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Article View: alt.games.microprose.transport-tyc
Article #27809

Re: 2.0.1 alpha 30

#27809
From: jixor
Date: Wed, 21 Jul 2004 04:40
116 lines
6453 bytes
Wow a ttd related message, they are few and far between these days, 
amongst all the spam.

Josef Drexler wrote:
> Hi all,
> 
> the latest patch version is now again available at 
> http://www.ttdpatch.net/src/
> 
> Please note that this one is a little more experimental than the previous 
> ones, particularly the new "articulated engine" feature.  Please read all 
> of this message to find out the precautions you need to take if you want 
> to test it.
> 
> Articulated engines are train engines that are made up from several 
> vehicles.  This might be a steam engine with a tender, or something more 
> complex.  Previously, you had to buy all pieces individually and assemble 
> them yourself, hoping that you got them in the right order in 
> orientation.  For .grf files using articulated engines, the patch will 
> now do that automatically, and it will treat such engines as a single 
> entity.  This means that the AI players will now be able to use such 
> engines properly as well, in particular they will buy tenders along with 
> steam engines as appropriate (if so enabled in the .grf file).
> 
> Please note that there are still some problems associated with 
> articulated engines, particularly when they are multiheaded.  When adding 
> or removing additional heads of a articulated engine, you currently have 
> to make sure the game would not "automatically" attach or detach these 
> additional engines.
> 
> To buy additional articulated engine head:
> - buy the real engine first (without Ctrl)
> - buy all additional engines (with Ctrl)
> - buy the wagons
> 
> To sell a train with articulated engines?
> - sell all additional engines first
> - then sell the train
> 
> It should be safe to move engines around in a depot, however.  To be 
> really sure, save before rearranging trains.
> 
> Other new features are the new "newgrfcfg" switch (-Yn on the command 
> line), which allows you to choose a different file name for the 
> newgrf(w).cfg file.  This way you could have a different newgrf.cfg file 
> associated with a different configuration, and switch between them.
> 
> It is now possible to turn off .grf files by default, by adding a "!" 
> parameter after the filename.  For example, the line "newgrf/bla.grf !" 
> would make bla.grf be loaded and available for savegames that need it, 
> but it wouldn't be enabled by default.  You can still enable it manually 
> of course by opening the Graphics Status window from the tools menu.  
> Along with this change, I've disabled the "loadallgraphics" switch, 
> because a better mechanism exists now to enable/disable graphics.  An 
> updated version of Graphics Manager that can take advantage of these 
> changes is available at http://www.ttdpatch.de.vu/ .
> 
> I've changed the multihead switch slightly, in that it now always buys 
> two heads of normally two-headed trains like the T.I.M.  You can still 
> sell the second head if you don't like it, however.
> 
> Finally, I've fixed a bug in TTD, which caused it to forget the mail 
> capacity when refitting a plane.  This was most noticable when refitting 
> a plane to carry only mail, in which case it would be only half the 
> passenger capacity, instead of half the passenger capacity plus the 
> original mail capacity.  Now the original mail capacity is properly taken 
> into account.
> 
> And that's all for now, I hope to bring out another alpha fixing the 
> articulated engine issues soon!
> 
> Have fun,
> 
> Josef.
> 
> 
> All changes in 2.0.1 alpha 30:
> - fixed bug with multiple actions 0 setting prop 08 not working
> - fixed bug with custom vehicle names not getting saved if it had
>   shared orders
> - fixed bug with different acceleration setting for regular and
>   electric railways
> - prevent crashes from division by zero or overflow on division
> - new switch "newgrfcfg" (-Yn) allows specifying an alternate
>   newgrf.cfg file
> - if veh can't be autorenewed because the model is obsolete, the
>   "getting old" message now says so
> - improved resilience of the newgrf.cfg parser (now less confused by
>   spaces in odd places etc.)
> - removed "loadallgraphics" functionality, instead individual .grfs
>   can be disabled by default by adding a "!" parameter in
>   newgrf(w).cfg
> - added independent random trigger chains, now only the bits which
>   actually get triggered will be re-randomized
> - new station prop 12 to set cargo types that should trigger
>   re-randomizing
> - added station triggers for re-randomizing
> - had to reduce random station bits from 16 to 8 because of the
>   above changes
> - when refitting aircraft, take original mail capacity into account
>   too
> - make sure train and road vehicle refit costs are accounted in
>   proper category
> - implemented callback 15 for all vehicle types
> - allow setting refit cost for all vehicle types
> - force redraw of depot window after refitting
> - selling and re-buying a vehicle now copies the service interval,
>   refitted cargo type and current destination as well (with
>   generalfixes or sharedorders)
> - allow articulated train engines, using callback 16
> - changed multihead: by default buy both heads of dualheaded trains,
>   and changed what the Ctrl key does when arranging trains: forward
>   with Ctrl, backward without
> - powered wagons work even with multihead off
> - fix incorrect values of dualheaded engines with multihead on
> 
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Date: Wed, 21 Jul 2004 14:40:42 +1000
From: jixor <marg...@optusnet.com.au>
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Subject: Re: 2.0.1 alpha 30
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