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Article #27931

Re: 2.0.1 alpha 35

#27931
From: Hristo Todorov
Date: Fri, 03 Sep 2004 11:37
17 lines
1444 bytes
And may be  mode 4 -
roads remain to the company that build them, until the company seise to
exist.

 On Fri, 03 Sep 2004 12:21:50 +0200, DJTB wrote:

> Josef Drexler wrote:
> 
>> Finally, abandonedroads is now a feature which has three different modes,
>> set by the switch parameter.  Mode 0 works as before, where unused roads
>> become unowned after a while.  In mode 1 towns will take over nearby
>> roads instead of them becoming ownerless after a while, and in mode 2
>> towns will take over roads in their vicinity instantly.
>> 
> 
> Is it possible to have a mode 3: give back to nature, where abandoned
> road-tiles may be replaced (after a while) by new trees, grassland, etc.?
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From: Hristo Todorov <igel@bofh.bg>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: 2.0.1 alpha 35
Date: Fri, 03 Sep 2004 14:37:54 +0300
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