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Article View: alt.games.microprose.transport-tyc
Article #28161

Re: DB Set version 0.8 released

#28161
From: Boudewijn Dijkstra
Date: Wed, 22 Dec 2004 10:02
101 lines
4711 bytes
"Michael Blunck" <michael.blunck@ewetel.net> schreef in bericht
news:32ohdcF3oj27bU1@individual.net...
> Boudewijn Dijkstra wrote:
>
> [sprite limit exceeded?]
>
>> There is one problem though, because in temperate climate and with
>> this newgrf.cfg [...]
>>
>> newgrf/elrailsw.grf
>> newgrf/signalsw.grf
>> newgrf/trkfoundw.grf
>> newgrf/canalsw.grf
>> newgrf/newshipsw.grf
>> newgrf/newstatsw.grf
>> newgrf/arcticsetw.grf
>> newgrf/dbsetw.grf
>> newgrf/tempsetw.grf
>> newgrf/cargosetw.grf
>> newgrf/dbsetxlw.grf
>> newgrf/tropicstw.grf
>> newgrf/LongBusesw.grf
>> newgrf/McTrucksw.grf
>> newgrf/ScaniaTrucksw.grf
>> newgrf/VolvoTrucksw.grf
>> newgrf/SpitzerTrucksw.grf
>> newgrf/NavistarTrucksw.grf
>
>> I get an error message that NavistarTrucksw cannot be loaded due to
>> too many sprites.
>
> Well, in temperate climate, not all of those .grfs are active:
>
> - newgrf/arcticsetw.grf
> - newgrf/tropicstw.grf

Yes, they show up with a red square in the newgrf window.

>> The DB set XL readme advises to include dbsetw
>> and tempsetw in its examples.
>
> Nope. It does not.

quote from dbxl_readme.html:
"[...] it´s best to have this order of .grf entries in "newgrf.cfg":

...
newgrf/dbset.grf
newgrf/tempset.grf
newgrf/cargoset.grf
newgrf/dbsetxl.grf
..."

That looks to me like advice.  Advice to include something.

> In fact the DB set XL disables dbset and tempset when active, hence:
>
> - newgrf/dbsetw.grf
> - newgrf/tempsetw.grf

Tempsetw has a red square, but dbsetw doesn't.  According to the newgrf 
windows, it still has 1364 sprites active.

> Elrails, signals, trkfound and newstats have only very few sprites active.
> In addition all sprites from the cargoset except its truck sprites are
> overridden by the DB set XL, resulting in even less active sprites.
>
> In conclusion, from the top half of the list, only the Newships and the DB
> setXL are fully active, first with some hundred sprites (I don´t know
> exactly the number, it´s an old file) the second w. 4608 active sprites,
> roughly.
>
> All in all, there´s a limit of 11,483 active sprites.
>
>> That worked fine, until I added the long road vehicle grfs.
>
> Yeah. It´s a known fact that George´s .grfs are using sprites rather
> excessively.
>
>> [...] But now I am worried that something from dbsetw will be missing,
>> although I couldn't prove that yet.
>
> No worry. If you´re using the XL version you can delete the dbsetw
> completely.  It´s the older version for use with the beta patch 2.0r1.

Thanks for making that clear.

> You wouldn´t need the cargoset either because the DB set XL has its own
> freight cars so the cargoset will only be used for its trucks. OTOH, if
> you´re using only the longvehicles´ trucks you could disable or delete the
> cargoset too.

Possible, but not desirable, because I like to play early games and the long
vehicles take a lot of time to enter the stage.  BTW: strange that before
1900 there were lots of iron bridges in the real world, but in 1921 there are 
only wooden bridges in TT world.

> Play around with the grf status window by enabling/disabling .grfs. It´ll
> tell you how many sprites are active at the moment.

Hmm, foolish me.  I didn't even notice the sprite count until your message.
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From: "Boudewijn Dijkstra" <usenet@bdijkstra.tmfweb.nl>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: DB Set version 0.8 released
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