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Article #27926

Re: 2.0.1 alpha 35

#27926
From: Afoklala
Date: Sat, 04 Sep 2004 08:02
35 lines
2541 bytes
Op Fri, 03 Sep 2004 10:51:13 GMT schreef Boudewijn Dijkstra:

> "DJTB" <usenet@terabytemusic.cjb.net> schreef in bericht
> news:10jghdue8410224@corp.supernews.com...
>> Josef Drexler wrote:
>>
>>> Finally, abandonedroads is now a feature which has three different
>>> modes, set by the switch parameter.  Mode 0 works as before, where
>>> unused roads become unowned after a while.  In mode 1 towns will
>>> take over nearby roads instead of them becoming ownerless after a
>>> while, and in mode 2 towns will take over roads in their vicinity
>>> instantly.
>>
>> Is it possible to have a mode 3: give back to nature, where abandoned
>> road-tiles may be replaced (after a while) by new trees, grassland,
>> etc.?
> 
> Who do you suppose would pay for the road demolition?  Or maybe introduce a
> new tile: abandoned road.  These will not be maintained or owned by anyone and
> can be repaired cheaper than building new road.

Actually, I like this suggestion. Nobody need pay for the demolition;
nature will take care of that. Have you ever seen what happens if a road is
not used and not maintained? It'll take some years, but sooner or later
it's overgrown and eventually disappears completely.
In the game, this could be done by replacing such a tile first by rubbish
(after, say, 5 years) and then (after another 5 years) by ordinary
grass/mountain/whatever.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

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From: Afoklala <nospam@spam.no>
Subject: Re: 2.0.1 alpha 35
Newsgroups: alt.games.microprose.transport-tyc
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