Article View: alt.games.microprose.transport-tyc
Article #27924Re: 2.0.1 alpha 35
From: DJTB
Date: Fri, 03 Sep 2004 10:21
Date: Fri, 03 Sep 2004 10:21
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1224 bytes
Josef Drexler wrote: > Finally, abandonedroads is now a feature which has three different modes, > set by the switch parameter. Mode 0 works as before, where unused roads > become unowned after a while. In mode 1 towns will take over nearby > roads instead of them becoming ownerless after a while, and in mode 2 > towns will take over roads in their vicinity instantly. > Is it possible to have a mode 3: give back to nature, where abandoned road-tiles may be replaced (after a while) by new trees, grassland, etc.?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.zanker.org!news.glorb.com!sn-xit-02!sn-xit-06!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: DJTB <usenet@terabytemusic.cjb.net> Newsgroups: alt.games.microprose.transport-tyc Subject: Re: 2.0.1 alpha 35 Date: Fri, 03 Sep 2004 12:21:50 +0200 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <10jghdue8410224@corp.supernews.com> References: <MPG.1ba1d13dc30e57d989ea3@server.our.house> User-Agent: KNode/0.8.0 MIME-Version: 1.0 X-Complaints-To: abuse@supernews.com Lines: 11 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit