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Article #27607

Re: Electric Railways

#27607
From: Michael Rodgers
Date: Tue, 06 Apr 2004 20:14
31 lines
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"Josef Drexler" <nospam0304@joesbox.cjb.net> wrote in message
news:c4upv0$f8l$1@joesbox.cjb.net...
> >> Still, got another problem. Built some electric track. Built an
electric
> >> depot. On the end of the track I added regular track. Built a BR Class
87.
> >> Sent its on its way and it happily went onto and travelled along the
non
> >> electrified track..
> >
> > I'm having real problems here. I've now got to the stage where trains
> > reverse and refuse to cross from electrified track to a non electrified
> > track even though they are diesel powered :(
>
> Sounds like TTDPatch is confused about which engines are electric and
which
> ones aren't, for some reason.  I suggest you try starting a new game and
> see if they have the problem too.  If that's the case, it's probably a
> fault in the .grf file which provides these engines.  But if a new game
> works fine, then somehow the vehicle stats got saved incorrectly.

I've done a bit of fiddling around and it seems that it's only locos which
existed at the time of the conversion from normal to electric track that are
affected. Brand new locos have no problem transferring between the two types
of track, and thus, if I renew a train, it works fine.

However, brand new electric stuff still goes over the old track without
issue.

Be a shame if I have to restart as this particular savegame has been 5 years
in the making ;)
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From: "Michael Rodgers" <news@network-southeast.co.uk>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Electric Railways
Date: Tue, 6 Apr 2004 21:14:11 +0100
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