub-tropical climate (see the docs for more information). Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 30. tgrwaterinweight 30 // `townbuildnoroads' (no command line switch) towns build no roads. townbuildnoroads on // `towngrowthlimit' (-Xt) changes the factor that limits the maximum possible extent of towns. Range 12..128. Default 80. towngrowthlimit 80 // `towngrowthratemax' (no command line switch) defines the maximum growth rate of towns, in new houses per century. Active only if `towngrowthratemode' is set to 2. Range 10..4800. Default 600. towngrowthratemax 600 // `towngrowthratemin' (no command line switch) defines the minimum growth rate of towns, in new houses per century. Active only if `towngrowthratemode' is set to 2. Range 0..255. Default 20. towngrowthratemin 20 // `towngrowthratemode' (-YT) makes it possible to define rules for the calculation of the growth rate for towns. Mode: 0 - TTD original, 1 - TTD extended, 2 - custom. See the docs for more information. towngrowthratemode 2 // `townminpopulationdesert' (no command line switch) defines the minimum population to which towns in desert areas can grow even without food and water supplies. Active if `towngrowthratemode', `towngrowthlimit' or `generalfixes' is enabled. Range 0..255. Default 60. townminpopulationdesert 60 // `townminpopulationsnow' (no command line switch) defines the minimum population to which towns in snow-covered areas can grow even without food supplies. Active if `towngrowthratemode', `towngrowthlimit' or `generalfixes' is enabled. Range 0..255. Default 90. townminpopulationsnow 90 // `townroadbranchprob' (no command line switch) changes the probability of a town building a road branch. 0 means almost no branches, 65535 means branch everywhere possible. TTD's default is 26214. Range 0..65535. Default 21845. townroadbranchprob off // `toylandfeatures' (no command line switch) enables landscape features that are normally disabled in random games in the toyland climate, such as lighthouses. Bitcoded value. toylandfeatures.lighthouses on // Enable lighthouses on sea shores in Toyland toylandfeatures.woodlands off // Enable woodlands (clusters of trees) in Toyland // `tracktypecostdiff' (-Yc) makes different track types have different cost. tracktypecostdiff on // `trainrefit' (-f) makes it possible to refit train engines. trainrefit on // `trains' (-t) sets the maximum number of trains. Range 1..240. Default 240. trains 240 // `unifiedmaglev' (-XM) makes it possible to buy monorail engines in maglev depots or vice versa. Mode: 1 - convert all maglev engines to monorail; 2 - convert all monorail engines to maglev; 3 - keep separate monorail and maglev. unifiedmaglev 1 // `verbose' (-v) shows a summary of the switches before starting TTD. verbose off // `wagonspeedlimits' (-YL) enables speed limits for train wagons. wagonspeedlimits 20 // `win2k' (-2) makes the Windows version of TTD compatible with Windows 2000/XP. win2k on // `windowsnap' (-Xz) let windows snap together. Range 0..255. Default 10. windowsnap 10 // `autoreplace' (no command line switch) upgrades vehicles to the best available new type, with the given minimum reliability in percent. Range 1..100, default 80. autoreplace 80 // `autoslope' (no command line switch) allows to terraform without removeing structure. autoslope 1 // **** New switches **** // `newgrfcfg' (-Xn) chooses the configuration file for new graphics sets. // newgrfcfg newgrfw.cfg <-- END OF FILE --> Carlos Correia Lisbon, Portugal
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From: "Carlos Correia" <cak@oninet.pt> Newsgroups: alt.games.microprose.transport-tyc Subject: How to improve features - ttdpatch.cfg (Part II) Date: Tue, 25 Oct 2005 17:58:55 +0100 Lines: 855 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Organization: Ye 'Ol Disorganized NNTPCache groupie Message-ID: <1130275887.197175@localhost> Cache-Post-Path: localhost!unknown@10000816828.0000000553.acesso.oni.pt X-Cache: nntpcache 3.0.1 (see http://www.nntpcache.org/) Cache-Post-Path: jubilee.esoterica.pt!unknown@195.245.183.29 X-Cache: nntpcache 3.0.1 (see http://www.nntpcache.org/) NNTP-Posting-Host: jubilee.esoterica.pt X-Trace: nnrp1.psineteurope.com 1130277345 195.22.0.29 (25 Oct 2005 23:55:45 +0200) Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newshub.sdsu.edu!logbridge.uoregon.edu!newsfeed.cs.utexas.edu!news-peer1.sprintlink.net!news-ams!nnrp1.psineteurope.com!not-for-mail MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit