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Article View: alt.games.microprose.transport-tyc
Article #27906

Re: 2.0.1 alpha 34

#27906
From: jixor
Date: Thu, 26 Aug 2004 07:23
61 lines
3751 bytes
Josef Drexler wrote:

> Here's another alpha, get it at http://www.ttdpatch.net/src/
> 
> Not a lot of bugfixes this time, in fact most of the things reported 
> since alpha 33 will still be broken here (there were only minor issues 
> though).
> 
> The main reason for this release is that Csaba Varga has added a whole 
> new graphics feature, allowing people to make new town houses and 
> buildings, with the full capabilities afforded by the action 1/2/3 
> system.  To use it, enable "newhouses on" and get a new house .grf file.
> 
> In addition, Marijn has written a new switch, "enhanceddifficultysettings 
> on", which at the moments allows you to set the number of industries to 
> "none" in the difficulty settings, to start a new random game with no 
> industries at all if you like the challenge.
> 
> Finally I've been working a bit more on dxmci.dll, the music replacement 
> DLL for Windows, after some input from "gulikoza".  Now it will use the 
> Midi Mapper by default, so the music should sound the same as it did 
> without the DLL and not use the MS software synthesizer.  Another change 
> is that now any error messages will be shown in-game, because the 
> previous version's use of Windows message boxes does not work in 
> fullscreen.  This new version is still somewhat experimental, so at the 
> moment you can only get it here: http://www.tt-
> forums.net/viewtopic.php?p=189923#189923
> 
> Have fun with the new features!
> 
> Josef.
> 
> 
> All changes in 2.0.1 alpha 34:
> - station prop. 09 (sprite layout) now allows both using newgrf
>   sprites for the ground sprite as well as TTD's sprites for the
>   station sprites; both are selected by setting bit 31 in the sprite
>   number
> - new action 7/9 variable 91 holds current track type; only valid
>   while rail tool menu is open (e.g. when building stations)
> - improved dxmci error handling (now shown ingame with latest
>   dxmci.dll version)
> - by Csaba:
>   * mouse wheel now respected the lines-per-wheel-motion setting
>     in Windows
>   * new switch, "newhouses on" (-Xh) enables graphics for new
>     town houses and buildings
> - by Marijn: new switch "enhanceddifficultysettings on" or -YD
>   allows choosing "none" for the number of industries in the
>   difficulty settings
> - new switch "newbridges on" (-Yd) for setting bridge properties
> - bridge prop. 08 had to be changed to 0D to make room for the basic
>   bridge properties year (08), min.length (09), max.length (0A),
>   cost factor (0B) and max.speed (0C)
> - new bridge prop 0E sets flags for the bridge
> - fixed station var. 42 (terrain type)
> 
Great, will give it a go now. Also is there a test grf for the newhouses 
feature?

Cheers
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Date: Thu, 26 Aug 2004 17:23:33 +1000
From: jixor <marg-news@optusnet.com.au>
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