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Article #27882

Re: Call backs tutorials or any help at all!

#27882
From: Ronnie Clark
Date: Wed, 25 Aug 2004 02:38
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Thanks Michael...

I only just managed to learn the basic style of GRF coding, and now I come
back 6 months later it's even more complicated! :)

One thing I was wondering is is it now possible (using callbacks or
otherwise) to differentiate between graphics that appear in windows in the
game and those actually on the track? One thing that I've always found
annoying is that the trains never actually appear to run on the tracks, but
instead sort of ride next to them. I've just designed a new carriage, with
offsets to put it on the tracks, and also full length so that in the
horizontal view the corridor connections of adjacent carriages join up.

The problem is, in all the windows, the coaches appear about three pixels
too high, and in the depot window, they're about 2 pixels too long.

Is they're any way around this, or is it a case of that if you want the
on-track graphics to work, you have to put up with the rest?

Ronnie
--
Volunteer guard on the Great Central Railway, Loughborough, Leicestershire
Visit the world's only double track preserved steam railway!
http://www.gcrailway.co.uk
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From: "Ronnie Clark" <ronnie@blugman.freeserve.spam.uk>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Call backs tutorials or any help at all!
Date: Wed, 25 Aug 2004 03:38:28 +0100
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