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Article #27847

Re: Work to resume on BR Set - What do I need to know?

#27847
From: Michael Blunck
Date: Mon, 02 Aug 2004 17:24
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Ronnie Clark wrote:

> After a long hiatus, I'm about to resume work on the BR Set [...]

Good news, Ronnie!

> So what's new in the world of TTD graphics?

Many things, but nothing really fundamental.

(check http://www.ttdpatch.net/src/ for recent changes)

> About six months ago, I had an email pointing out that the
> BR Set is not compatible with the new industries.

??? There are no "new industries" in TTD/patch, AFAIK.

> I've also heard about the new station graphics,
> but not learned anything about them.

Well, that´s what I´m working on ATM:

http://www.ewetel.net/~michael.blunck/ttd/stations.html

There will be a couple of passengers and freight stations included in the next
version of the already existing "NewStations" .grf (so far giving waypoint
stations only) which can be used by any vehicles set. In addition there will be
"regional-style" stations integrated in future releases of the DB set and the
AlpineSet.

> No doubt Michael Blunk will point out a hundred and one ways in
> which things are different / improved now, and that the BR Set is
> like a dinosaur now! :)

Hehe. :o)

No. Seriously, there aren´t too many things which have been changed, except the
diverse "callbacks" introduced for powered wagons, wagon length, load amount,
refitted capacities and articulated engines. These are the most advanced
features at the time being.

I could imagine that it´d be useful to include callbacks for powered wagons to
design better DMUs and EMUs and to use callbacks for articulated engines to have
tenders at steamers by default for the BR set.

Michael
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From: "Michael Blunck" <michael.blunck@ewetel.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Work to resume on BR Set - What do I need to know?
Date: Mon, 2 Aug 2004 19:24:33 +0200
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