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Article #28049

Re: A Couple of Locomotion Questions

#28049
From: Compfix
Date: Fri, 22 Oct 2004 09:28
41 lines
2806 bytes
"Mike Humberston" <obli...@philomel.net> wrote in message 
news:38jgn0ts7cdp44aba42lkc4kpmala0iou4@4ax.com...
>
>>"Mike Humberston" <obli...@philomel.net> wrote in message
>>news:ql1gn0pnsfapavbq9au6vitldm8m6eutod@4ax.com...
>>> I'm sorry to start yet another thread about Locomotion.  I have
>>> two questions.  Two things that bug me about Transport Tycoon
>>> are:
>>> 1. the dire track-laying algorithm that the computer controlled
>>> companies use.
>>> 2. the over simplistic routing algorithm which causes trains to
>>> easily get lost on complex networks.
>>>
>>> So my questions are, for Locomotion, has Chris Sawyer bothered to
>>> take some time to research and implement algorithms which:
>>> 1. result in sensible computer controlled company track layouts?
>>> 2. get trains from starting point to destination without any
>>> possibility of them getting lost en route?
>
> "Ark" <bati...@ineonet.net> wrote:
>
>>A full-hearted "Mwa-ha-ha!!!" would be a suitable answer for both your
>>questions :)
>
> Should I take that to mean no?  If so then that is a pity as
> doing both those things is not particularly difficult.
>
> -- 
> Mike Humberston
> WARNING: Spam trap in operation. Send any e-mail reply to mike, not 
> oblivion.
> NOTE: E-mail currently inoperative.  All replies to the news group, 
> please.

I cant answer the question about the companies, but the competition in TTDLX 
were stupid as well.  When setting a rail route, you can add waypoints at 
junctions to make the train or tram turn the correct way at points.  This 
works OK here.

Bob 
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From: "Compfix" <com...@btinternet.com>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: A Couple of Locomotion Questions
Date: Fri, 22 Oct 2004 09:28:49 +0000 (UTC)
Organization: BT Openworld
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