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Article View: alt.games.microprose.transport-tyc
Article #28045

Re: A Couple of Locomotion Questions

#28045
From: Mike Humberston
Date: Fri, 22 Oct 2004 00:01
29 lines
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>"Mike Humberston" <oblivion@philomel.net> wrote in message
>news:ql1gn0pnsfapavbq9au6vitldm8m6eutod@4ax.com...
>> I'm sorry to start yet another thread about Locomotion.  I have
>> two questions.  Two things that bug me about Transport Tycoon
>> are:
>> 1. the dire track-laying algorithm that the computer controlled
>> companies use.
>> 2. the over simplistic routing algorithm which causes trains to
>> easily get lost on complex networks.
>>
>> So my questions are, for Locomotion, has Chris Sawyer bothered to
>> take some time to research and implement algorithms which:
>> 1. result in sensible computer controlled company track layouts?
>> 2. get trains from starting point to destination without any
>> possibility of them getting lost en route?

"Ark" <batis2ta@ineonet.net> wrote:

>A full-hearted "Mwa-ha-ha!!!" would be a suitable answer for both your
>questions :)

Should I take that to mean no?  If so then that is a pity as
doing both those things is not particularly difficult.

-- 
Mike Humberston
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From: Mike Humberston <oblivion@philomel.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: A Couple of Locomotion Questions
Date: Fri, 22 Oct 2004 01:01:12 +0100
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