Article View: alt.games.microprose.transport-tyc
Article #28154Re: DB Set version 0.8 released
From: Michael Blunck
Date: Mon, 20 Dec 2004 17:49
Date: Mon, 20 Dec 2004 17:49
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3095 bytes
Boudewijn Dijkstra wrote: [sprite limit exceeded?] > There is one problem though, because in temperate climate and with > this newgrf.cfg [...] > > newgrf/elrailsw.grf > newgrf/signalsw.grf > newgrf/trkfoundw.grf > newgrf/canalsw.grf > newgrf/newshipsw.grf > newgrf/newstatsw.grf > newgrf/arcticsetw.grf > newgrf/dbsetw.grf > newgrf/tempsetw.grf > newgrf/cargosetw.grf > newgrf/dbsetxlw.grf > newgrf/tropicstw.grf > newgrf/LongBusesw.grf > newgrf/McTrucksw.grf > newgrf/ScaniaTrucksw.grf > newgrf/VolvoTrucksw.grf > newgrf/SpitzerTrucksw.grf > newgrf/NavistarTrucksw.grf > I get an error message that NavistarTrucksw cannot be loaded due to > too many sprites. Well, in temperate climate, not all of those .grfs are active: - newgrf/arcticsetw.grf - newgrf/tropicstw.grf > The DB set XL readme advises to include dbsetw > and tempsetw in its examples. Nope. It does not. In fact the DB set XL disables dbset and tempset when active, hence: - newgrf/dbsetw.grf - newgrf/tempsetw.grf Elrails, signals, trkfound and newstats have only very few sprites active. In addition all sprites from the cargoset except its truck sprites are overridden by the DB set XL, resulting in even less active sprites. In conclusion, from the top half of the list, only the Newships and the DB setXL are fully active, first with some hundred sprites (I don´t know exactly the number, it´s an old file) the second w. 4608 active sprites, roughly. All in all, there´s a limit of 11,483 active sprites. > That worked fine, until I added the long road vehicle grfs. Yeah. It´s a known fact that George´s .grfs are using sprites rather excessively. > [...] But now I am worried that something from dbsetw will be missing, > although I couldn't prove that yet. No worry. If you´re using the XL version you can delete the dbsetw completely. It´s the older version for use with the beta patch 2.0r1. You wouldn´t need the cargoset either because the DB set XL has its own freight cars so the cargoset will only be used for its trucks. OTOH, if you´re using only the longvehicles´ trucks you could disable or delete the cargoset too. Play around with the grf status window by enabling/disabling .grfs. It´ll tell you how many sprites are active at the moment. regards Michael
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news1.google.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: "Michael Blunck" <michael...@ewetel.net> Newsgroups: alt.games.microprose.transport-tyc Subject: Re: DB Set version 0.8 released Date: Mon, 20 Dec 2004 18:49:08 +0100 Lines: 74 Message-ID: <32ohdcF3oj27bU1@individual.net> References: <MPG.1c2e851e357afc76989ec5@server.our.house> <cq6l6j$ml7$1@joesbox.cjb.net> Mime-Version: 1.0 X-Trace: individual.net eHEPO7VtxmPiVZ2Unld+YAxQDCmjhjtPUoifDhXsB78SCbSERQ X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit