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Article #27941Town population bug
From: DJTB
Date: Sun, 05 Sep 2004 10:11
Date: Sun, 05 Sep 2004 10:11
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Using Alpha 35, I have some towns with a wrong (sometimes even negative) population. How to replicate: - Open a game with some large towns (10.000+) in the Scenario Editor - Click on the town's name to view its population count - Save the game and load it as a normal game - Click on the town's name to view its population count - Check if the population has decreased (factor 10?)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!sn-xit-02!sn-xit-06!sn-post-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: DJTB <usenet@terabytemusic.cjb.net> Newsgroups: alt.games.microprose.transport-tyc Subject: Town population bug Date: Sun, 05 Sep 2004 12:11:27 +0200 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <10jlpifn6st8t0b@corp.supernews.com> User-Agent: KNode/0.8.0 MIME-Version: 1.0 X-Complaints-To: abuse@supernews.com Lines: 9 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit