Article View: alt.games.microprose.transport-tyc
Article #27902Re: Call backs tutorials or any help at all!
From: Michael Blunck
Date: Wed, 25 Aug 2004 20:30
Date: Wed, 25 Aug 2004 20:30
46 lines
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2724 bytes
Ronnie Clark wrote: [...] > That just leaves the in-depot problem. As I'm sure you know, when > consists are displayed in a depot window, the horizontal spacing > between vehicles is reduced. Yes, I´m aware of this. > The problem I'm facing with that is that graphics are being > produced that when the trains are out of the depot, in the > horizontal view, they take up the full width, and buffers/corridor > connections between vehicles join up. > > Sadly, when viewing graphics drawn like this in the depot, the > reduced spacing leads to graphics over-lapping. > > http://www.blugman.freeserve.co.uk/scr4.gif shows what I mean. Well, ATM there´s no cure for that overlapping problem. There´s only help for the vertical alignment issue. I have the same problem with the horizontal depot view, but I really don´t care anymore ... :/ Apropos, another hint. It *may* be that your engines resp. wagons are shifted horizontally accidentally (unintentionally) because you modified their x/y-offsets during the process of aligning them properly on-track. I.e. their alignment *looks* correct but they´re *shifted* in one direction, nevertheless. If that´ll be the case, they´ll be also misaligned in the depot window (there´s a "special" overlapping between engine and first wagon in your picture). A good method to test proper offset alignment is to stop a (preferably symmetrically built, i..e. engine-waggon-waggon-engine) train and flip its direction. If the train´s vehicles are well aligned the train wouldn´t "jump". O/c this has to be tested in all four main directions ( / - \ | ), beginning with the single engines ... I found these "false" offsets also an additional contribution to the general depot misalignment. regards Michael
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